A Digital Escape Room to Teach Medical and Veterinary Students About Antimicrobial Resistance Using the One Health Approach
AMRageddon: The Effect of a Digital Escape Room to Teach Medical and Veterinary Students About Antimicrobial Resistance Using the One Health Approach
1 other identifier
interventional
300
2 countries
3
Brief Summary
The goal of this clinical trial is to evaluate the effectiveness of a One Health-based educational intervention in final-year medical students from two universities in Norway and Zambia. The main question it aims to answer is:
- 1.Does AMRageddon improve total AMR knowledge scores, particularly in clinical case reasoning, compared with traditional lectures?
- 2.Does AMRageddon enhance students' awareness of AMR and One Health principles more effectively than lectures?
- 3.Attend either a gamified interactive session (AMRageddon) or a standard lecture-based session on AMR.
- 4.Complete a baseline questionnaire assessing AMR knowledge, awareness, and behaviour.
- 5.Complete a follow-up questionnaire one month after the educational session to evaluate changes in outcomes.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Sep 2024
Shorter than P25 for not_applicable
3 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 4, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 11, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
February 15, 2025
CompletedFirst Submitted
Initial submission to the registry
September 26, 2025
CompletedFirst Posted
Study publicly available on registry
September 29, 2026
CompletedSeptember 29, 2026
September 1, 2026
5 months
September 26, 2025
September 23, 2026
Conditions
Outcome Measures
Primary Outcomes (1)
Change in the knowledge, attitudes, and perception of participants towards antibiotics and One Health.
A pre- and post-test will be shared to the students prior and after the intervention. This will be in the format of a questionnaire. The primary outcome was a knowledge test with 24 questions with subsections including clinical decision making skills assessment (8 questions), knowledge (4), awareness (4) and behaviour assessments (4). A correct score was awarded 1 point.
Baseline and 4 weeks post-intervention.
Secondary Outcomes (1)
User-experience and System Usability Scale Surveys
Immediately completing AMRageddon
Study Arms (2)
Intervention Group
EXPERIMENTALMedical and Veterinary students will be asked to use AMRageddon in place of attending a standard pre-established lecture during their academic training. They will be asked to complete a baseline questionnaire, and a questionnaire following the intervention set 4 weeks later.
Control Group
NO INTERVENTIONStudents will receive the standard format of learning of AMR and One Health during their lecture. They will have to complete a baseline questionnaire and a follow up questionnaire 4 weeks after the intervention.
Interventions
AMRageddon is a digital escape room game created by the research team. The app uses gamification and game-elements to increase user engagement and to deliver information to partiapnts. AMRageddon is based on the WHO Health Workers Education and Training on Antimicrobial Resistance Curricula Guide and WHO Competency Framework for Health Workers' Education and Training on Antimicrobial Resistance.
Eligibility Criteria
You may qualify if:
- Above the age 18 years
- Have access to internet
- Have access to a laptop, tablet or phone
- Must be enrolled at either NMBU, NTNU or LAMU
You may not qualify if:
- Below the age 18 years
- Not enrolled at either of the pre-determined institutions
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (3)
Norwegian University of Life Sciences (NMBU)
Ås, Oslo, Norway
Norwegian University of Science and Technology
Trondheim, Trøndelag, Norway
Lusaka Apex Medical University
Lusaka, Lusaka Province, Zambia
Related Publications (1)
Nowbuth, A.A., Parmar, V.S., Elizo, A.P., Steinsbekk, A.I., Parmar, A.J. (2025). AMRageddon V1: The Design and Usability Evaluation of a Digital Escape Room Game for Antimicrobial Resistance Education Through Persuasive Technology. In: Win, K.T., Ali, R., Karapanos, E., Papadopoulos, G.A., Oyibo, K., Vlahu-Gjorgievska, E. (eds) Persuasive Technology. PERSUASIVE 2025. Lecture Notes in Computer Science, vol 15711. Springer, Cham. https://doi.org/10.1007/978-3-031-94959-3_18
BACKGROUND
Related Links
Study Officials
- STUDY CHAIR
Vikram P Singh, PhD
Norwegian Univeristy of Science and Technology (NTNU)
- STUDY CHAIR
Aslak I Steinsbekk, PhD
Norwegian Univeristy of Science and Technology (NTNU)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
September 26, 2025
First Posted
September 29, 2026
Study Start
September 4, 2024
Primary Completion
February 11, 2025
Study Completion
February 15, 2025
Last Updated
September 29, 2026
Record last verified: 2026-09
Data Sharing
- IPD Sharing
- Will not share
IPD will not be shared because participant consent and privacy protections do not permit sharing of de-identified individual-level data beyond the study team.