Augmentative and Alternative Communication in Games With Virtual Reality in Intellectual Disabilities
1 other identifier
interventional
165
1 country
1
Brief Summary
Background: Games using motion capture from webcam have become increasingly popular. A population that lacks much stimulus in the teaching-learning process has under-explored the benefits of this kind of games: The Intellectually Disabled. The aim of this study is to analyse the effectiveness of games with virtual reality in the total reaction time. Method: A convenience sample of 165 Intellectually Disabled participants will have their performance measured using a virtual reality game. The intervention is to play two different games twice, in two sessions with an interval of, at least, seven days between the sessions. Participants will be randomized between two raters, both master students.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Mar 2016
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 8, 2016
CompletedFirst Submitted
Initial submission to the registry
January 20, 2017
CompletedFirst Posted
Study publicly available on registry
January 27, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 10, 2018
CompletedStudy Completion
Last participant's last visit for all outcomes
March 24, 2018
CompletedAugust 16, 2017
August 1, 2017
2 years
January 20, 2017
August 14, 2017
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
total reaction time
decrease in time indicates a better performance
6 minutes
Secondary Outcomes (2)
time MoviLetrando
up to 15 days
acerts MoviLetrando
up to 15 days
Study Arms (2)
MoviLetrando-MoveHero
EXPERIMENTALHalf of the children will play first two different levels of the game MoviLetrando (2 minutes each) and, after the game MoveHero, more 2 minutes
MoveHero-MoviLetrando
EXPERIMENTALThe other half of the children will play first 2 minutes of the game MoveHero and after, two different levels of the Game MoviLetrando, two minutes each.
Interventions
Half of the participants will play two different levels of the Game MoviLetrando, two minutes each.
Half of the participants will play 2 minutes of the game MoveHero.
Eligibility Criteria
You may qualify if:
- All the children that uses to go the institution where the data collection will be realised (APAE).
You may not qualify if:
- Those who decline to participate
- Those who are not present in the two days of evaluation.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Associação de Pais e Amigos dos Excepcionais
São Paulo, 04040-033, Brazil
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Graphic Computer Specialist
Study Record Dates
First Submitted
January 20, 2017
First Posted
January 27, 2017
Study Start
March 8, 2016
Primary Completion
March 10, 2018
Study Completion
March 24, 2018
Last Updated
August 16, 2017
Record last verified: 2017-08
Data Sharing
- IPD Sharing
- Will not share