NCT07705867

Brief Summary

this study will be conducted to evaluate the effect of dual task virtual reality training on hand function (bilateral hand use and upper limb coordination), attention (divided and sustained) and activity of daily life in children with hemiplegic cerebral palsy.

Trial Health

65
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
40

participants targeted

Target at P25-P50 for not_applicable

Timeline
8mo left

Started Jul 2026

Shorter than P25 for not_applicable

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Progress3%
Jul 2026Mar 2027

First Submitted

Initial submission to the registry

July 10, 2026

Completed
5 days until next milestone

First Posted

Study publicly available on registry

July 15, 2026

Completed
10 days until next milestone

Study Start

First participant enrolled

July 25, 2026

Completed
8 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

March 20, 2027

Expected
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

March 20, 2027

Last Updated

July 15, 2026

Status Verified

July 1, 2026

Enrollment Period

8 months

First QC Date

July 10, 2026

Last Update Submit

July 10, 2026

Conditions

Keywords

Dual Task Virtual Reality TrainingHand FunctionAttention and Activity of Daily LifeHemiplegia

Outcome Measures

Primary Outcomes (1)

  • bilateral hand use

    The Bruininks-Oseretsky Test of Motor Proficiency (BOT-2) will be used to assess bilateral hand use. It is a standardized norm-referenced measure for evaluating fine and gross motor skills in children and adolescents aged 4 to 21. It includes 8 subtests with 4 motor areas: fine manual control, manual coordination, body coordination, and strength and agility. The child's performance will be recorded and scored on each item, then later, each item will be converted from raw score to point score and from point score to scale score and at the end, from scale score to standard score

    up to three months

Secondary Outcomes (2)

  • attention

    up to three months

  • life disability

    up to three months

Study Arms (2)

Dual Task Virtual Reality Training

EXPERIMENTAL

twenty hemiplegic child will receive Dual Task Virtual Reality Training plus traditional physical therapy three time per week for 3 months

Other: Dual Task Virtual Reality TrainingOther: traditional physical therapy

traditional physical therapy

ACTIVE COMPARATOR

twenty hemiplegic child will receive traditional physical therapy three time per week for 3 months

Other: traditional physical therapy

Interventions

Children in this group will receive 45\_60 minutes of dual task VR training. each session will consist of: Games will be in the form of a series of kinect adventure game,big league game, forza horizon, sports island freedom and Kinect sports game designed for Xbox 360 Kinect console which targeting bilateral hand use and attention. The games will be projected onto a 24-Inch screen monitor. Each session consisted of playing 1-2 trials in a row of each of 5 game.Time of each game will be 5-10 minutes. plus tradional therapy

Dual Task Virtual Reality Training

Children in this group will receive designed occupational therapy training for 45-60 minutes. each session will consist of:Ball activities: catching and throwing ball (large balls for 2 hand use) while following rules as pick only red balls,Transfer cubes from one hand to the other hand and counting out load while transferring, Clapping with both hands while increaseing speed, Opening and closing a jar while focusing on steps,Towering cubes while focusing to put large then small cubes, Turning cards and react only when target card appears,Transfer cubes from one colored container to another,Pick objects from a toy bag and to range them according to their colors, shapes (triangles, rectangle, circular), and size (small, medium, big) and naming each object with their color and shape.

Dual Task Virtual Reality Trainingtraditional physical therapy

Eligibility Criteria

Age7 Years - 12 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Their age will be ranged from 7-12 years.
  • Their degree of spasticity will be ranged from 1 to 1according to the Modified Ashworth Scale
  • They will be on level 1 or II on Gross Motor Function Classification System (GMFCS)
  • Their manual ability to handle objects in daily activities will be at level II according to Manual Ability Classification System (MACS)
  • Children can understand and follow instructions.

You may not qualify if:

  • The participants will be excluded if they have one of the following criteria:
  • Severe sensory ,visual, auditory and cognitive impairments.
  • Structural or fixed soft tissue deformities of the upper extremities.
  • Botulinum toxin injections within the last six months.
  • Unstable seizures.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

MeSH Terms

Conditions

Hemiplegia

Condition Hierarchy (Ancestors)

ParalysisNeurologic ManifestationsNervous System DiseasesSigns and SymptomsPathological Conditions, Signs and Symptoms

Central Study Contacts

yosra soliman, master

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Masking Details
opaque sealed envelope
Purpose
TREATMENT
Intervention Model
PARALLEL
Model Details: Dual Task Virtual Reality Training and tradional therapy
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
principle investigator : yosra magdy soliman

Study Record Dates

First Submitted

July 10, 2026

First Posted

July 15, 2026

Study Start

July 25, 2026

Primary Completion (Estimated)

March 20, 2027

Study Completion (Estimated)

March 20, 2027

Last Updated

July 15, 2026

Record last verified: 2026-07