NCT07609303

Brief Summary

Children and teenagers who receive a solid organ transplant (such as a kidney, liver, or heart) must take medications every day to keep their new organ healthy. Taking these medications correctly and on time is one of the most important parts of staying well after a transplant, but it can be hard for young patients to understand why this matters and to keep up with their routines. Doctors and nurses usually teach patients about their transplant through conversations, which may not always be engaging or easy for kids to remember. This study looks at a new way to help young transplant patients learn about their condition and their medications: an educational game played on a tablet. The purpose of the study is to find out what patients think of the game and how well it works for them. Researchers want to know whether young patients find the game acceptable and enjoyable, whether it is easy to use, whether it makes them feel motivated and capable, and how engaged they feel while playing. To do this, patients will play the tablet game and then share their experiences. After playing, they will take part in a small group interview where they talk about what they liked, what was confusing, and whether the game helped them understand their transplant and medications. They will also fill out short questionnaires about how easy the game was to use and how engaging it felt. The researchers' hypothesis is that pediatric solid organ transplant patients will find the educational tablet-based game acceptable, easy to use, and engaging, and that it will be a welcome and helpful tool for learning about their transplant care. The findings will help guide whether this kind of game could be used to support transplant education for children and teens.

Trial Health

65
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
15

participants targeted

Target at below P25 for not_applicable

Timeline
11mo left

Started Jul 2026

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Progress9%
Jul 2026Jun 2027

First Submitted

Initial submission to the registry

May 19, 2026

Completed
8 days until next milestone

First Posted

Study publicly available on registry

May 27, 2026

Completed
1 month until next milestone

Study Start

First participant enrolled

July 1, 2026

Completed
12 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 30, 2027

Expected
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

June 30, 2027

Last Updated

July 9, 2026

Status Verified

July 1, 2026

Enrollment Period

12 months

First QC Date

May 19, 2026

Last Update Submit

July 7, 2026

Conditions

Keywords

Education

Outcome Measures

Primary Outcomes (1)

  • Determine the acceptability the tablet-based game among solid transplant patient.

    Semi-structured focus group interviews conducted in person immediately after intervention. Six core questions plus probing prompts assessing attitudes, opinions, and perceptions of the intervention experience

    Immediately after intervention

Secondary Outcomes (3)

  • Evaluate the usability of the tablet-based game among solid transplant patient using System Usability Scale (SUS)

    Immediately after intervention

  • To assess participants' intrinsic motivation and psychological needs satisfaction (autonomy, competence, relatedness, presence) while using the intervention

    Immediately after intervention

  • To assess participants' overall engagement with the digital intervention

    Immediately after intervention

Study Arms (1)

Solid organ transplant recipient

EXPERIMENTAL
Behavioral: Mystic Wizard

Interventions

Mystic WizardBEHAVIORAL

Mystic Wizards is a tablet-based serious game intervention designed to support medication understanding, self-efficacy, and health engagement among pediatric solid organ transplant recipients. The game uses a narrative fantasy framework in which players assume the role of a young wizard entrusted with a "Legacy Flame" representing their transplanted organ. Daily medications are represented as "potions" required to maintain the strength and stability of the Flame. The intervention includes short narrative sequences, interactive mini-games, visual feedback systems, and avatar customization features designed to reinforce medication routines and promote empowerment in a developmentally appropriate manner. Participants complete a single gameplay session lasting approximately 10-12 minutes on a tablet device during their inpatient hospitalization, followed by brief surveys and a semi-structured interview.

Solid organ transplant recipient

Eligibility Criteria

Age7 Years - 14 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Between age 7-14
  • History of solid organ transplantation
  • Current admission in inpatient unit
  • Able to understand and interact with a tablet-based game in English

You may not qualify if:

  • Legal guardian not present to obtain consent
  • Child with a significant neurological condition, or major developmental disability
  • Child with active infection of the face or hand
  • History of severe motion sickness
  • Severe visual or motor impairment limiting gameplay participation
  • Acute medical instability
  • Major surgery within the last 48 hours
  • Inability to understand English

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Officials

  • Thomas Caruso, MD, PhD

    Stanford University

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Amrita Narang, MD

CONTACT

Thomas Caruso, MD, PhD

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
SUPPORTIVE CARE
Intervention Model
SINGLE GROUP
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Clinical Professor

Study Record Dates

First Submitted

May 19, 2026

First Posted

May 27, 2026

Study Start

July 1, 2026

Primary Completion (Estimated)

June 30, 2027

Study Completion (Estimated)

June 30, 2027

Last Updated

July 9, 2026

Record last verified: 2026-07