Beat Saber Exergaming and Isometric Strength in Youth Basketball Players
BS-VR Strength
Three-Month Effects of Structured Beat Saber Exergaming Versus Self-Selected Virtual Reality Gaming on Peak Isometric Deadlift and Shoulder Force in Male Youth Basketball Players: A Randomized Controlled Trial
2 other identifiers
interventional
80
1 country
1
Brief Summary
This randomized study compared two types of virtual reality gaming in male basketball players aged 10 to 12 years. The study examined whether a structured Beat Saber exergaming program produced greater improvements in isometric muscle force than self-selected virtual reality games. Eighty participants were randomly assigned to one of two groups. Both groups continued their usual basketball training three times per week for three months and completed 30 minutes of virtual reality gaming after each basketball session. One group followed a standardized Beat Saber program, while the other group selected the virtual reality games they wished to play. Peak isometric force was measured before and after the three-month intervention during a deadlift and four shoulder movements: flexion, extension, abduction, and adduction. Adverse events, including dizziness and intervention-related injuries, were also recorded.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jan 2026
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 15, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
May 1, 2026
CompletedFirst Submitted
Initial submission to the registry
August 4, 2026
CompletedFirst Posted
Study publicly available on registry
August 7, 2026
CompletedAugust 7, 2026
August 1, 2026
4 months
August 4, 2026
August 4, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (5)
Change From Baseline in Peak Isometric Deadlift Force
Peak isometric deadlift force was measured in kilogram-force (kgf) using the MAT Muscle Meter. Participants performed three maximal voluntary isometric contractions using a fixed deadlift handle, with approximately 60 seconds of rest between attempts. The highest recorded value was retained. Change was calculated as the post-intervention value minus the baseline value.
Baseline and immediately after the 3-month intervention
Change From Baseline in Peak Isometric Shoulder Flexion Force
Peak isometric shoulder flexion force was measured in kilogram-force (kgf) using the MAT Muscle Meter. Participants performed three maximal voluntary isometric contractions in a standardized seated position, with approximately 60 seconds of rest between attempts. The highest recorded value was retained. Change was calculated as the post-intervention value minus the baseline value.
Baseline and immediately after the 3-month intervention
Change From Baseline in Peak Isometric Shoulder Abduction Force
Peak isometric shoulder abduction force was measured in kilogram-force (kgf) using the MAT Muscle Meter. Participants performed three maximal voluntary isometric contractions in a standardized seated position with the shoulder abducted to 90° in the scapular plane. Approximately 60 seconds of rest were allowed between attempts. The highest recorded value was retained. Change was calculated as the post-intervention value minus the baseline value.
Baseline and immediately after the 3-month intervention
Change From Baseline in Peak Isometric Shoulder Extension Force
Peak isometric shoulder extension force was measured in kilogram-force (kgf) using the MAT Muscle Meter. Participants performed three maximal voluntary isometric contractions in a standardized seated position with the shoulder flexed to 90°. Approximately 60 seconds of rest were allowed between attempts. The highest recorded value was retained. Change was calculated as the post-intervention value minus the baseline value.
Baseline and immediately after the 3-month intervention
Change From Baseline in Peak Isometric Shoulder Adduction Force
Peak isometric shoulder adduction force was measured in kilogram-force (kgf) using the MAT Muscle Meter. Participants performed three maximal voluntary isometric contractions in a standardized seated position with the shoulder abducted to 90° in the scapular plane. Approximately 60 seconds of rest were allowed between attempts. The highest recorded value was retained. Change was calculated as the post-intervention value minus the baseline value.
Baseline and immediately after the 3-month intervention
Other Outcomes (1)
Number of Participants With Virtual Reality-Related Adverse Events
From the first virtual reality session through completion of the 3-month intervention
Study Arms (2)
Structured Beat Saber Exergaming
EXPERIMENTALParticipants completed three 30-minute Beat Saber sessions per week for three months using a Meta Quest 3 headset. Sessions took place after regular basketball training. Beat Saber involved repeated rapid upper-limb movements combined with trunk and lower-limb actions, including squatting and side-stepping. Participants also completed three approximately 60-minute basketball training sessions per week.
Self-Selected Virtual Reality Gaming
ACTIVE COMPARATORParticipants completed three 30-minute self-selected virtual reality gaming sessions per week for three months after regular basketball training. Participants selected the games they wished to play, and the games were not standardized by title, movement pattern, or physical demand. Participants also completed three approximately 60-minute basketball training sessions per week.
Interventions
Participants completed a standardized Beat Saber virtual reality exergaming program using a Meta Quest 3 headset. Sessions were performed three times per week for three months, with each session lasting 30 minutes and taking place after basketball training. Gameplay required repeated rapid upper-limb movements combined with trunk and lower-limb actions, including squatting and side-stepping.
Participants completed self-selected virtual reality gaming three times per week for three months. Each session lasted 30 minutes and took place after basketball training. Participants selected the games they wished to play. Game titles, movement patterns, and physical demands were not standardized.
Eligibility Criteria
You may qualify if:
- Male children aged 10 to 12 years
- Clinically healthy, with no known underlying disease or medical condition
- Regular participation in basketball training
- Physically able to safely complete the basketball training, virtual reality sessions, and strength assessments
- Written informed consent provided by a parent or legal guardian
- Written assent provided by the participant
You may not qualify if:
- Absence of written parental or legal guardian consent
- Absence of participant assent
- Any medical, neurological, musculoskeletal, or other condition that could limit participation in physical activity or prevent safe completion of the study procedures
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
OH Kineto Complex
Cluj-Napoca, Cluj, 400677, Romania
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Masking Details
- This was an open-label study. Participants could not be masked because the assigned virtual reality activities were visibly different. Staff delivering the interventions and the principal investigator were aware of group allocation. The principal investigator also conducted the outcome assessments and was not masked. The groups trained separately and were not informed about the other group's detailed intervention protocol to reduce contamination.
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Licensed Physiotherapist and Principal Investigator
Study Record Dates
First Submitted
August 4, 2026
First Posted
August 7, 2026
Study Start
January 15, 2026
Primary Completion
May 1, 2026
Study Completion
May 1, 2026
Last Updated
August 7, 2026
Record last verified: 2026-08
Data Sharing
- IPD Sharing
- Will not share
Individual participant data will not be publicly shared because the study involved minors and the consent process did not include a prospective plan for external sharing of participant-level data. De-identified aggregate results will be reported in the study publication.