NCT07803380

Brief Summary

This study aims to examine the effects of cognitive and emotional inoculation interventions on young adults' ability to identify and respond to nutrition-related misinformation on social media. The study will compare two game-based inoculation approaches-a cognitive inoculation intervention and an emotional inoculation intervention-with a control condition. Outcomes will be assessed at baseline, immediately after the intervention, and 2 weeks later.

Trial Health

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Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
330

participants targeted

Target at P75+ for not_applicable

Timeline
9mo left

Started Sep 2026

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Progress11%
Sep 2026Jun 2027

First Submitted

Initial submission to the registry

August 31, 2026

Completed
1 day until next milestone

Study Start

First participant enrolled

September 1, 2026

Completed
2 days until next milestone

First Posted

Study publicly available on registry

September 3, 2026

Completed
4 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 30, 2026

Expected
6 months until next milestone

Study Completion

Last participant's last visit for all outcomes

June 30, 2027

Last Updated

September 9, 2026

Status Verified

September 1, 2026

Enrollment Period

4 months

First QC Date

August 31, 2026

Last Update Submit

September 4, 2026

Conditions

Keywords

Inoculation theoryCognitive inoculationEmotional inoculationNutrition misinformationMisinformationYoung adultsSocial mediaHealth literacy

Outcome Measures

Primary Outcomes (2)

  • Perceived Credibility of Nutrition-Related Misinformation

    Change from baseline in perceived credibility of nutrition-related misinformation will be assessed using simulated social-media posts about diet and health. Participants will rate the perceived credibility of each post using a 7-point Likert scale ranging from 1 (not at all credible) to 7 (extremely credible). Higher scores indicate greater perceived credibility of nutrition-related misinformation, representing a worse outcome. Lower scores indicate lower perceived credibility of nutrition-related misinformation.

    Baseline (T0), immediate post-intervention (T1), and 2-week follow-up (T2).

  • Manipulation-Technique Recognition Accuracy

    Change from baseline in the accuracy of recognizing manipulation techniques in nutrition-related social-media information will be assessed using simulated posts containing both misleading and accurate content. Participants will identify the persuasion or manipulation technique used in each post, or indicate that no misleading technique is present. Higher scores indicate better recognition accuracy.

    Baseline (T0), immediate post-intervention (T1), and 2-week follow-up (T2).

Secondary Outcomes (7)

  • Intention to Share Nutrition-Related Misinformation

    Baseline (T0), immediate post-intervention (T1), and 2-week follow-up (T2).

  • Intention to Fact-Check Nutrition-Related Information

    Baseline (T0), immediate post-intervention (T1), and 2-week follow-up (T2).

  • Perceived Manipulativeness

    Baseline (T0), immediate post-intervention (T1), and 2-week follow-up (T2).

  • Perceived Emotional Manipulation

    Baseline (T0), immediate post-intervention (T1), and 2-week follow-up (T2).

  • Perceived Threat

    Baseline (T0), immediate post-intervention (T1), and 2-week follow-up (T2).

  • +2 more secondary outcomes

Other Outcomes (1)

  • Critical and Electronic Health Literacy

    Baseline (T0) and 2-week follow-up (T2).

Study Arms (3)

Cognitive Inoculation

EXPERIMENTAL

Cognitive Game-Based Inoculation

Behavioral: Cognitive Game-Based Inoculation.

Affective Inoculation

EXPERIMENTAL

Emotional Game-Based Inoculation

Behavioral: Emotional Game-Based Inoculation.

General Nutrition Education

ACTIVE COMPARATOR

General Nutrition Health Education

Behavioral: General Nutrition Health Education.

Interventions

Participants will complete a five-level interactive game designed to build resistance to nutrition-related misinformation on social media. In each level, participants act as a health-content creator and choose between an original social media post and alternative titles that may use misleading persuasive techniques. The game addresses five techniques: fake authority, impossible expectations, fear appeals, conspiracy framing, and false dichotomies. After each decision, participants receive cognitive feedback explaining how the misleading technique operates, the linguistic cues that may indicate its use, and how to evaluate whether the claim is supported by verifiable evidence.

Cognitive Inoculation

Participants will complete a five-level interactive game designed to build resistance to nutrition-related misinformation on social media. The game uses the same scenarios and addresses the same five misleading techniques as the cognitive inoculation intervention: fake authority, impossible expectations, fear appeals, conspiracy framing, and false dichotomies. After each decision, participants receive emotional feedback designed to help them recognize and reflect on the emotional cues triggered by manipulative messages, including unwarranted reassurance, desire, anxiety, anger, and pressure to make extreme choices. The feedback explains how these emotional responses may influence judgment of nutrition-related information.

Affective Inoculation

Participants will read eight brief sections of general nutrition health education adapted from the Chinese Dietary Guidelines (2022). This condition provides credible healthy-diet information without instruction about nutrition-related misinformation, persuasive techniques, evidence verification, fact-checking, or emotional manipulation cues. The sections cover dietary variety; energy balance and physical activity; fruit and vegetable intake; animal-source foods; limiting salt, oil, sugar, and alcohol; regular meals and adequate hydration; food selection, label reading, and food hygiene; and sustainable dietary practices.

General Nutrition Education

Eligibility Criteria

Age18 Years - 30 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64)

You may qualify if:

  • Aged 18 to 30 years.
  • Able to read and understand Chinese.
  • Able to access and independently complete the online intervention game and study questionnaires.
  • Has access to WeChat for study communication and follow-up reminders.
  • Provides electronic informed consent.

You may not qualify if:

  • Younger than 18 years or older than 30 years.
  • Unable to read Chinese or independently complete the online study procedures.
  • Does not provide electronic informed consent.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Beijing Normal University

Zhuhai, Guangdong, 519087, China

Location

MeSH Terms

Conditions

Communication

Condition Hierarchy (Ancestors)

Behavior

Study Officials

  • Xue Weng

    Beijing Normal University

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
PREVENTION
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

August 31, 2026

First Posted

September 3, 2026

Study Start

September 1, 2026

Primary Completion (Estimated)

December 30, 2026

Study Completion (Estimated)

June 30, 2027

Last Updated

September 9, 2026

Record last verified: 2026-09

Data Sharing

IPD Sharing
Will not share

Locations