Concurrent Aerobic Exercise and Virtual Reality Cognitive Training
VRCT
1 other identifier
interventional
39
1 country
1
Brief Summary
The study will implement and test a unique Virtual Reality Cognitive Training (VRCT) combined with concurrent cycling on a recumbent stationary cycle, also known as exergame that seamlessly integrates specific cognitive tasks into a virtual environment and is synchronized with cycling to promote cognition.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Mar 2019
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
November 8, 2016
CompletedFirst Posted
Study publicly available on registry
November 15, 2016
CompletedStudy Start
First participant enrolled
March 1, 2019
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 31, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
March 31, 2022
CompletedJune 8, 2022
June 1, 2022
3.1 years
November 8, 2016
June 6, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Feasibility of the exergame development
development of the exergame prototype by 3 months
Baseline to 3 months
Secondary Outcomes (3)
Cycling adherence rate
3-6 months
VCRT adherence rate
3-6 months
Usability and satisfaction with the exergame
3-6 months
Study Arms (1)
Virtual Reality Cognitive Training
EXPERIMENTALExergame to stimulate cognition
Interventions
Participants will take part in the exergame, 3 times a week for a month. The session will start for 30-35 minutes of cycling on recumbent stationary cycles in session 1 and progress to moderate intensity for 50 minutes a session. Participants will do warm-up and cool-down activities before and after cycling. While cycling, participants will be playing virtual reality based games. An exercise interventionist will supervise the sessions and monitor participant's conditions and responses to ensure safety.
Eligibility Criteria
You may qualify if:
- Cognitive complaint (defined as answering yes to the question "Do you feel that your memory or thinking skills have gotten worse recently?)
- Not engaging in aerobic exercise or cognitive training \>2 days/week, 30 minutes a session in the past 3 months;
- Age 65 years and older
You may not qualify if:
- Resting heart rate \> 100 or \< 50 beats/min;
- Dementia (self-report, diagnosis, or scoring \<18 on the modified Telephone Interview for Cognitive Status;
- Neurological or major psychiatric disorder since memory problem;
- Significant diseases, symptoms, or other factors that make exercise unsafe
- Current enrollment in another intervention study
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Minnesota
Minneapolis, Minnesota, 55455, United States
MeSH Terms
Interventions
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Fang Yu, PhD
University of Minnesota
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
November 8, 2016
First Posted
November 15, 2016
Study Start
March 1, 2019
Primary Completion
March 31, 2022
Study Completion
March 31, 2022
Last Updated
June 8, 2022
Record last verified: 2022-06
Data Sharing
- IPD Sharing
- Will not share