NCT02940431

Brief Summary

The purpose of this study is to look at the effects of active video game play on youth physical activity.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
49

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Nov 2016

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

October 19, 2016

Completed
1 day until next milestone

First Posted

Study publicly available on registry

October 20, 2016

Completed
12 days until next milestone

Study Start

First participant enrolled

November 1, 2016

Completed
1.5 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 4, 2018

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

May 4, 2018

Completed
Last Updated

April 11, 2025

Status Verified

April 1, 2025

Enrollment Period

1.5 years

First QC Date

October 19, 2016

Last Update Submit

April 8, 2025

Conditions

Outcome Measures

Primary Outcomes (1)

  • Change in relative reinforcing value (RRV) of active video games

    RRV of active video games will be assessed by evaluating the number of responses (mouse button presses) a participant is willing to complete to gain access to active video game play or an alternative (sedentary video game or traditional active play).

    Week 0, Week 6, Week 10

Secondary Outcomes (7)

  • Change in minutes of physical activity, as assessed by activity tracker

    Week 0, Week 6, Week 10

  • Change in minutes spent in traditional active play, active and sedentary video game play, and other sedentary screen-based activities

    Week 0, Week 6, Week 10

  • Beverage and snack food consumption

    Week 0, Week 6, Week 10

  • Children's exercise self-efficacy

    Week 0, Week 6, Week 10

  • Children's intrinsic, external, interrogated, identified, introjected and amotivation for physical activity

    Week 0, Week 6, Week 10

  • +2 more secondary outcomes

Study Arms (2)

High Autonomy

EXPERIMENTAL

Children will choose active video games for use during the study.

Other: High Autonomy

Low Autonomy

EXPERIMENTAL

Children will be assigned active video games for use during the study.

Other: Low Autonomy

Interventions

Children will be given two active video games (AVGs) of their choice. After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games. At each exchange, children will be allowed to select their next game.

High Autonomy

Children will be given their most-liked active video game (AVG) from the baseline relative reinforcing value assessment. After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games. At each exchange, children will receive a pre-determined game.

Low Autonomy

Eligibility Criteria

Age8 Years - 12 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • Sedentary lifestyle
  • BMI between 5th and 95th percentile

You may not qualify if:

  • taking any medications that affect energy use or eating
  • actively trying to lose weight
  • has any medical conditions that prevent him/her from safely joining in physical activity
  • exercises more than three times per week for one hour at a time
  • does not engage in more than 14 hours per week of screen-based activities
  • does not own an active video game system
  • plays active video games more than 30 minutes per week

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

USDA Grand Forks Human Nutrition Research Center

Grand Forks, North Dakota, 58203, United States

Location

MeSH Terms

Conditions

OverweightSedentary Behavior

Condition Hierarchy (Ancestors)

OvernutritionNutrition DisordersNutritional and Metabolic DiseasesBody WeightSigns and SymptomsPathological Conditions, Signs and SymptomsBehavior

Study Officials

  • James N Roemmich, PhD

    USDA Grand Forks Human Nutrition Research Center

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
FACTORIAL
Sponsor Type
FED
Responsible Party
SPONSOR

Study Record Dates

First Submitted

October 19, 2016

First Posted

October 20, 2016

Study Start

November 1, 2016

Primary Completion

May 4, 2018

Study Completion

May 4, 2018

Last Updated

April 11, 2025

Record last verified: 2025-04

Data Sharing

IPD Sharing
Will not share

Locations