NCT07774026

Brief Summary

This study will test whether an interactive mobile game-based simulation program helps first-year nursing students improve their decision-making and problem-solving skills. Students will complete knowledge, decision-making, and problem-solving assessments before and after taking part in a 4-week program (8 sessions) that uses mobile game scenarios to practice clinical decisions in a safe, simulated setting. The results will show whether this type of training is more effective than traditional teaching methods for building these skills.

Trial Health

65
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
258

participants targeted

Target at P75+ for not_applicable

Timeline
2mo left

Started Sep 2026

Shorter than P25 for not_applicable

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Progress36%
Sep 2026Dec 2026

First Submitted

Initial submission to the registry

August 15, 2026

Completed
4 days until next milestone

First Posted

Study publicly available on registry

August 19, 2026

Completed
13 days until next milestone

Study Start

First participant enrolled

September 1, 2026

Completed
1 month until next milestone

Primary Completion

Last participant's last visit for primary outcome

October 1, 2026

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

December 1, 2026

Expected
Last Updated

August 20, 2026

Status Verified

August 1, 2026

Enrollment Period

1 month

First QC Date

August 15, 2026

Last Update Submit

August 19, 2026

Conditions

Keywords

mobile game-based learningsimulationnursing educationclinical decision-makingproblem-solvingnursing students

Outcome Measures

Primary Outcomes (2)

  • Change in Clinical Decision-Making Score

    Clinical decision-making will be assessed using the Clinical Decision-Making in Nursing Scale (CDMNS). The scale consists of 40 items classified into four subscales: search for alternatives or options, canvassing of objectives and values, evaluation and re-evaluation of consequences, and search for information and unbiased assimilation of new information. Items are rated on a five-point Likert scale, with total scores ranging from 40 to 200. Higher scores indicate more positive clinical decision-making.

    Baseline (before the educational program), immediately after completion of the program, and 2 months after program completion.

  • Change in Problem-Solving Score

    Problem-solving will be assessed using the Problem-Solving Inventory (PSI). The inventory consists of 32 items classified into three subscales: problem-solving confidence, approach-avoidance style, and personal control. Items are rated on a six-point Likert scale, with reverse scoring for negative items. Total scores range from 32 to 192, with lower scores indicating more positive problem-solving perception.

    Baseline (before the educational program), immediately after completion of the program, and 2 months after program completion.

Secondary Outcomes (1)

  • Change in Knowledge Score about Mobile Game-Based Simulation

    Measured at baseline (before program), immediately after program completion (week 4), and 2 months after program completion

Study Arms (1)

Nursing Students Receiving Mobile Game-Based Simulation Program

EXPERIMENTAL

First-year nursing students who receive the interactive mobile game-based simulation educational program over 4 weeks (8 sessions), twice per week, with each session lasting 2 hours. Assessments will be conducted at baseline, immediately after completion of the program, and 2 months after program completion.

Behavioral: Interactive Mobile Game-Based Simulation Educational Program

Interventions

An interactive mobile game-based simulation educational program designed to enhance nursing students' clinical decision-making, knowledge about mobile game-based simulation, and problem-solving skills. The program will be implemented over 4 weeks through 8 sessions, twice per week, with each session lasting 2 hours. The program includes educational content, clinical scenarios, scenario-based decision-making, problem-solving activities, small group discussions, scenario debriefing, and hands-on use of the mobile application.

Nursing Students Receiving Mobile Game-Based Simulation Program

Eligibility Criteria

Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • First-year nursing students at the Faculty of Nursing, Delta University for Science and Technology.
  • Students who voluntarily consent to participate in the study.
  • Students who are willing and able to use the mobile application.

You may not qualify if:

  • Students who have previously participated in a similar mobile game-based or simulation-based educational program.
  • Students with any condition that prevents them from using a smartphone/mobile application.
  • Students who fail to complete the pre-test, the educational program, or the post-test.
  • Students who withdraw consent during the study.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Related Publications (1)

  • Hwang, G. J., & Chang, C. Y. (2023). Facilitating decision-making performances in nursing treatments: A contextual digital game-based flipped learning approach. Interactive Learning Environments, 31(1), 156-171.

    BACKGROUND

Study Officials

  • Mona Ahmed Gabr, PHD

    Delta University for Science and Technology

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Mona Ahmec Gabr, PHD

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
OTHER
Intervention Model
SINGLE GROUP
Model Details: A single group of nursing students receives the mobile game-based simulation program, with outcomes measured before and after the intervention (pretest-posttest design), and again at 2-month follow-up.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

August 15, 2026

First Posted

August 19, 2026

Study Start

September 1, 2026

Primary Completion

October 1, 2026

Study Completion (Estimated)

December 1, 2026

Last Updated

August 20, 2026

Record last verified: 2026-08

Data Sharing

IPD Sharing
Will not share

Individual participant data will not be shared with other researchers.