Virtual Reality for Walking and Balance in Older Adults
VR-GAIT
Effects of Virtual Reality on Gait and Balance in Community Dwelling Older Adults: A Randomized Controlled Trial
1 other identifier
interventional
36
1 country
1
Brief Summary
Falls are common in older adults due to aging-related problems with walking (gait) and balance. Virtual Reality (VR) is a new technology that creates interactive video game-like exercises. This study aims to see if VR training works better than traditional physical therapy exercises for improving walking and balance in adults aged 60 years and older who live in the community. Half of the 36 participants will use a VR headset to play movement games, while the other half will do standard exercises like tandem walking. We will measure their walking speed, step length, and balance before and after 4-6 weeks of training.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Feb 2026
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 1, 2026
CompletedFirst Submitted
Initial submission to the registry
June 13, 2026
CompletedFirst Posted
Study publicly available on registry
June 18, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 24, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
July 1, 2026
CompletedJune 18, 2026
June 1, 2026
5 months
June 13, 2026
June 13, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Change in Gait Speed
Gait speed will be measured using the 6-Meter Walk Test (seconds to walk 6 meters) and Image-Based Modeling (OpenPose software analysis of stride length and cadence from iPhone 12 Pro Max video recordings).
Baseline (Week 0) and Post-Intervention (Week 6)
Change in Balance
Balance will be measured using the Berg Balance Scale (BBS), a 14-item scale scoring from 0 to 56. Higher scores indicate better balance.
Baseline (Week 0) and Post-Intervention (Week 6)
Study Arms (2)
Virtual Reality Training Group
EXPERIMENTALParticipants wear a VR headset and view a 3D computer-generated world to perform interactive gait and balance exercises.
Conventional Physical Therapy Group
ACTIVE COMPARATORParticipants perform standard balance and gait exercises including tandem walking, weight shifting, and walking on different surfaces without VR.
Interventions
Immersive VR system (e.g., Meta Quest 2 or similar) running interactive rehabilitation software. Duration: 30-45 minutes. Frequency: 2-3 times per week. Duration of intervention: 4-6 weeks.
Standard physiotherapy protocol including tandem stance, single-leg stance, sit-to-stand, walking over obstacles, and multidirectional weight shifts. Duration: 30-45 minutes. Frequency: 2-3 times per week. Duration: 4-6 weeks.
Eligibility Criteria
You may qualify if:
- Community dwelling adults aged \>= 60 years.
- Able to follow instructions.
- Able to walk with or without an assistive device.
- Vital signs stable.
- No severe cognitive impairment.
You may not qualify if:
- Severe visual or vestibular disorders.
- Uncontrolled cardiovascular disease.
- Severe musculoskeletal impairments.
- Recent major surgery or spinal surgery.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
The University of Faisalabad
Faisalābad, Punjab Province, 3800, Pakistan
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor, Department of Rehabilitation Sciences
Study Record Dates
First Submitted
June 13, 2026
First Posted
June 18, 2026
Study Start
February 1, 2026
Primary Completion
June 24, 2026
Study Completion
July 1, 2026
Last Updated
June 18, 2026
Record last verified: 2026-06
Data Sharing
- IPD Sharing
- Will not share