NCT07632625

Brief Summary

The goal of this clinical trial is to compare the effectiveness of social robot interaction and digital game-based distraction in reducing fear and pain during venous blood sampling in children aged 4-12 years with chronic diseases. The main questions it aims to answer are:

  • Does social robot interaction reduce procedural fear and pain more effectively than standard care during venous blood sampling?
  • Does social robot interaction provide greater emotional recovery after the procedure compared with digital game-based distraction and standard care? Researchers will compare a social robot intervention group, a digital game-based distraction group, and a standard care group to determine their effects on children's fear and pain levels before, during, and after venous blood sampling. Participants will:
  • Be randomly assigned to one of three groups: social robot, digital game, or standard care.
  • Complete fear and pain assessments 5 minutes before, during, and 5 minutes after the venous blood sampling procedure.
  • Interact with a social robot or play a digital game before and during the procedure if assigned to one of the intervention groups.
  • Receive routine clinical care if assigned to the standard care group. The study aims to provide evidence on the effectiveness of technology-based distraction methods for reducing procedural distress and improving the procedural experience of children undergoing venous blood sampling.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
90

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Dec 2025

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

December 21, 2025

Completed
Same day until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 21, 2025

Completed
4 months until next milestone

Study Completion

Last participant's last visit for all outcomes

April 30, 2026

Completed
1 month until next milestone

First Submitted

Initial submission to the registry

June 2, 2026

Completed
6 days until next milestone

First Posted

Study publicly available on registry

June 8, 2026

Completed
Last Updated

June 10, 2026

Status Verified

June 1, 2026

Enrollment Period

Same day

First QC Date

June 2, 2026

Last Update Submit

June 7, 2026

Conditions

Keywords

social robotchildrenpainanxietyfear

Outcome Measures

Primary Outcomes (2)

  • Wong-Baker Faces Pain Rating Scale

    Procedural pain was assessed using the Wong-Baker FACES Pain Rating Scale. The scale consists of six facial expressions scored from 0 (no pain) to 10 (worst pain), with higher scores indicating greater pain intensity

    Pain was assessed 5 minutes before venous blood sampling, during the procedure, and 5 minutes after the procedure.

  • Children Fear Scale

    Procedural fear was assessed using the Scary Scale, a self-report instrument designed for children aged 4-12 years. The scale consists of six facial expressions scored from 0 (no fear) to 10 (highest fear), with higher scores indicating greater fear levels.

    Fear was assessed 5 minutes before venous blood sampling, during the procedure, and 5 minutes after the procedure.

Study Arms (3)

Control Group

NO INTERVENTION

social robot

EXPERIMENTAL
Other: Social Robot

digital game

EXPERIMENTAL
Other: Digital Game

Interventions

Children interacted with an interactive social robot for approximately 5 minutes before venous blood sampling and throughout the procedure. The robot provided age-appropriate storytelling, songs, verbal communication, movement-based interaction, and visual stimulation to distract children and reduce procedural fear and pain.

social robot

Children received a digital game-based distraction intervention using the Bubble Rainbow application. Participants were allowed to familiarize themselves with the game for approximately 5 minutes before venous blood sampling. During the procedure, children continued playing the game on a tablet device while receiving support from their parents. The game included interactive activities such as bubble popping, color matching, and visual attention tasks designed to engage the child's attention and reduce procedural fear and pain.

digital game

Eligibility Criteria

Age4 Years - 12 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • Children aged 4-12 years
  • Clinical indication for venous blood sampling
  • Ability to communicate in Turkish
  • No cognitive disabilities
  • No sensory disabilities
  • Parent or legal guardian provides informed consent
  • Child provides verbal assent

You may not qualify if:

  • Requirement for emergency medical intervention
  • Use of analgesic medication within 6 hours prior to the procedure
  • Diagnosis of developmental delay
  • Previous participation in a social robot-based intervention or study

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Koç University

Istanbul, Istanbul, 34010, Turkey (Türkiye)

Location

Related Publications (2)

  • Lakatos G, Gacsi M, Konok V, Bruder I, Bereczky B, Korondi P, Miklosi A. Emotion attribution to a non-humanoid robot in different social situations. PLoS One. 2014 Dec 31;9(12):e114207. doi: 10.1371/journal.pone.0114207. eCollection 2014.

  • Fox J, Gambino A. Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human-Robot Interaction. Cyberpsychol Behav Soc Netw. 2021 May;24(5):294-299. doi: 10.1089/cyber.2020.0181. Epub 2021 Jan 11.

MeSH Terms

Conditions

Pain, ProceduralPainAnxiety Disorders

Interventions

Robotics

Condition Hierarchy (Ancestors)

Neurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and SymptomsMental Disorders

Intervention Hierarchy (Ancestors)

AutomationTechnologyTechnology, Industry, and Agriculture

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
SUPPORTIVE CARE
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate Professor

Study Record Dates

First Submitted

June 2, 2026

First Posted

June 8, 2026

Study Start

December 21, 2025

Primary Completion

December 21, 2025

Study Completion

April 30, 2026

Last Updated

June 10, 2026

Record last verified: 2026-06

Data Sharing

IPD Sharing
Will not share

Locations