Video/Audio Distraction Analgesia for Simulated Oncology Procedure Pain
3 other identifiers
interventional
180
1 country
1
Brief Summary
The purpose of this study is to compare the analgesic efficacy of three different types of video/audio distraction in normal volunteers subjected to carefully controlled and non-injurious thermal pain delivered to the skin of the lower back, simulating discomfort of a lumbar puncture. Two of the distraction techniques include immersive virtual reality (VR). The most efficacious distraction technique will be used in a subsequent clinical study in cancer patients.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable pain
Started Sep 2005
Longer than P75 for not_applicable pain
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 1, 2005
CompletedFirst Submitted
Initial submission to the registry
June 17, 2008
CompletedFirst Posted
Study publicly available on registry
June 19, 2008
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2009
CompletedStudy Completion
Last participant's last visit for all outcomes
December 1, 2009
CompletedSeptember 13, 2011
September 1, 2011
4.3 years
June 17, 2008
September 12, 2011
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
To compare positional techniques and differing types of VR presentation (immersive vs. low tech). We will also compare age cohorts (18-21, 40-60, and older than 60 years).
upon completion of data collection
Study Arms (1)
1
EXPERIMENTAL3 cohorts: 18-21 years, 40-60 years, and older than 60 years
Interventions
Virtual Reality involves the participant wearing a helmet with sight and sound. the visual provided is a type of immersive video game, the game used is "Snow World". In some cases the participant will be exposed to 3D representation of the game, and in other cases a lower tech version with less immersive qualities.
Eligibility Criteria
You may qualify if:
- healthy men and women
- y, 40-60y, or older than 60y
You may not qualify if:
- a predisposition to motion sickness
- unusual sensitivity or lack of sensitivity to pain
- chronic pain
- peripheral neuropathy
- sensitive skin
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Washingtonlead
- National Institutes of Health (NIH)collaborator
- Seattle Cancer and Aging Programcollaborator
Study Sites (1)
University of Washington
Seattle, Washington, 98195, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Samuel R Sharar, MD
University of Washington
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, INVESTIGATOR
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Research Coordinator
Study Record Dates
First Submitted
June 17, 2008
First Posted
June 19, 2008
Study Start
September 1, 2005
Primary Completion
December 1, 2009
Study Completion
December 1, 2009
Last Updated
September 13, 2011
Record last verified: 2011-09