Rewarding Healthy Food Choices: a Mobile Serious Game Intervention in Adolescents
REWARD
1 other identifier
interventional
1,463
1 country
1
Brief Summary
The aim of this study is to conduct an outcome and process evaluation of the REWARD intervention, a serious game intervention using reward-based strategies as a main method to trigger healthy snacking in Flemish adolescents.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Jan 2016
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
November 16, 2015
CompletedFirst Posted
Study publicly available on registry
December 4, 2015
CompletedStudy Start
First participant enrolled
January 1, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 1, 2016
CompletedStudy Completion
Last participant's last visit for all outcomes
May 1, 2016
CompletedMay 26, 2016
May 1, 2016
3 months
November 16, 2015
May 25, 2016
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in the Healthy Snacking Index
A healthy snacking index will be calculated based on a Food Frequency Questionnaire (FFQ). Snacks are in this study defined as all food items consumed outside (\>30 min) of breakfast, lunch and dinner. The daily intake of each FFQ category will be obtained by multiplying the frequency of consumption with the quantity of consumption per week (g) divided by 7. These daily intakes will then be summed to obtain the daily intake of healthy snacks (g), and unhealthy snacks (g). The classification of snacks and drinks into healthy and unhealthy is based on the nutrient profiling model as developed by the UK NP Ofcom model (Lobstein et al. 2009). Finally a health index for snacks will be calculated: (gram healthy snacks / (gram healthy snacks + gram unhealthy snacks))\*100.
The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end)
Secondary Outcomes (7)
Change in Body mass index
The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end)
Change in awareness about healthy snacking
The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end)
Change in attitude about healthy snacking
The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end),
Change in self-efficacy concerning healthy snacking
The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end)
Change in knowledge about snacks
The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end)
- +2 more secondary outcomes
Study Arms (2)
The REWARD serious game intervention
EXPERIMENTALA mobile 4-week serious game intervention will be administered.
Control group
NO INTERVENTIONSchool curriculum as usual
Interventions
The REWARD intervention is based on the dual process model incorporating strategies to influence both the automatic pathway (i.e., operant learning theory) and the conscious pathway (i.e., a focus on certain determinants). The central idea of the intervention will be that participants will earn credits in the game when scanning healthy (rather than unhealthy) snacks which will influence the advancement of the players in the game. This credit system will be related to the dietary quality index of the consumed snacks.
Eligibility Criteria
You may qualify if:
- Adolescents attending 3th and 4th grade of secondary school in Belgium (14- to 16- year olds)
- Adolescents understanding Dutch.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University Ghentlead
- Agentschap voor Innovatie door Wetenschap en Technologiecollaborator
- KU Leuvencollaborator
Study Sites (1)
Ghent University-Public Health Department
Ghent, East-Flanders, 9000, Belgium
Related Publications (1)
Van Lippevelde W, Vangeel J, De Cock N, Lachat C, Goossens L, Beullens K, Vervoort L, Braet C, Maes L, Eggermont S, Deforche B, Van Camp J. Using a gamified monitoring app to change adolescents' snack intake: the development of the REWARD app and evaluation design. BMC Public Health. 2016 Aug 5;16:725. doi: 10.1186/s12889-016-3286-4.
PMID: 27494932DERIVED
Study Officials
- PRINCIPAL INVESTIGATOR
Benedicte Deforche, PhD
Ghent University - Department of Public Health
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
November 16, 2015
First Posted
December 4, 2015
Study Start
January 1, 2016
Primary Completion
April 1, 2016
Study Completion
May 1, 2016
Last Updated
May 26, 2016
Record last verified: 2016-05