NCT07503392

Brief Summary

Due to the limited availability of professional skills laboratories in nursing education, students are unable to adequately develop their skills and face numerous challenges when practicing on real patients. In this context, enriching skills training using innovative technologies is necessary, and virtual reality glasses are one of the most commonly used technologies for this purpose. This planned study aimed to determine the effects of virtual reality-enhanced instruction on students' intravenous access skills, perceived learning, and motivation.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
48

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Feb 2026

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

February 19, 2026

Completed
15 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

March 6, 2026

Completed
13 days until next milestone

Study Completion

Last participant's last visit for all outcomes

March 19, 2026

Completed
6 days until next milestone

First Submitted

Initial submission to the registry

March 25, 2026

Completed
6 days until next milestone

First Posted

Study publicly available on registry

March 31, 2026

Completed
Last Updated

March 31, 2026

Status Verified

March 1, 2026

Enrollment Period

15 days

First QC Date

March 25, 2026

Last Update Submit

March 25, 2026

Conditions

Keywords

Perceived learningmotivationintravenous catheter insertionskill developmentnursing student

Outcome Measures

Primary Outcomes (3)

  • Perceived Learning Scale

    The scale was developed by Rovai et al. (2009) and adapted into Turkish by Albayrak, Güngören and Horzum (2014). The scale is a 7-point Likert type scale consisting of 9 items and 3 sub-dimensions. The "Cognitive" sub-dimension measures cognitively perceived learning, the "Affective" sub-dimension measures affectively perceived learning, and the "Psychomotor" sub-dimension measures psychomotorally perceived learning. Items 2 and 7 are reverse-coded and summed. The scale is marked between definitely false (1) and definitely true (7). A score between 9 and 63 is obtained from the entire scale. In the study by Albayrak, Güngören and Horzum (2014), the Cronbach alpha coefficient of the scale was found to be 0.83.

    Before course begin and unitl 2.5 weeks after the course concluded.

  • Motivated Strategies for Learning Questionnaire

    Developed by Pintrich et al. (1991) and with Turkish reliability and validity studies conducted by Büyüköztürk et al. (2008), this scale consists of two main sections: the Motivation Scale (MS) and the Learning Strategies Scale (LSS). In this study, only the Motivation Scale was used. The Motivation Scale points to three general motivation constructs based on the socio-cognitive model of motivation. These main components are (1) expectancy, (2) value, and (3) affective constructs. Within these main components, the items related to motivation in the scale consist of six sub-dimensions. Accordingly, the sub-dimensions are named as follows: "intrinsic goal regulation (4 items), extrinsic goal regulation (4 items), and task value (6 items)" within the main value component; "self-efficacy perception (8 items), belief in learning control (4 items)" within the main expectancy component; and "examination anxiety (5 items)" within the main affective component. The scale measures students' cour

    Before course begin and until 2.5 weeks after the course concluded.

  • Checklis of Intravenous Catheter Insertion

    This form, prepared by researchers based on the literature, outlines the steps involved in intravenous catheterization (IV) insertion. The form consists of 33 steps. A scoring system based on golden ratios has been established for evaluating the form. Students receive full points for each step they complete, half the points for incomplete steps, and no points for not completing a step. The highest possible score is 100, and the lowest is 0. The evaluation indicates that higher total scores on the test represent higher levels of intravenous catheter insertion skill. To ensure content validity, this form was sent to expert faculty members for their opinions, and a pilot study was conducted with 10 students enrolled in the 2021-2022 academic year.

    4 weeks after the course concluded.

Study Arms (2)

Intravenous Catheter Insertion Skill Training Given with Virtual Reality Glasses

EXPERIMENTAL

Firstly, a video demonstrating intravenous catheter insertion skill was filmed by researchers and transferred to virtual reality glasses. Then, the "Drug Administration" unit was presented via PowerPoint presentations. Following the standard lesson, the students in the experimental group were taken to the vocational skills laboratory one by one. The students were shown the skill training video through virtual reality glasses and then had the opportunity to practice on a model of an arm. This process was repeated three times at different times.

Device: Intravenous catheher insertion skill training given using virtual reality glasses

The Control group

NO INTERVENTION

The students in the control group received standard training. In this context, the "Drug Administration" unit was presented via PowerPoint presentations. Following the standard lesson, the students were taken to the vocational skills laboratory. The researchers demonstrated intravenous catheher incertion skill using a model of an arm mannequin, and students practiced the procedure. This process was repeated three times at different times.

Interventions

A video demonstrating intravenous catheter insertion skill was filmed by researchers and transferred to virtual reality glasses. Then, the "Drug Administration" unit was presented via PowerPoint presentations. Following the standard lesson, the students in the experimental group were taken to the vocational skills laboratory one by one. The students were shown the skill training video through virtual reality glasses and then had the opportunity to practice on a model of an arm. This process was repeated three times at different times.

Intravenous Catheter Insertion Skill Training Given with Virtual Reality Glasses

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Being a first-year student in the Nursing Department of the Faculty of Health Sciences at Trakya University,
  • The student must be taking the "Fundamentals of Nursing" course for the first time,
  • The student must not have received any education in the health field during their high school or associate degree studies,
  • The student must be willing to participate in the research.

You may not qualify if:

  • Not being a first-year student in the Nursing Department of the Faculty of Health Sciences at Trakya University,
  • The student having previously taken the "Fundamentals of Nursing" course,
  • The student having received education in the health field during their high school or associate degree studies,
  • The student not being willing to participate in the research.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Trakya University

Edirne, Edirne, 22030, Turkey (Türkiye)

Location

Related Publications (6)

  • Rohidatun, M. W., Faieza, A. A., Rosnah, M. Y., Nor Hayati, S., & Rahinah, I. (2016). Development of virtual reality (VR) system with haptic controller and augmented reality (AR) system to enhance learning and training experience. International Journal of Applied Engineering Research, 11(16), 8806-8809

    RESULT
  • Büyüköztürk, Ş., Akgün, Ö. E., Kahveci, Ö., & Demirel, F. (2004). Güdülenme ve öğrenme stratejileri ölçeğinin Türkçe formunun geçerlik ve güvenirlik çalışması. Kuram ve Uygulamada Eğitim Bilimleri, 4(2), 207-239.

    RESULT
  • Albayrak, E., Güngören, Ö. C., & Horzum, M. B. (2014). Algılanan öğrenme ölçeğinin Türkçeye uyarlaması. Ondokuz Mayıs Üniversitesi Eğitim Fakültesi Dergisi, 33(1), 1-14.

    RESULT
  • Güngör, S. (2023). Sanal Gerçeklik Gözlüğü Kullanılarak Yapılan Senaryo Tabanlı Üç Boyutlu Videolu Eğitimin Hemşirelik Öğrencilerinin Cerrahi El Yıkama ve Steril Giyinme Becerisi Üzerine Etkisinin İncelenmesi (Yayınlanmamış doktora tezi). Hasan Kalyoncu Üniversitesi, Sağlık Bilimleri Enstitüsü, Gaziantep

    RESULT
  • Lau, K. W., Kan, C. W., & Lee, P. Y. (2017). Doing textiles experiments in game-based virtual reality: A design of the Stereoscopic Chemical Laboratory (SCL) for textiles education. The International Journal of Information and Learning Technology, 34(3), 242-258.

    RESULT
  • Chang YM, Lai CL. Exploring the experiences of nursing students in using immersive virtual reality to learn nursing skills. Nurse Educ Today. 2021 Feb;97:104670. doi: 10.1016/j.nedt.2020.104670. Epub 2020 Nov 17.

Study Officials

  • Berna Aksoy Kahraman, Associate professor

    Trakya University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assistant Professor

Study Record Dates

First Submitted

March 25, 2026

First Posted

March 31, 2026

Study Start

February 19, 2026

Primary Completion

March 6, 2026

Study Completion

March 19, 2026

Last Updated

March 31, 2026

Record last verified: 2026-03

Data Sharing

IPD Sharing
Will not share

Locations