NCT02290353

Brief Summary

The investigators have assembled an integrated knowledge/technology/client team to develop a novel motion capture-based home therapy program for children with hemiparesis (cerebral palsy, acquired brain injury (ABI)) and older persons post-stroke. The investigators society needs new approaches to improve the quality of life for millions of Canadians. The method proposaed here is to combine low-cost motion capture devices, a bimanual training program, social media frameworks such as Facebook Games, and on-line performance sharing between therapy clients and with their therapists. The investigators believe that together these approaches will yield interventions for people with stroke and children with hemiplegia that significantly improve their motivation to continue their exercise programs and thus improve their functional ability which will lead to improved quality of life.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
10

participants targeted

Target at below P25 for not_applicable stroke

Timeline
Completed

Started Apr 2015

Shorter than P25 for not_applicable stroke

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

October 17, 2014

Completed
28 days until next milestone

First Posted

Study publicly available on registry

November 14, 2014

Completed
5 months until next milestone

Study Start

First participant enrolled

April 1, 2015

Completed
8 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

November 16, 2015

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

November 16, 2015

Completed
Last Updated

April 4, 2017

Status Verified

March 1, 2017

Enrollment Period

8 months

First QC Date

October 17, 2014

Last Update Submit

March 30, 2017

Conditions

Keywords

EngagementMotivationExergaming

Outcome Measures

Primary Outcomes (1)

  • Wolf Motor Function Test WMFT

    For early intervention group: administer at enrollment in the study (baseline), at the end of FEATHERS intervention (end of week 8, assessing changes due to intervention), at the end of week 16 (no intervention period, retention), at the end of week 24 (no intervention period, assessing variation of the outcomes even without a therapy intervention). For late intervention group: administer at enrollment in the study (baseline), at the end of week 8 (no intervention period, assessing variation of the outcomes even without a therapy intervention), at the end of FEATHERS intervention (end of week 16, assessing changes due to intervention), at the end of week 24 (no intervention period, retention). Administer for all participants.

    every 2 month, from date of randomization (month 0) to the end of the study (end of month 6)

Secondary Outcomes (8)

  • Motricity index, grip/pinch index

    every 2 month, from date of randomization (month 0) to the end of the study (end of month 6)

  • Canadian Occupational Performance Measure COPM

    every 2 month, from date of randomization (month 0) to the end of the study (end of month 6)

  • Confidence scale

    one time only, at the beginning of FEAHTERS intervention

  • Paediatric Motivation Scale

    every 2 weeks (during the 2 months of FEATHERS intervention)

  • Usability of the System

    one time only, at the end of FEATHERS intervention

  • +3 more secondary outcomes

Study Arms (2)

Adult (Stroke) group

EXPERIMENTAL

This includes early intervention and late intervention sub-groups. Intervention: FEATHERS Device

Device: FEATHERS

Teenagers (Cerebral Palsy) group

EXPERIMENTAL

This includes early intervention and late intervention sub-groups. Intervention: FEATHERS Device

Device: FEATHERS

Interventions

FEATHERSDEVICE

FEATHERS Device includes a camera (PS3 Eye), 2 modified PS3 Move controllers, and a computer \[2\]. A software is designed to search through the camera feed to find the glowing balls attached to PS3 Move controllers, and changes the position of the computer's mouse cursor based on the balls' position. The participants play simple Facebook games that involve point-and-click by using the Move controllers and moving their arms in space to control the cursor and play games. During the 8 weeks of intervention, we ask the participants to use the FEATHERS device to play online games (and thus do exercise) on the FEATHERS Facebook app at least 5 days/week, and at least 30 minutes/day. We are interested in seeing how this type of exercise changes the functional clinical scores of the participants.

Adult (Stroke) groupTeenagers (Cerebral Palsy) group

Eligibility Criteria

Age13 Years+
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • Ages 13-18 years
  • Hemiplegia
  • Gross Motor Functional Classification System (GMFCS) Level 1-4
  • Manual Ability Classification System (MACS) Level 1-3
  • Grade 2+ bilateral shoulder flexors (ability to lift arms against gravity at least some distance)
  • The ability to follow instructions and answer questions in English (as determined by referring therapist and caregiver)
  • Not had orthopedic surgery in the past 6 months
  • Hemiplegia as a result of a cerebral stroke (ischemic or hemorrhagic)
  • Modified Ashworth Scale
  • \>Grade 2+ bilateral shoulder flexors (ability to lift arms against gravity at least some distance)
  • The ability to follow instructions and answer questions in English (as determined by referring therapist)
  • Folstein mini - mental state test result \>24 points
  • Not had orthopedic surgery in the past 6 months
  • This will be extended to include patients with active shoulder flexion using gravity-assist.

You may not qualify if:

  • Predominant dystonia or muscle contracture (Modified Ashworth Scale \<3)
  • Upper limb orthopedic surgery in the past six months
  • Cognitive impairment: \<23 on the Mini Mental Status Exam (MMSE)
  • Receiving other therapy for upper extremity functional outcomes.
  • Predominant dystonia or muscle contracture (Modified Ashworth Scale \>3)
  • Cognitive impairment: \<23 on the Mini Mental Status Exam (MMSE)
  • Upper limb orthopedic surgery in the past 6 months
  • Receiving other therapy for upper extremity functional outcomes.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

University of British Columbia

Vancouver, British Columbia, V6T 1Z4, Canada

Location

Related Publications (6)

  • Lohse KR, Lang CE, Boyd LA. Is more better? Using metadata to explore dose-response relationships in stroke rehabilitation. Stroke. 2014 Jul;45(7):2053-8. doi: 10.1161/STROKEAHA.114.004695. Epub 2014 May 27.

    PMID: 24867924BACKGROUND
  • Sakzewski L, Ziviani J, Abbott DF, Macdonell RA, Jackson GD, Boyd RN. Randomized trial of constraint-induced movement therapy and bimanual training on activity outcomes for children with congenital hemiplegia. Dev Med Child Neurol. 2011 Apr;53(4):313-20. doi: 10.1111/j.1469-8749.2010.03859.x.

    PMID: 21401585BACKGROUND
  • Lohse K, Shirzad N, Verster A, Hodges N, Van der Loos HF. Video games and rehabilitation: using design principles to enhance engagement in physical therapy. J Neurol Phys Ther. 2013 Dec;37(4):166-75. doi: 10.1097/NPT.0000000000000017.

    PMID: 24232363BACKGROUND
  • Lohse KR, Hilderman CG, Cheung KL, Tatla S, Van der Loos HF. Virtual reality therapy for adults post-stroke: a systematic review and meta-analysis exploring virtual environments and commercial games in therapy. PLoS One. 2014 Mar 28;9(3):e93318. doi: 10.1371/journal.pone.0093318. eCollection 2014.

    PMID: 24681826BACKGROUND
  • Edwards JD, Koehoorn M, Boyd LA, Levy AR. Is health-related quality of life improving after stroke? A comparison of health utilities indices among Canadians with stroke between 1996 and 2005. Stroke. 2010 May;41(5):996-1000. doi: 10.1161/STROKEAHA.109.576678. Epub 2010 Apr 1.

    PMID: 20360545BACKGROUND
  • Valdes BA, Hilderman CG, Hung CT, Shirzad N, Van der Loos HF. Usability testing of gaming and social media applications for stroke and cerebral palsy upper limb rehabilitation. Annu Int Conf IEEE Eng Med Biol Soc. 2014;2014:3602-5. doi: 10.1109/EMBC.2014.6944402.

Related Links

MeSH Terms

Conditions

StrokeCerebral PalsyBrain Injuries, Traumatic

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular DiseasesBrain Damage, ChronicBrain InjuriesCraniocerebral TraumaTrauma, Nervous SystemWounds and Injuries

Study Officials

  • Machiel Van der Loos, PhD

    Associate Professor, Department of Mechanical Engineering

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
TRIPLE
Who Masked
PARTICIPANT, CARE PROVIDER, OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
CROSSOVER
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate Professor

Study Record Dates

First Submitted

October 17, 2014

First Posted

November 14, 2014

Study Start

April 1, 2015

Primary Completion

November 16, 2015

Study Completion

November 16, 2015

Last Updated

April 4, 2017

Record last verified: 2017-03

Locations