NCT07723989

Brief Summary

This study evaluates the effects of an 8-week gamified cooperative exergaming program implemented during regular physical education lessons in primary school children. Participants were assigned by classroom to either an experimental group, which completed "The Movement League" program integrating dance-based exergames, cooperative learning, and gamification, or a control group, which received conventional physical education. The study aims to determine whether this multicomponent intervention improves motivation toward physical education, increases habitual physical activity, and reduces sedentary behavior compared with standard physical education.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
176

participants targeted

Target at P75+ for not_applicable

Timeline
Completed

Started Feb 2026

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

February 2, 2026

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

March 26, 2026

Completed
7 days until next milestone

Study Completion

Last participant's last visit for all outcomes

April 2, 2026

Completed
4 months until next milestone

First Submitted

Initial submission to the registry

July 20, 2026

Completed
3 days until next milestone

First Posted

Study publicly available on registry

July 23, 2026

Completed
Last Updated

July 24, 2026

Status Verified

July 1, 2026

Enrollment Period

2 months

First QC Date

July 20, 2026

Last Update Submit

July 23, 2026

Conditions

Outcome Measures

Primary Outcomes (3)

  • Health-Related Physical Fitness

    Change in health-related physical fitness measured using the ALPHA-Fitness Test Battery, including cardiorespiratory fitness (20-m shuttle run), lower-body muscular power (standing long jump), upper-body muscular strength (handgrip strength), and speed-agility (4 × 10 m shuttle run).

    Baseline and immediately after the 8-week intervention

  • Motor Competence

    Change in motor competence measured using the Canadian Agility and Movement Skill Assessment (CAMSA), including movement skill quality, task completion time, and total score.

    Baseline and immediately after the 8-week intervention

  • Physical Activity Self-Perceptions

    Change in physical activity self-perceptions measured using the Children's Self-Perceptions of Adequacy in and Predilection for Physical Activity (CSAPPA) questionnaire, including adequacy, predilection, enjoyment, and total score.

    Baseline and immediately after the 8-week intervention

Study Arms (2)

Gamified Cooperative Exergaming Program (The Movement League)

EXPERIMENTAL

Participants received an 8-week gamified cooperative exergaming program ("The Movement League") delivered during regular physical education lessons (two 50-minute sessions per week). The intervention integrated dance-based exergames, cooperative learning, gamification, and symbolic rewards to promote motivation, physical activity, and reduce sedentary behavior.

Behavioral: Gamified Cooperative Exergaming Program (The Movement League)

Conventional Physical Education

ACTIVE COMPARATOR

Participants received the school's standard physical education curriculum for 8 weeks (two 50-minute sessions per week), using conventional teaching methods and activities without exergames, gamification, or structured cooperative learning components.

Other: Conventional Physical Education

Interventions

Participants received the school's standard physical education curriculum for 8 weeks (two 50-minute sessions per week), using conventional teaching methods and activities without exergames, gamification, or structured cooperative learning components.

Conventional Physical Education

Participants received an 8-week gamified cooperative exergaming program ("The Movement League") delivered during regular physical education lessons (two 50-minute sessions per week). The intervention integrated dance-based exergames, cooperative learning, gamification, and symbolic rewards to promote motivation, physical activity, and reduce sedentary behavior.

Gamified Cooperative Exergaming Program (The Movement League)

Eligibility Criteria

Age8 Years - 12 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • Children aged 8 to 12 years.
  • Enrolled in grades 3 to 6 of primary school.
  • Able to participate safely in regular physical education classes.
  • Written informed consent provided by a parent or legal guardian.
  • Verbal assent provided by the participant.

You may not qualify if:

  • Physical pathology or medical contraindication preventing safe participation in physical activity.
  • Formal diagnosis of severe learning difficulties or developmental disorders.
  • Failure to complete the outcome assessments at both baseline and post-intervention.
  • Attendance at fewer than 14 of the 16 intervention sessions (less than 85% adherence).

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Primary school

Jaén, Spain

Location

MeSH Terms

Conditions

Motor Activity

Condition Hierarchy (Ancestors)

Behavior

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

July 20, 2026

First Posted

July 23, 2026

Study Start

February 2, 2026

Primary Completion

March 26, 2026

Study Completion

April 2, 2026

Last Updated

July 24, 2026

Record last verified: 2026-07

Locations