NCT02551978

Brief Summary

Obesity and its associated comorbidities are becoming a key and rapidly growing public health problem. The cause of obesity is an imbalance between energy intake and energy expenditure in favor of the former. Childhood and adolescence are seen as critical time for its development. It is therefore crucial to provide both prevention and treatment actions already during childhood. The prevention and treatment weight-management programs in children focus on improving diet, eating behaviours, psychosocial aspects and increasing physical activity. One important basic requirement for any weight-management program is, that both children and their families are motivated and ready for change. Video games, including exergames, serious games or combined approaches offer additional chances in the treatment and prevention of obesity by approaching children in their environment and motivating them to deal with life-style topics. The investigators developed a motion-controlled serious game for children aged between 9 and 12 years, addressing all the three core areas nutrition, physical activity, and psychosocial factors. In addition to the motion control, a tablet is used for knowledge-based and cognitive tasks. In comparison to other studies the nutrition part not only deals with the food pyramid but also with the energy density of foods and liquids and offers a self-reflexive diagnostic tool to analyse daily food intake. Moreover, psychological aspects, especially stress and stress-coping strategies are addressed e.g. by relaxation-exercises. The game consists of two sessions, having each a duration of about 35 minutes. The aim of this study is to evaluate the program in a cluster-randomized controlled trial in a primary school setting in children aged 9 to 12 years. Therefore, six 4th grade classes of the same school will be randomly allocated to an intervention and a control group. The intervention group will play the game within two weeks, whereas the control group will receive basic information. At baseline, two weeks after baseline and at four weeks follow-up, measurements will be performed. The primary outcome of the study is the gain of knowledge (nutrition, psychosocial aspects) measured by a self-constructed questionnaires tailored specifically for the serious game. Secondary outcomes are the acceptance of the game, changes of nutrition behaviour, physical activity and intentions of the children to follow a healthy lifestyle, measured by mostly validated questionnaires.

Trial Health

100
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
60

participants targeted

Target at P25-P50 for not_applicable obesity

Timeline
Completed

Started Sep 2015

Shorter than P25 for not_applicable obesity

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

September 1, 2015

Completed
10 days until next milestone

First Submitted

Initial submission to the registry

September 11, 2015

Completed
5 days until next milestone

First Posted

Study publicly available on registry

September 16, 2015

Completed
15 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

October 1, 2015

Completed
1 month until next milestone

Study Completion

Last participant's last visit for all outcomes

November 1, 2015

Completed
Last Updated

November 30, 2015

Status Verified

September 1, 2015

Enrollment Period

1 month

First QC Date

September 11, 2015

Last Update Submit

November 26, 2015

Conditions

Keywords

obesitychildprimary preventionserious gamenutritionphysical activitypsychosocialstressknowledgediet

Outcome Measures

Primary Outcomes (1)

  • Knowledge of the children about nutrition and psychosocial aspects by a self-developed questionnaire specific for the serious game

    Change between baseline and two weeks after the baseline measurement

Secondary Outcomes (5)

  • Nutrition Score (Ernährungsmusterindex) by Kleiser et al., 2007 used in the KIGGS cohort (Studie zur Gesundheit von Kindern und Jugendlichen in Deutschland)

    Change between baseline and four weeks follow-up (on average 6 weeks after baseline measurement))

  • Food frequency of specific foods which are addressed in the serious game

    Change between baseline and four weeks follow-up (on average 6 weeks after baseline measurement))

  • Physical activity using a validated questionnaire filled in by the children and also the parents

    change between baseline and four weeks follow-up (on average 6 weeks after baseline measurement))

  • Intentions of children to stick to a healthy lifestyle by using a tailored questionnaire specific for the contents of the serious game

    Change between baseline, and two weeks after baseline measurement, and four weeks follow-up

  • Acceptance of the serious game by the children using a self-developed questionnaire specific for the serious game

    At baseline and directly after the end of the second session of the game (on average two weeks after baseline measurement)

Study Arms (2)

Intervention

EXPERIMENTAL

Children in a primary school, aged between 9 and 12 years, play the serious game (two sessions, duration of each session 35 minutes, within two weeks). The game equips the children with knowledge about the core areas nutrition, physical activity, and psychosocial factors.

Other: The serious game KOP

Control

NO INTERVENTION

Children in the same primary school, aged between 9 and 12 years do receive basic information during the study phase.

Interventions

The serious game transfers knowledge about nutrition (food pyramid, energy density of foods, which foods contribute to satiety and which not, energy in liquids, self-reflexive diagnostic tool to analyze daily food intake), physical activity (a motion-control to navigate through the game is partly used, relationship between energy expenditure and energy intake) and psychological aspects (relaxation-exercises, what is stress, stress-coping strategies).

Intervention

Eligibility Criteria

Age9 Years - 12 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • all children which belong to the 4th graders of a primary school

You may not qualify if:

  • children with massive linguistic difficulties will be excluded (after study participation; due to ethical reasons we can not do this ahead)

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Related Publications (1)

  • Mack I, Reiband N, Etges C, Eichhorn S, Schaeffeler N, Zurstiege G, Gawrilow C, Weimer K, Peeraully R, Teufel M, Blumenstock G, Giel KE, Junne F, Zipfel S. The Kids Obesity Prevention Program: Cluster Randomized Controlled Trial to Evaluate a Serious Game for the Prevention and Treatment of Childhood Obesity. J Med Internet Res. 2020 Apr 24;22(4):e15725. doi: 10.2196/15725.

Related Links

MeSH Terms

Conditions

ObesityMotor Activity

Condition Hierarchy (Ancestors)

OverweightOvernutritionNutrition DisordersNutritional and Metabolic DiseasesBody WeightSigns and SymptomsPathological Conditions, Signs and SymptomsBehavior

Study Officials

  • Stephan Zipfel, Prof. Dr.

    University Hospital Tuebingen, Germany

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
PREVENTION
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

September 11, 2015

First Posted

September 16, 2015

Study Start

September 1, 2015

Primary Completion

October 1, 2015

Study Completion

November 1, 2015

Last Updated

November 30, 2015

Record last verified: 2015-09