Virtual Reality and Lived-Experience Speakers in Homelessness Education: A Mixed-Methods Study of Medical Sciences Students' Empathy and Attitudes Toward People Experiencing Homelessness
The Potential of Virtual Reality in Fostering Empathy Towards People Experiencing Homelessness
1 other identifier
interventional
74
1 country
1
Brief Summary
The goal of this study is to learn whether a virtual reality experience about homelessness, used together with talks from people with lived experience of homelessness, can improve empathy and attitudes toward people experiencing homelessness in undergraduate medical sciences students. The main questions it aims to answer are:
- Do students who complete a virtual reality experience before hearing from lived-experience speakers show greater improvement in attitudes toward people experiencing homelessness than students who hear from the speakers without prior virtual reality exposure?
- Do students who complete a virtual reality experience before hearing from lived-experience speakers report greater engagement with the speaker talks than students who hear from the speakers without prior virtual reality exposure?
- How do students describe the distinct value of virtual reality and lived-experience speakers in supporting empathy development and understanding of homelessness?
- How does the order of virtual reality and lived-experience speaker activities influence student learning? The study hypothesis was that students who completed the virtual reality experience before hearing from the lived-experience speakers would show greater improvement in attitudes toward people experiencing homelessness, as measured by the Attitudes Toward Homelessness Inventory and the Health Professionals' Attitudes Toward the Homeless Inventory, than students who heard from the speakers without prior virtual reality exposure. The study also hypothesized that students who completed the virtual reality experience first would report greater engagement with the lived-experience speaker talks. Researchers compared two groups of undergraduate medical sciences students. One group completed the virtual reality experience before hearing from guest speakers with lived experience of homelessness. The other group heard from the guest speakers first and completed the virtual reality experience after the post-intervention survey. Researchers compared the groups to see whether completing virtual reality before the speaker session led to greater changes in students' empathy, perspective-taking, and attitudes toward people experiencing homelessness. Participants completed online surveys before and after the educational sessions. Students were invited to take part in focus group discussions about the virtual reality experience, guest speakers, empathy, and learning
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Sep 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 9, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 14, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
November 14, 2025
CompletedFirst Submitted
Initial submission to the registry
July 20, 2026
CompletedFirst Posted
Study publicly available on registry
July 27, 2026
CompletedJuly 27, 2026
July 1, 2026
2 months
July 20, 2026
July 24, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in attitudes toward people experiencing homelessness
Change from baseline to post-intervention in attitudes toward people experiencing homelessness, measured using selected items from the Attitudes Toward Homelessness Inventory and the Health Professionals' Attitudes Toward the Homeless Inventory. Responses were collected on ordered Likert scales, with negatively worded items reverse-coded so that higher scores reflected more positive attitudes toward people experiencing homelessness.
Baseline and 4 weeks
Secondary Outcomes (3)
Empathic concern
Baseline
Perspective-taking
Baseline
Student-reported impact of VR on understanding speaker talks
4 weeks
Other Outcomes (2)
Student-reported change in perspective toward homelessness
Up to 6 weeks
Perceived effect of intervention order on learning
Up to 6 weeks
Study Arms (2)
VR Before Lived-Experience Speakers
EXPERIMENTALParticipants in this arm completed the We Live Here virtual reality simulation before attending the lived-experience speaker session. The simulation placed students in the perspective of a person experiencing homelessness and was intended to provide an immersive introduction to the topic. One week later, participants heard from guest speakers with lived experience of homelessness. Participants completed baseline and post-intervention surveys assessing empathy, perspective-taking, and attitudes toward people experiencing homelessness, and were invited to participate in focus group discussions.
Speaker Session With Delayed VR Exposure
ACTIVE COMPARATORParticipants in this arm attended the lived-experience speaker session without prior exposure to the We Live Here virtual reality simulation. The speaker session included guest speakers who shared personal experiences of homelessness and responded to student questions. Participants completed baseline and post-intervention surveys assessing empathy, perspective-taking, and attitudes toward people experiencing homelessness. After the post-intervention survey, participants completed the We Live Here virtual reality simulation as delayed exposure, so that all students had access to the same educational activity. Participants were also invited to participate in focus group discussions.
Interventions
Participants completed We Live Here, an immersive virtual reality simulation designed to support perspective-taking about homelessness. The simulation was created in collaboration with a person with lived experience of homelessness and places the user in the perspective of "Rocky," a woman experiencing homelessness. The experience begins with a voiceover describing how Rocky came to experience homelessness after job loss. Participants are then placed inside her tent during a police operation at an encampment and are asked to interact with personal items, such as photographs, a radio, and a music box, that provide information about Rocky's life, relationships, memories, and sense of home. The simulation is intended to help students visualize and emotionally engage with the circumstances, losses, and human experiences associated with homelessness before or after hearing from lived-experience speakers.
Participants attended a classroom-based session with guest speakers who had lived experience of homelessness. The speakers shared personal narratives about how they came to experience homelessness, the challenges and barriers they faced, how they were treated while experiencing homelessness, and their experiences with housing, education, stigma, and support systems. Students had the opportunity to listen to the speakers' stories and ask questions. The session was intended to deepen students' understanding of homelessness, challenge misconceptions, and support empathy toward people experiencing homelessness.
Eligibility Criteria
You may qualify if:
- Students must be enrolled in MedSci 4995E and be able to put on and experience the VR simulation.
You may not qualify if:
- Students with visual/audio impairments may not be able to participate in the VR experience.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Western Ontario
London, Ontario, Canada
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
July 20, 2026
First Posted
July 27, 2026
Study Start
September 9, 2025
Primary Completion
November 14, 2025
Study Completion
November 14, 2025
Last Updated
July 27, 2026
Record last verified: 2026-07