Reaching in Stroke 3rd Phase
RISP3
Reducing Compensatory Movements in Stroke Therapy Through the Use of Robotic Devices and Augmented Feedback, 3rd Phase
1 other identifier
interventional
23
1 country
1
Brief Summary
The project targets stroke survivors to investigate the effect of augmented feedback (using robotic force cues and visual feedback) and rewards (game scores), on their upper limb reaching patterns and trunk compensatory movements
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable stroke
Started Sep 2016
Shorter than P25 for not_applicable stroke
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
September 14, 2016
CompletedStudy Start
First participant enrolled
September 14, 2016
CompletedFirst Posted
Study publicly available on registry
September 23, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 8, 2016
CompletedStudy Completion
Last participant's last visit for all outcomes
December 8, 2016
CompletedApril 4, 2017
March 1, 2017
3 months
September 14, 2016
March 30, 2017
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in Anterior Trunk Displacement
This movement is defined as the displacement of the "spine shoulder" joint of the Kinect skeleton in the Z (depth) direction.The average of the magnitude of the anterior trunk displacement will be taken during the baseline (no feedback), visual+force feedback, post visual+force feedback (no feedback), visual+force+game scores feedback, and post visual+force+game scores feedback (no feedback) conditions, to assess if there is any change in the amount of trunk compensation employed by participants.
Baseline, 1 hour (after completing 1st feedback condition) and 2 hours (after completing 2nd feedback condition)
Secondary Outcomes (6)
Fugl-Meyer Upper Extremity Assessment
Baseline
Reaching Performance Scale
Baseline
Post-Test Questionnaire
1 day (at the end of study session)
Body joint's position data
Baseline, 1 hour (after completing 1st feedback condition) and 2 hours (after completing 2nd feedback condition)
Hands' position data from the robotic devices
Baseline, 1 hour (after completing 1st feedback condition) and 2 hours (after completing 2nd feedback condition)
- +1 more secondary outcomes
Study Arms (2)
Start with Visual + Force
EXPERIMENTALParticipants will complete a set of trials while receiving Visual + Force Feedback. After finishing, participants will continue to a new set of trials while receiving Visual + Force + Game Scores Feedback.
Start with Visual + Force + Game Scores
EXPERIMENTALParticipants will complete a set of trials while receiving Visual + Force + Game Scores Feedback. After finishing, participants will continue to a new set of trials while receiving Visual + Force Feedback.
Interventions
Visual Feedback- Monitor displays two cursors that will represent the participant's hands, the cursors will fill with red ink as the user starts to compensate outside a "normal" error band. The amount of ink will increase proportionally to the magnitude of trunk compensation. Force Feedback- Cues will be provided as resistance to move the robots' handles. These cues will be applied when the user moves outside a "normal" error band. The magnitude of the cue will be proportional to the magnitude of trunk compensation.
Visual Feedback- Monitor displays two cursors that will represent the participant's hands, the cursors will fill with red ink as the user starts to compensate outside a "normal" error band. The amount of ink will increase proportionally to the magnitude of trunk compensation. Force Feedback- Cues will be provided as resistance to move the robots' handles. These cues will be applied when the user moves outside a "normal" error band. The magnitude of the cue will be proportional to the magnitude of trunk compensation. Game Scores- Numerical score displayed next to the cursors. The participant will be rewarded with more points when less compensation is exhibited, or with less points when an increased level of compensation is measured.
Eligibility Criteria
You may qualify if:
- At least 19 years old
- Hemiplegia as a result of a non-traumatic cerebral stroke (ischaemic or hemorrhagic)
- Stroke occurred at least 3 months prior to study
- Ability to understand/follow directions and answer questions in English
- Ability to maintain a sitting position in a standard office chair without arm rests, independently or with minimal supervision, for 1.5 hours.
- Have the ability to perform the following movement several times with their weak arm (while seated): move their hand to their hip (on the same side as the weak arm), it's OK if they use their trunk to help themselves, and from that point of flexion moving it forward (without touching their thigh) to touch their knee (on the same side as the weak arm). They should be able to do this movement without any help from their strong hand.
You may not qualify if:
- Upper limb orthopaedic surgery in the past 3 months
- Shoulder subluxation or significant shoulder pain
- Trunk pain
- Other orthopaedic or neurological conditions affecting the arm or trunk
- Severe uncorrected visual impairment that could prevent participants from completing the task
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of British Columbia
Vancouver, British Columbia, V6T 1Z4, Canada
Related Publications (1)
Valdes BA, Van der Loos HFM. Biofeedback vs. game scores for reducing trunk compensation after stroke: a randomized crossover trial. Top Stroke Rehabil. 2018 Mar;25(2):96-113. doi: 10.1080/10749357.2017.1394633. Epub 2017 Oct 27.
PMID: 29078743DERIVED
Related Links
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Machiel Van Der Loos, PhD
The University of British Columbia- Associate Professor
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
September 14, 2016
First Posted
September 23, 2016
Study Start
September 14, 2016
Primary Completion
December 8, 2016
Study Completion
December 8, 2016
Last Updated
April 4, 2017
Record last verified: 2017-03
Data Sharing
- IPD Sharing
- Will not share