Active Games: Increasing the Attractiveness of Active Video Game Play for Youth
1 other identifier
interventional
49
1 country
1
Brief Summary
The purpose of this study is to look at the effects of active video game play on youth physical activity.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Nov 2016
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
October 19, 2016
CompletedFirst Posted
Study publicly available on registry
October 20, 2016
CompletedStudy Start
First participant enrolled
November 1, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 4, 2018
CompletedStudy Completion
Last participant's last visit for all outcomes
May 4, 2018
CompletedApril 11, 2025
April 1, 2025
1.5 years
October 19, 2016
April 8, 2025
Conditions
Outcome Measures
Primary Outcomes (1)
Change in relative reinforcing value (RRV) of active video games
RRV of active video games will be assessed by evaluating the number of responses (mouse button presses) a participant is willing to complete to gain access to active video game play or an alternative (sedentary video game or traditional active play).
Week 0, Week 6, Week 10
Secondary Outcomes (7)
Change in minutes of physical activity, as assessed by activity tracker
Week 0, Week 6, Week 10
Change in minutes spent in traditional active play, active and sedentary video game play, and other sedentary screen-based activities
Week 0, Week 6, Week 10
Beverage and snack food consumption
Week 0, Week 6, Week 10
Children's exercise self-efficacy
Week 0, Week 6, Week 10
Children's intrinsic, external, interrogated, identified, introjected and amotivation for physical activity
Week 0, Week 6, Week 10
- +2 more secondary outcomes
Study Arms (2)
High Autonomy
EXPERIMENTALChildren will choose active video games for use during the study.
Low Autonomy
EXPERIMENTALChildren will be assigned active video games for use during the study.
Interventions
Children will be given two active video games (AVGs) of their choice. After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games. At each exchange, children will be allowed to select their next game.
Children will be given their most-liked active video game (AVG) from the baseline relative reinforcing value assessment. After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games. At each exchange, children will receive a pre-determined game.
Eligibility Criteria
You may qualify if:
- Sedentary lifestyle
- BMI between 5th and 95th percentile
You may not qualify if:
- taking any medications that affect energy use or eating
- actively trying to lose weight
- has any medical conditions that prevent him/her from safely joining in physical activity
- exercises more than three times per week for one hour at a time
- does not engage in more than 14 hours per week of screen-based activities
- does not own an active video game system
- plays active video games more than 30 minutes per week
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
USDA Grand Forks Human Nutrition Research Center
Grand Forks, North Dakota, 58203, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
James N Roemmich, PhD
USDA Grand Forks Human Nutrition Research Center
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- FACTORIAL
- Sponsor Type
- FED
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
October 19, 2016
First Posted
October 20, 2016
Study Start
November 1, 2016
Primary Completion
May 4, 2018
Study Completion
May 4, 2018
Last Updated
April 11, 2025
Record last verified: 2025-04
Data Sharing
- IPD Sharing
- Will not share