NCT07580352

Brief Summary

To assess the feasibility of using computer-generated VR (CG-VR) and film-based VR (FB-VR) in seriously ill older adults

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
52

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Apr 2024

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

April 1, 2024

Completed
10 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

February 1, 2025

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

February 1, 2025

Completed
1.3 years until next milestone

First Submitted

Initial submission to the registry

May 5, 2026

Completed
7 days until next milestone

First Posted

Study publicly available on registry

May 12, 2026

Completed
Last Updated

May 15, 2026

Status Verified

May 1, 2026

Enrollment Period

10 months

First QC Date

May 5, 2026

Last Update Submit

May 12, 2026

Conditions

Outcome Measures

Primary Outcomes (2)

  • Edmonton Symptom Assessment Scale (ESASr)

    ESAS-r assessed nine common symptoms (Pain, Fatigue, Nausea, Depression, Anxiety, Drowsiness, Shortness of Breath, Appetite, and Wellbeing) on 0-10 scales. (cite) A sleep item was also included.

    Baseline

  • Relaxation scale

    Relaxation was assessed with a single item (0 = not relaxed at all; 10 = extremely relaxed)

    Immediately before and after the 3-minute VR exposure.

Study Arms (2)

Computer-generated VR waterfalls

ACTIVE COMPARATOR

This is a computer-generated VR waterfalls

Other: Feasibility of using VR

Film-based VR waterfalls

ACTIVE COMPARATOR

This is a film-based VR waterfalls

Other: Feasibility of using VR

Interventions

Commercially available Meta Quest Pro was used to show a waterfalls virtually to the participants in one of two renderings-- computer generated waterfalls or a film-based waterfalls. Both types of renderings are viewed by the exact same equipment and headset.

Computer-generated VR waterfallsFilm-based VR waterfalls

Eligibility Criteria

Age65 Months+
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Stanford University

Palo Alto, California, 94304, United States

Location

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Masking Details
Participants were randomly assigned to a virtual waterfall experience (computer generated or film-based) for three minutes.
Purpose
SUPPORTIVE CARE
Intervention Model
PARALLEL
Model Details: CG-VR or FB-VR
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Professor

Study Record Dates

First Submitted

May 5, 2026

First Posted

May 12, 2026

Study Start

April 1, 2024

Primary Completion

February 1, 2025

Study Completion

February 1, 2025

Last Updated

May 15, 2026

Record last verified: 2026-05

Data Sharing

IPD Sharing
Will not share

Will not be available as participants are vulnerable and did not wish to share.

Locations