Fun For Wellness: Online Well-Being Promotion Intervention in a Patient Sample
Fun For Wellness Online Intervention to Promote Multidimensional Well-Being: A Randomized Controlled Trial in a Community-Based Patient Sample
1 other identifier
interventional
19
1 country
1
Brief Summary
Subjective well-being refers to people's level of satisfaction with life as a whole and with multiple dimensions within it. Interventions that promote subjective well-being are important because there is evidence that physical health, mental health, substance use and health care costs may be related to subjective well-being. This randomized controlled trial will evaluate an online intervention, named Fun For Wellness (FFW), designed to promote well-being skills and self-efficacy in six domains of life: interpersonal, community, occupational, physical, psychological, and economic (I COPPE). The Usual Care (UC) control group will be wait-listed. Five hundred (500) community-based adult patient participants will be enrolled. We hypothesize that compared to the UC group, intervention group participants will show greater improvement in their overall subjective well-being, domain-specific well-being, health-related quality of life, and well-being self-efficacy.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Mar 2017
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 13, 2017
CompletedFirst Posted
Study publicly available on registry
February 23, 2017
CompletedStudy Start
First participant enrolled
March 6, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 15, 2017
CompletedStudy Completion
Last participant's last visit for all outcomes
July 15, 2017
CompletedApril 21, 2022
April 1, 2022
4 months
February 13, 2017
April 13, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (7)
Change in overall well-being I COPPE Scale scores between baseline and time 3.
The primary objective of this study is to determine if FFW improves well-being as measured by change in I COPPE Scale domain scores after 60 days compared to usual care for patient well-being at the University of Miami's UHealth Lennar Medical Center. The investigators will assess the efficacy of FFW on I COPPE overall well-being as measured by the I COPPE Scale overall well-being score.
baseline (time 1), 30 days (time 2), and 60 days (time 3)
Change in interpersonal well-being I COPPE Scale score between baseline and time 3.
The investigators will assess the efficacy of FFW on improving interpersonal well-being as measured by the I COPPE Scale interpersonal well-being score
baseline (time 1), 30 days (time 2), and 60 days (time 3)
Change in community well-being I COPPE Scale score between baseline and time 3.
The investigators will assess the efficacy of FFW on improving community well-being as measured by the I COPPE Scale community well-being score.
baseline (time 1), 30 days (time 2), and 60 days (time 3)
Change in occupational well-being I COPPE Scale score between baseline and time 3.
The investigators will assess the efficacy of FFW on improving occupational well-being as measured by the I COPPE Scale occupational well-being score.
baseline (time 1), 30 days (time 2), and 60 days (time 3)
Change in physical well-being I COPPE Scale score between baseline and time 3.
The investigators will assess the efficacy of FFW on improving physical well-being as measured by the I COPPE Scale physical well-being score.
baseline (time 1), 30 days (time 2), and 60 days (time 3)
Change in psychological well-being I COPPE Scale score between baseline and time 3.
The investigators will assess the efficacy of FFW on improving psychological well-being as measured by the I COPPE Scale psychological well-being score.
baseline (time 1), 30 days (time 2), and 60 days (time 3)
Change in economic well-being I COPPE Scale score between baseline and time 3.
The investigators will assess the efficacy of FFW on improving economic well-being as measured by the I COPPE Scale economic well-being score.
baseline (time 1), 30 days (time 2), and 60 days (time 3)
Secondary Outcomes (21)
Change in health-related quality of life (HRQOL)-physical component score between baseline and time 3.
baseline, 30 days, and 60 days
Change in self-efficacy in well-being (SEWB) overall domain score between baseline and time 3.
baseline, 30 days, and 60 days
Change in self-efficacy in well-being (SEWB) interpersonal domain score between baseline and time 3.
baseline, 30 days, and 60 days
Change in self-efficacy in well-being (SEWB) community domain score between baseline and time 3.
baseline, 30 days, and 60 days
Change in self-efficacy in well-being (SEWB) occupational domain score between baseline and time 3.
baseline, 30 days, and 60 days
- +16 more secondary outcomes
Other Outcomes (2)
Change in I COPPE actions total score between baseline and time 3.
baseline, 30 days, and 60 days
Strength of the relationship between self-efficacy to comply scores and complier average causal effect (CACE) values over time.
baseline, 30 days, and 60 days
Study Arms (2)
Fun For Wellness (FFW)
EXPERIMENTALIntervention participants will: 1) watch original videos with vignettes performed by professional actors; 2) read and/or watch mini-lectures that teach skills for behavior change; 3) engage in self-reflection exercises, 4) play original interactive games related to vignettes and mini-lectures; 5) interact with other FFW users via chat room functions and; 6) watch funny narrated video clips about well-being.
Usual Care (UC)
NO INTERVENTIONThe Usual Care (UC) group will conduct their lives as usual during the 30 day intervention period.
Interventions
FFW consists of videos, games, and content teaching 14 skills to support seven drivers of change that promote well-being in I COPPE domains. The drivers form the acronym BET I CAN, which stands for: Behaviors, Emotions, Thoughts, Interactions, Context, Awareness, and Next Steps. B teaches basics of habit formation, including antecedents, behaviors, and consequences and techniques like goal setting, behavior tracking and rewards. E teaches how to build positive emotions and cope with negative ones. T teaches lessons from cognitive behavioral therapy. I builds communication skills such as empathy, listening and assertiveness. C teaches how to create healthier environmental contexts. A aims to increase insight. N emphasizes the need to make plans and anticipate barriers.
Eligibility Criteria
You may qualify if:
- Individual is at least 18 years old
- Individual is a current patient at University of Miami's UHealth Lennar Medical Center
- Individual is not now, nor has ever participated in activities of the Fun For Wellness online program
You may not qualify if:
- Individual less than 18 years old
- Individuals who are not current a patient at University of Miami's UHealth Lennar Medical Center
- Individual is now, or has ever participated in activities of the Fun For Wellness online program
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
UHealth Lennar Medical Center
Miami, Florida, 33146, United States
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Isaac Prilleltensky, Ph.D.
Dean, School of Education and Human Development; Professor; Vice Provost, Office of Institutional Culture
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- Participants who have completed the full online T1 battery will be randomly assigned in real-time by the computer to either the intervention condition or the UC control condition. Randomization, group assignment, and assessments will be conducted solely by the computer program, so researchers will be blind to participant randomization, group assignment, and participant group identity during assessment times. With regard to group size and power, experience from our prior efficacy study of FFW indicates that for the current study, the computer program will use a 2:1 randomization algorithm so that there are twice as many FFW intervention participants as UC control participants.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Dean of the School of Education and Human Development; Professor; Vice Provost for Institutional Culture
Study Record Dates
First Submitted
February 13, 2017
First Posted
February 23, 2017
Study Start
March 6, 2017
Primary Completion
July 15, 2017
Study Completion
July 15, 2017
Last Updated
April 21, 2022
Record last verified: 2022-04
Data Sharing
- IPD Sharing
- Will not share