NCT02128620

Brief Summary

The objective of this project is to assess the impact of a Game-Based Appointment System on both, the clinical settings, and on the use of the educational web app www.sjekkdeg.no. An A/B testing methodology will be used. This methodology consist on the redirection of the users to two different versions of the website, and therefore allows to assess the interactivity of the users according to the design of the webpage and determine which one has a higher impact on the clinical settings, and consequently on prevention of STDs. For the A/B test we will test the interactivity of two versions of a web page www.sjekkdeg.no: the A version (control), consisting en the educative web app; and the B version, consisting in the web app www.sjekkdeg.no including the Game-Based Appointment System. The Game-Based Appointment System will offer the users the option of booking appointments at the venereology department at the University Hospital of North Norway. The system will include an automatic priority appointments function, with three levels of prioritization (triage): 1) Emergency-appointment: The user should go to the doctor on the same day or the following day. 2) Haste-appointment: Within 3-4 days; or 3) Routine-appointment: within 2-3 weeks. The hypotheses of this research project are:

  1. 1.The number of visits with the health professionals will be larger in the game-based appointment group than in the control group.
  2. 2.The number of visits to the educative components of www.sjekkdeg.no will increase after the launch of the Game-Based Appointment System functionality.
  3. 3.The number of visits to the educative components of www.sjekkdeg.no will be larger in the appointment group than in the control group.
  4. 4.The time spent per visit to the website will be larger in the appointment group than in the control group, meaning a higher exposure to health information.
  5. 5.The visitors returning rate is larger in the appointment group than in the control group.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
996

participants targeted

Target at P75+ for not_applicable

Timeline
Completed

Started Jan 2015

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

April 29, 2014

Completed
2 days until next milestone

First Posted

Study publicly available on registry

May 1, 2014

Completed
8 months until next milestone

Study Start

First participant enrolled

January 1, 2015

Completed
11 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 1, 2015

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 1, 2015

Completed
Last Updated

January 5, 2016

Status Verified

January 1, 2016

Enrollment Period

11 months

First QC Date

April 29, 2014

Last Update Submit

January 4, 2016

Conditions

Keywords

Sexually transmitted diseasesInternetEducationAppointments and Schedules

Outcome Measures

Primary Outcomes (1)

  • Impact of the Game-Appointment System on the number of consultancies of sexually transmitted diseases with the health professionals in Tromso.

    To assess if the Game-Based Appointment System increase the number of consultancies on sexually transmitted diseases with the health professionals in Tromsø, we will analyse the total number of appointments booked through the Game-Based Appointment System after 1 year of the start of the project. And we will compare the total number of sexually transmitted diseases consultancies in all health professionals Tromsø with a reference number ranging from 1000 to 1999 (Group A) versus total number of consultancies with codes ranging between 2000 and 2999 (Group B).

    After one year of the launch of the Game-Based Appointment System.

Secondary Outcomes (1)

  • Impact of the Game-Based Appointment System on the number of visits to the educative components of the web app www.sjekkdeg.no, and its utilisation.

    After one year of the launch of the Game-Based Appointment System.

Other Outcomes (2)

  • Opinion of health professionals on the benefit from the Game-Based Appointment System.

    After one year of the launch of the Game-Based Appointment System.

  • Opinion of users on the benefit from the Game-Based Appointment System.

    After one year of the launch of the Game-Based Appointment System.

Study Arms (2)

Control Group

NO INTERVENTION

Users randomized to the www.sjekkdeg.no A version, consisting en the educative web app, not including the Game-Based Appointment System

Intervention Group

EXPERIMENTAL

Users randomized to the www.sjekkdeg.no B version, consisting in the web app www.sjekkdeg.no including the Game-Based Appointment System

Behavioral: Game-Based Appointment System

Interventions

Users randomized to the www.sjekkdeg.no B version, consisting in the web app www.sjekkdeg.no including the Game-Based Appointment System

Intervention Group

Eligibility Criteria

Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • All the users reaching voluntarily the web app www.sjekkdeg.no and answering "Yes" to the question "Are you from Tromsø?" will be included in the study.

You may not qualify if:

  • All the users reaching voluntarily the web app www.sjekkdeg.no and answering "No" to the question "Are you from Tromsø?" will not be included in the study; however, they will be allowed to surf the website.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

NST-Norwegian Center for Integrated Care and Telemedicine; University Hospital of North Norway

Tromsø, 9019, Norway

Location

Related Publications (3)

  • Gabarron E, Serrano JA, Wynn R, Armayones M. Avatars using computer/smartphone mediated communication and social networking in prevention of sexually transmitted diseases among North-Norwegian youngsters. BMC Med Inform Decis Mak. 2012 Oct 30;12:120. doi: 10.1186/1472-6947-12-120.

    PMID: 23110684BACKGROUND
  • Gabarron E, Schopf T, Serrano JA, Fernandez-Luque L, Dorronzoro E. Gamification strategy on prevention of STDs for youth. Stud Health Technol Inform. 2013;192:1066.

  • Gabarron E, Serrano JA, Fernandez-Luque L, Wynn R, Schopf T. Randomized trial of a novel game-based appointment system for a university hospital venereology unit: study protocol. BMC Med Inform Decis Mak. 2015 Apr 8;15:23. doi: 10.1186/s12911-015-0143-9.

Related Links

MeSH Terms

Conditions

Sexually Transmitted Diseases

Condition Hierarchy (Ancestors)

Communicable DiseasesInfectionsGenital DiseasesUrogenital DiseasesDisease AttributesPathologic ProcessesPathological Conditions, Signs and Symptoms

Study Officials

  • Elia Gabarron, MsC, Psych

    NST-Norwegian Center for Integrated Care and Telemedicine; University Hospital of North Norway

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
MsC, Psych

Study Record Dates

First Submitted

April 29, 2014

First Posted

May 1, 2014

Study Start

January 1, 2015

Primary Completion

December 1, 2015

Study Completion

December 1, 2015

Last Updated

January 5, 2016

Record last verified: 2016-01

Locations