Social Robot Interaction on Fear and Pain Levels in Children
The Effect of Social Robot Interaction on Fear and Pain Levels in Children During Venous Blood Sampling: A Randomized Controlled Study
1 other identifier
interventional
90
1 country
1
Brief Summary
The goal of this clinical trial is to compare the effectiveness of social robot interaction and digital game-based distraction in reducing fear and pain during venous blood sampling in children aged 4-12 years with chronic diseases. The main questions it aims to answer are:
- Does social robot interaction reduce procedural fear and pain more effectively than standard care during venous blood sampling?
- Does social robot interaction provide greater emotional recovery after the procedure compared with digital game-based distraction and standard care? Researchers will compare a social robot intervention group, a digital game-based distraction group, and a standard care group to determine their effects on children's fear and pain levels before, during, and after venous blood sampling. Participants will:
- Be randomly assigned to one of three groups: social robot, digital game, or standard care.
- Complete fear and pain assessments 5 minutes before, during, and 5 minutes after the venous blood sampling procedure.
- Interact with a social robot or play a digital game before and during the procedure if assigned to one of the intervention groups.
- Receive routine clinical care if assigned to the standard care group. The study aims to provide evidence on the effectiveness of technology-based distraction methods for reducing procedural distress and improving the procedural experience of children undergoing venous blood sampling.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Dec 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
December 21, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 21, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
April 30, 2026
CompletedFirst Submitted
Initial submission to the registry
June 2, 2026
CompletedFirst Posted
Study publicly available on registry
June 8, 2026
CompletedJune 10, 2026
June 1, 2026
Same day
June 2, 2026
June 7, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Wong-Baker Faces Pain Rating Scale
Procedural pain was assessed using the Wong-Baker FACES Pain Rating Scale. The scale consists of six facial expressions scored from 0 (no pain) to 10 (worst pain), with higher scores indicating greater pain intensity
Pain was assessed 5 minutes before venous blood sampling, during the procedure, and 5 minutes after the procedure.
Children Fear Scale
Procedural fear was assessed using the Scary Scale, a self-report instrument designed for children aged 4-12 years. The scale consists of six facial expressions scored from 0 (no fear) to 10 (highest fear), with higher scores indicating greater fear levels.
Fear was assessed 5 minutes before venous blood sampling, during the procedure, and 5 minutes after the procedure.
Study Arms (3)
Control Group
NO INTERVENTIONsocial robot
EXPERIMENTALdigital game
EXPERIMENTALInterventions
Children interacted with an interactive social robot for approximately 5 minutes before venous blood sampling and throughout the procedure. The robot provided age-appropriate storytelling, songs, verbal communication, movement-based interaction, and visual stimulation to distract children and reduce procedural fear and pain.
Children received a digital game-based distraction intervention using the Bubble Rainbow application. Participants were allowed to familiarize themselves with the game for approximately 5 minutes before venous blood sampling. During the procedure, children continued playing the game on a tablet device while receiving support from their parents. The game included interactive activities such as bubble popping, color matching, and visual attention tasks designed to engage the child's attention and reduce procedural fear and pain.
Eligibility Criteria
You may qualify if:
- Children aged 4-12 years
- Clinical indication for venous blood sampling
- Ability to communicate in Turkish
- No cognitive disabilities
- No sensory disabilities
- Parent or legal guardian provides informed consent
- Child provides verbal assent
You may not qualify if:
- Requirement for emergency medical intervention
- Use of analgesic medication within 6 hours prior to the procedure
- Diagnosis of developmental delay
- Previous participation in a social robot-based intervention or study
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Koç University
Istanbul, Istanbul, 34010, Turkey (Türkiye)
Related Publications (2)
Lakatos G, Gacsi M, Konok V, Bruder I, Bereczky B, Korondi P, Miklosi A. Emotion attribution to a non-humanoid robot in different social situations. PLoS One. 2014 Dec 31;9(12):e114207. doi: 10.1371/journal.pone.0114207. eCollection 2014.
PMID: 25551218RESULTFox J, Gambino A. Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human-Robot Interaction. Cyberpsychol Behav Soc Netw. 2021 May;24(5):294-299. doi: 10.1089/cyber.2020.0181. Epub 2021 Jan 11.
PMID: 33434097RESULT
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
June 2, 2026
First Posted
June 8, 2026
Study Start
December 21, 2025
Primary Completion
December 21, 2025
Study Completion
April 30, 2026
Last Updated
June 10, 2026
Record last verified: 2026-06
Data Sharing
- IPD Sharing
- Will not share