Serious Game
10
2
2
3
Key Insights
Highlights
Success Rate
75% trial completion
Clinical Risk Assessment
Based on trial outcomes
High Risk
Score: 62/100
10.0%
1 terminated out of 10 trials
75.0%
-11.5% vs benchmark
0%
0 trials in Phase 3/4
0%
0 of 3 completed with results
Key Signals
Data Visualizations
Phase Distribution
Trial Status
Trial Success Rate
Benchmark: 86.5%
Based on 3 completed trials
Clinical Trials (10)
Serious Game for Improving Targeted Temperature Management Knowledge and Situational Awareness in Critical Care Nurses
Comparing Machine Guided VR Based Training With Educator Guided Training in Metaverse
Augmented Reality Serious Game Design for Promoting Children's Science Education Cognition
Video-Based Gaming Therapy in Pes Planus Rehabilitation
Serious gaMes as Emerging E-health Interventions for Young People With neurologicaL or rEspiratory disoRders
The Effect of Serious Games
Effects of Serious Games for Shoulder Rehabilitation
Implementation of the S'TIM Serious-Game for Rehabilitation of Dysexecutive Disorders (S'TIM)
BOOSTH: Serious Gaming in Combination With Physical Activity Promotion
BOOSTH: Promoting Physical Activity in Primary Schools in Combination With Serious Gaming