NCT00078273

Brief Summary

The overall purpose of this study is to reduce the prevalence of gambling risk in college students by evaluating the effectiveness of different treatments in reducing gambling behavior and related negative consequences.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
225

participants targeted

Target at P75+ for phase_2

Timeline
Completed

Started Jul 2003

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

July 1, 2003

Completed
Same day until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 1, 2003

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

July 1, 2003

Completed
8 months until next milestone

First Submitted

Initial submission to the registry

February 20, 2004

Completed
4 days until next milestone

First Posted

Study publicly available on registry

February 24, 2004

Completed
Last Updated

December 11, 2013

Status Verified

December 1, 2013

Enrollment Period

Same day

First QC Date

February 20, 2004

Last Update Submit

December 10, 2013

Conditions

Keywords

GamblingPathological GamblingProblem GamblingCollege StudentsPrevention

Outcome Measures

Primary Outcomes (5)

  • South Oaks Gambling Screen (SOGS)

    The 20-item South Oaks Gambling Screen (SOGS) measures gambling involvement and problem severity based on DSM-III-R pathological gambling criteria.

    6-Months

  • Gambling Quantity and Perceived Norms Scale (GQPN)

    The gambling quantity and perceived norms scale (GQPN) includes a six-item expenditure subscale assessing amount of money won/lost through gambling on a 10-point scale from $0 to more than $2000 over time-periods from the past month to past year. Additional items assess gambling frequency (on a 10-point scale from never to every day in the past year), disposable income (on an 11-point scale from less than $50 to more than $500 per month) and perceptions of gambling frequency and expenditure for the typical college student (perceived norms). Gambling expenditure was calculated as the expenditure subscale mean residualized on disposable income.

    6 Months

  • Gambling Frequency (SOGS)

    The SOGS was modified to assess internet gambling frequency and expand gambling frequency response options from a three- to a five-point scale with anchors of no times, one to 10 times, more than 10 times, less than weekly, weekly or more than weekly but less than daily, and daily. This modified frequency scale has been shown to correlate highly with other measures of gambling frequency.

    6 Months

  • Gambling Problems Index (GPI)

    Gambling problems (or negative consequences) were assessed using the 20-item Gambling Problems Index (GPI). Participants indicated how often, from never to more than 10 times in the past 6 months, they experienced consequences while, or as a result of, gambling.

    6 Months

  • National Opinion Research Center DSM-IV Screen for Pathological Gambling (NODS)

    DSM-IV \[1\] criteria for pathological gambling were assessed using the 17-item National Opinion Research Center DSM-IV Screen (NODS). Some criteria have multiple items, but possible scores range from 0-10 DSM-IV criteria endorsed in the past 6 months.

    6 Months

Secondary Outcomes (1)

  • Illusions of Control

    6 Months

Study Arms (3)

Assessment Only Control

NO INTERVENTION

Completed Baseline and 6 month follow-up surveys only.

Personalized Feedback Intervention

EXPERIMENTAL

See Intervention Description

Behavioral: Personalized Feedback Intervention

Cognitive Behavioral Intervention

EXPERIMENTAL

See Intervention Description

Behavioral: Cognitive Behavioral Intervention

Interventions

Sessions lasted for 60-90 minutes and used Motivational Interviewing (MI) to facilitate discussion of feedback from participants' survey responses. Sessions began with open-ended questions about contextual factors associated with participants' gambling, then review of each feedback section: gambling pattern; perceived gambling norms; positive expectancies and negative consequences of gambling; beliefs about control over gambling; and situational self-efficacy to avoid gambling. Participants were encouraged to consider the feedback in light of their personal goals. All participants received a copy of their feedback, a list of skills for limiting gambling and a resource/referral list.

Personalized Feedback Intervention

Participants completed either six weekly 1-hour sessions or attend four sessions containing the same content. Sessions covered functional analysis and gambling triggers; challenging cognitive distortions, with emphasis on illusions of control; coping with triggers; assertiveness; and relapse prevention. Participants received a pamphlet covering each week's topic (which was reviewed with the participant if a session was missed), as well as homework sheets and gambling diaries. CBI participants were asked to refrain from gambling for the duration of the group to provide an opportunity to practice and develop skills applicable to gambling and other behavior change situations.

Cognitive Behavioral Intervention

Eligibility Criteria

Age17 Years - 24 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • College student
  • South Oaks Gambling Screen (SOGS) score greater than 3

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

University of Washington; Department of Psychiatry and Behavioral Sciences

Seattle, Washington, 98195, United States

Location

Related Publications (1)

  • Larimer ME, Neighbors C, Lostutter TW, Whiteside U, Cronce JM, Kaysen D, Walker DD. Brief motivational feedback and cognitive behavioral interventions for prevention of disordered gambling: a randomized clinical trial. Addiction. 2012 Jun;107(6):1148-58. doi: 10.1111/j.1360-0443.2011.03776.x. Epub 2012 Feb 28.

MeSH Terms

Conditions

Gambling

Condition Hierarchy (Ancestors)

Risk-TakingBehaviorDisruptive, Impulse Control, and Conduct DisordersMental Disorders

Study Officials

  • Mary E Larimer, Ph.D

    University of Washington, Dept of Psychiatry & Behavioral Sciences

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
phase 2
Allocation
RANDOMIZED
Masking
NONE
Purpose
PREVENTION
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Professor

Study Record Dates

First Submitted

February 20, 2004

First Posted

February 24, 2004

Study Start

July 1, 2003

Primary Completion

July 1, 2003

Study Completion

July 1, 2003

Last Updated

December 11, 2013

Record last verified: 2013-12

Locations