Internal Versus External Attentional Focus in Gross- and Fine-Motor Learning Among Children With Autism Requiring Ongoing Everyday Support
1 other identifier
interventional
10
1 country
1
Brief Summary
This study examined how different attentional focus instructions affect motor learning in children with autism spectrum disorder (ASD). Children were randomly assigned to practice motor tasks using either external focus instructions, which directed attention toward the goal or outcome of the movement, or internal focus instructions, which directed attention toward body movements. Participants practiced both a gross motor task (basketball shooting) and a fine motor task (digital maze tracing) over three training sessions. Motor performance, retention, and transfer were assessed before and after training and at follow-up, and their relationships with sensory and cognitive characteristics were also explored.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Sep 2023
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 21, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 20, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
August 11, 2025
CompletedFirst Submitted
Initial submission to the registry
September 24, 2026
CompletedFirst Posted
Study publicly available on registry
October 1, 2026
CompletedOctober 1, 2026
September 1, 2026
1.6 years
September 24, 2026
September 29, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (6)
Basketball Shooting Score
Basketball shooting performance was assessed over 10 trials. Each shot was scored on a four-point scale: 0 = no contact with the basket or backboard, 1 = contact with the large square on the backboard, 2 = contact with the small square or the rim, and 3 = successful basket. The mean score across the 10 trials was calculated for each assessment point, with higher scores indicating better performance. Performance was assessed at PRE, POST, and delayed retention. Immediate performance change was calculated as POST minus PRE, and retention change was calculated as delayed retention minus POST; positive change scores indicated improvement. Motor learning in ASD\_2026 WO T…
Baseline (PRE), immediately after the training period (POST), and 5-8 days after the final training session (delayed retention)
Digital Maze Total Time
Total Time was defined as the duration, in seconds, from the first movement of the virtual ball until the ball reached the target during the digital maze task. For each assessment point, the mean Total Time across 10 trials was calculated. Lower values indicated better performance. Performance was assessed at PRE, POST, and delayed retention. Immediate performance change was calculated as PRE minus POST, and retention change was calculated as POST minus delayed retention; positive change scores indicated improvement.
Baseline (PRE), immediately after the training period (POST), and 5-8 days after the final training session (delayed retention)
Digital Maze Dragging Interruptions
Dragging Interruptions was defined as the number of times dragging of the virtual ball was paused during performance of the digital maze task. For each assessment point, the mean number of dragging interruptions across 10 trials was calculated. Lower values indicated better performance. Performance was assessed at PRE, POST, and delayed retention. Immediate performance change was calculated as PRE minus POST, and retention change was calculated as POST minus delayed retention; positive change scores indicated improvement. Motor learning in ASD\_2026 WO T…
Baseline (PRE), immediately after the training period (POST), and 5-8 days after the final training session (delayed retention)
Digital Maze Total Non-Dragging Time
Total Non-Dragging Time was defined as the cumulative duration, in seconds, during which the virtual ball was not being dragged during the digital maze task. For each assessment point, the mean Total Non-Dragging Time across 10 trials was calculated. Lower values indicated better performance. Performance was assessed at PRE, POST, and delayed retention. Immediate performance change was calculated as PRE minus POST, and retention change was calculated as POST minus delayed retention; positive change scores indicated improvement.
Baseline (PRE), immediately after the training period (POST), and 5-8 days after the final training session (delayed retention)
Digital Maze Mean-Square Error (MSE)
Mean-Square Error (MSE), expressed in centimeters, was derived from the radial error at each measured point, defined as the radial distance between the participant's trajectory and the reference pre-drawn spiral. For each assessment point, the mean MSE across 10 trials was calculated. Lower values indicated better spatial accuracy. Performance was assessed at PRE, POST, and delayed retention. Immediate performance change was calculated as PRE minus POST, and retention change was calculated as POST minus delayed retention; positive change scores indicated improvement.
Baseline (PRE), immediately after the training period (POST), and 5-8 days after the final training session (delayed retention)
Digital Maze Maximal Error
Maximal Error, expressed in centimeters, was defined as the largest radial deviation between the participant's trajectory and the reference spiral observed during the digital maze task. For each assessment point, the mean Maximal Error across 10 trials was calculated. Lower values indicated better spatial accuracy. Performance was assessed at PRE, POST, and delayed retention. Immediate performance change was calculated as PRE minus POST, and retention change was calculated as POST minus delayed retention; positive change scores indicated improvement.
Baseline (PRE), immediately after the training period (POST), and 5-8 days after the final training session (delayed retention)
Study Arms (2)
External Focus of Attention
EXPERIMENTALParticipants practiced two motor tasks: basketball shooting (gross motor task) and digital maze tracing (fine motor task) across three individual training sessions. Each session included three blocks of 10 trials for each task. Participants received external focus instructions directing attention toward the goal or outcome of the movement, such as focusing on the basket during basketball shooting and on the ball/target during the digital maze task.
Internal Focus of Attention
EXPERIMENTALParticipants practiced the same two motor tasks: basketball shooting (gross motor task) and digital maze tracing (fine motor task) across three individual training sessions. Each session included three blocks of 10 trials for each task. Participants received internal focus instructions directing attention toward their own body movements, such as focusing on hand and finger movements during the digital maze task and on arm position and movement during basketball shooting.
Interventions
Participants practiced a gross motor task (basketball shooting) and a fine motor task (digital maze tracing) during three training sessions. Each session included three blocks of 10 trials for each task. External focus instructions directed the participant's attention toward the goal or outcome of the movement. For basketball shooting, participants were instructed to focus on the basket. For digital maze tracing, participants were instructed to focus on the target of the task rather than on their body movements.
Participants practiced a gross motor task (basketball shooting) and a fine motor task (digital maze tracing) during three training sessions. Each session included three blocks of 10 trials for each task. Internal focus instructions directed the participant's attention toward their own body movements. For basketball shooting, instructions focused on the position and movement of the arms and hands. For digital maze tracing, participants were instructed to focus on the movements of their hand and fingers.
Eligibility Criteria
You may qualify if:
- Children aged 7-14 years. Current diagnosis of Autism Spectrum Disorder (ASD) established by qualified multidisciplinary professionals in accordance with Israeli Ministry of Health guidelines.
- Enrolled in a specialized educational setting for children with autism. Verbal communication ability. Independent mobility. Ability to understand simple instructions and participate in structured activities.
You may not qualify if:
- Co-occurring motor conditions such as cerebral palsy or developmental coordination disorder (DCD).
- Significant visual impairment. Significant hearing impairment.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Haifalead
- Ministry of Education, Israelcollaborator
Study Sites (1)
Ma'ayan School
Afula, Northern District, 3780800, Israel
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Galit YOGEV Yogev-Seligmann, PhD
University of Haifa
- PRINCIPAL INVESTIGATOR
Liron Lamash, PhD
University of Haifa
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- BASIC SCIENCE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Senior lecturer and researcher
Study Record Dates
First Submitted
September 24, 2026
First Posted
October 1, 2026
Study Start
September 21, 2023
Primary Completion
April 20, 2025
Study Completion
August 11, 2025
Last Updated
October 1, 2026
Record last verified: 2026-09
Data Sharing
- IPD Sharing
- Will share
De-identified individual participant data underlying the results reported in the study may be shared upon reasonable request. These data may include study-group assignment, motor-performance outcomes at PRE, POST, and delayed retention, and participant-characterization measures from the CANTAB and Sensory Profile. No direct identifiers or other information that could reasonably permit identification of individual participants will be shared. Data sharing will be subject to ethical, consent, and privacy considerations.