Video-Based Task Oriented Activity Training in Patients With Juvenile Idiopathic Arthritis
Effects of Video-Based Task Oriented Activity Training on Activity Performance and Participation in Patients With Juvenile Idiopathic Arthritis
Effects of Video-Based Task Oriented Activity Training on Activity Performance and Participation in Patients With Juvenile Idiopathic Arthritis
Sponsor study identifier
interventional
50
0 countries
N/A
Study Start
February 2015
Date type not reportedThis date has not been verified as actual or estimated.
Primary Completion
November 2016
Actual (reported)Study Completion
November 2016
Actual (reported)Juvenile idiopathic arthritis (JIA) is most common chronic rheumatic disease in childhood. The upper extremity involvement in JIA causes muscle imbalance, joint destruction, pain, stiffness and limitations on daily living activities (DLA) in varying degrees. However, the information about prevalence of symptoms, disorders, DLA limitations, participation restriction and options of treatments for upper extremity involvement in JIA are limited. It has been reported that improvements of upper extremity functions were achieved by video-based games (VBG) in various disease groups. However, in the literature, no study has been found about effectiveness of WBG in children with arthritis. The aim of the study was to investigate effects of task-oriented activity training (TOAT) with VBG versus activity training in real life on activity performance and participation in children with arthritis. Participants with upper limb involvement in JIA were randomly assigned to the activity training in real life group (group I) and TOAT with VBG in real life group (group II). The actual materials and rehabilitation kits will be used for activity training in group 1, the DLA that expected to gain independence will be trained with VBG in group 2. Upper extremity muscle strength and grip, range of motion, upper limb functions, activity, participation and quality of life will be evaluated. The hypothesis of this study is that TOAT with VBG improves the activity performance and physical functions and increases the participation, via being stimulative and interactive in order to provide feedback and to increase interest and motivation.
Registry-reported information. Elapsed time and enrollment totals alone do not measure study progress or recruitment pace.
November 2016
Actual (reported)Click on a node to explore related trials.
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Dates and qualifiers reported by the registry. Estimated dates do not confirm that a milestone has occurred.
February 2015
Date type not reportedThis date has not been verified as actual or estimated.
November 2016
Actual (reported)November 2016
Actual (reported)November 2, 2016
Actual (reported)November 3, 2016
Actual (reported)Childhood Health Assessment Questionaire (CHAQ)
8 weeks
Canadian Occupational Performance Measure (COPM)
8 weeks
Duruoz Hand Index
8 weeks
Jebsen-Taylor Hand Function Test (JTHFT)
8 weeks
patient-centered task oriented activity training in real life
patient-centered video-based task oriented activity training
Registry-reported names are shown in full. Names without a link have not yet been matched to a Syfrah profile.
Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of Video Games-Based Task-Oriented Activity Training (Xbox 360 Kinect) on Activity Performance and Participation in Patients With Juvenile Idiopathic Arthritis: A Randomized Clinical Trial. Am J Phys Med Rehabil. 2019 Mar;98(3):174-181. doi: 10.1097/PHM.0000000000001001.
50 participants (actual enrollment reported by the registry).
First Submitted
November 2, 2016
First Posted
November 3, 2016
Study Start
February 2015
Date type not reportedThis date has not been verified as actual or estimated.
Contact the study team to confirm eligibility.
Primary Completion
November 2016
Actual (reported)Study Completion
November 2016
Actual (reported)Last Updated
November 4, 2016
Record last verified: 2015-02
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Source: ClinicalTrials.gov.
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