NCT07588113

Brief Summary

When learning a new skill, much of the improvement comes from small alterations the brain makes with each repetition during practice, but this isn't the only time that improvements are made during the learning process. Individuals also get better at the motor skills during the time between practices, through a process called "consolidation." It is known that an area of the brain called the primary motor cortex is involved in learning during active practice, but the investigators want to study if the primary motor cortex is important for consolidation. The investigators will examine how lowering the activity in this brain region affects your ability to consolidate learning to play a song on the videogame Guitar Hero.

Trial Health

77
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
32

participants targeted

Target at P25-P50 for not_applicable

Timeline
11mo left

Started Apr 2026

Geographic Reach
1 country

1 active site

Status
recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Progress8%
Apr 2026Apr 2027

Study Start

First participant enrolled

April 23, 2026

Completed
8 days until next milestone

First Submitted

Initial submission to the registry

May 1, 2026

Completed
13 days until next milestone

First Posted

Study publicly available on registry

May 14, 2026

Completed
11 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

April 23, 2027

Expected
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

April 23, 2027

Last Updated

May 14, 2026

Status Verified

May 1, 2026

Enrollment Period

1 year

First QC Date

May 1, 2026

Last Update Submit

May 8, 2026

Conditions

Keywords

LearningrTMS

Outcome Measures

Primary Outcomes (1)

  • Gaming outcome

    Primary outcome measures will include comparing video game performance (number of correct notes played, overstrums) across the three testing sessions.

    3 sessions, sessions 1 & 2 on the first day and session 3 on the follow-up day (next day)

Secondary Outcomes (1)

  • Cortical Changes

    3 sessions, sessions 1 & 2 on the first day and session 3 on the follow-up day (next day)

Study Arms (2)

rTMS stimulation group

EXPERIMENTAL

this group will receive 15 minutes of repetitive transcranial magnetic stimulation of the motor cortex while seated quietly

Device: rTMS

SHAM stimulation group

PLACEBO COMPARATOR

This group will have the same stimulating wand placed over the head, but at a distance far enough away as to not activate the cortical neurons.

Device: rTMS

Interventions

rTMSDEVICE

in the arm/group descriptions

Also known as: Sham
SHAM stimulation grouprTMS stimulation group

Eligibility Criteria

Age18 Years - 45 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

You may qualify if:

  • Between ages 18 and 45 years old (to avoid any changes in the developing brain, or with aging).
  • Answer 'no' to questions 2 through 17 on the brain stimulation questionnaire as these factors can increase likelihood of adverse events with brain stimulation.
  • No neurological damage, disease, or dysfunction (nerve damage, chronic pain disorders, diabetic neuropathy, epilepsy) that affect the upper limbs and limit the ability to complete the study, and/or compromise the objectives of the study
  • No significant visual impairment that would prevent them from playing a video game.

You may not qualify if:

  • Currently prescribed and taking stimulant medication (Adderall, Ritalin, Vyvanse, etc.)
  • Consumption of over-the-counter stimulants such as caffeine or nicotine (coffee, soda, supplements, energy drinks, tobacco products, or other nicotine containing products such as gum, vape pens, etc...) 12 hours prior to entering the lab on the day of testing as this can directly affect cortical excitability. If a subject takes any of these substances 12 hours prior to the study visit they will be asked to reschedule for a later date.
  • Have played a real stringed instrument in the last 12 months (e.g. guitar, bass, violin)
  • Have played the videogame "Guitar Hero" on a traditional guitar controller in the last 12 months.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

National Institute for Fitness and Sport

Indianapolis, Indiana, 46202, United States

RECRUITING

Study Officials

  • Zachary Riley

    Professor

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Zachary A Riley

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Masking Details
The sham group will still receive the 'stimulation' but the stimulation wand will be positioned far enough away from the surface of the brain to not cause any changes in cortical activity.
Purpose
BASIC SCIENCE
Intervention Model
PARALLEL
Model Details: 2 groups- a stimulation group and a sham group that will be recruited and tested in parallel with one another.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate Professor

Study Record Dates

First Submitted

May 1, 2026

First Posted

May 14, 2026

Study Start

April 23, 2026

Primary Completion (Estimated)

April 23, 2027

Study Completion (Estimated)

April 23, 2027

Last Updated

May 14, 2026

Record last verified: 2026-05

Data Sharing

IPD Sharing
Will not share

We do not plan to share study participant data

Locations