Behavioral
Dynamic Balance Training
Dynamic Balance Training is a behavioral intervention with 4 clinical trials. Historical success rate of 100.0%.
Total Trials
4
Max Phase
—
Type
BEHAVIORAL
Molecule
—
Success Metrics
Clinical Success Rate
100.0%
Based on 2 completed trials
Completion Rate
100%(2/2)
Active Trials
0(0%)
Results Posted
0%(0 trials)
Phase Distribution
Ph not_applicable
4
100%
Phase Distribution
0
Early Stage
0
Mid Stage
0
Late Stage
Phase Distribution4 total trials
N/ANon-phased studies
4(100.0%)
Highest Phase Reached
UnknownTrial Status & Enrollment
Completion Rate
100.0%
2 of 2 finished
Non-Completion Rate
0.0%
0 ended early
Currently Active
0
trials recruiting
Total Trials
4
all time
Status Distribution
Active(1)
Completed(2)
Other(1)
Detailed Status
Completed2
Not yet recruiting1
unknown1
Development Timeline
Analytics
Development Status
Total Trials
4
Active
0
Success Rate
100.0%
Most Advanced
N/A
Trials by Phase
N/A4 (100.0%)
Trials by Status
not_yet_recruiting125%
unknown125%
completed250%
Recent Activity
0 active trials
Showing 4 of 4
not_yet_recruitingnot_applicable
Adapted Frenkle Exercises Versus Dynamic Balance Training in School Going Children
NCT07619807
completednot_applicable
Effects of Balance Training on Gait and Functional Strength in Children With Intellectual Disabilities
NCT05922215
unknownnot_applicable
The Roll of Balance Confidence in Gait Rehabilitation in Persons With a Lesion of the Central Nervous System
NCT05503316
completednot_applicable
Effects of Immersive Virtual Reality on Balance, Mobility, and Fatigue in Patients With Multiple Sclerosis
NCT03501342
Clinical Trials (4)
Showing 4 of 4 trials
NCT07619807Not Applicable
Adapted Frenkle Exercises Versus Dynamic Balance Training in School Going Children
NCT05922215Not Applicable
Effects of Balance Training on Gait and Functional Strength in Children With Intellectual Disabilities
NCT05503316Not Applicable
The Roll of Balance Confidence in Gait Rehabilitation in Persons With a Lesion of the Central Nervous System
NCT03501342Not Applicable
Effects of Immersive Virtual Reality on Balance, Mobility, and Fatigue in Patients With Multiple Sclerosis
All 4 trials loaded
Drug Details
- Intervention Type
- BEHAVIORAL
- Total Trials
- 4