Artificial Intelligence-Driven Virtual Reality Rehabilitation for Upper Limb Recovery in Acute and Subacute Stroke Patients
Randomized Controlled Trial of Artificial Intelligence-Driven Virtual Reality Rehabilitation for Upper Limb Recovery in Acute and Subacute Stroke Patients
1 other identifier
interventional
50
0 countries
N/A
Brief Summary
Background: Upper limb motor deficits are common after stroke, and early rehabilitation is crucial for functional recovery. Virtual reality (VR) combined with artificial intelligence (AI) has shown potential to enhance motor learning, but evidence from randomized controlled trials in acute and subacute hospitalized patients is limited. Objective: To evaluate whether AI-driven VR rehabilitation in addition to standard care improves upper limb motor recovery compared with standard rehabilitation alone in acute and subacute stroke patients. Design: Prospective, assessor-blinded, randomized controlled trial with stratified 1:1 allocation by baseline Fulg Meyer Assessment Score.S Participants: Adults (≥18 years) with confirmed acute or subacute stroke, admitted to the hospital, with upper limb motor déficits. Intervention: Experimental group will receive standard rehabilitation plus AI-driven VR therapy during hospitalization. Control group will receive standard rehabilitation alone. Primary Outcome: Change in FM-UE score from baseline to hospital discharge. Secondary Outcomes: VR-derived digital biomarkers, therapy adherence, NIHSS, FM-UE, and Modified Ashworth Scale at each session, and the following baseline and treatment variables: etiology, Modified Rankin Scale (mRS), handedness, stroke lateralization, aphasia, acute reperfusion, reperfusion treatment, days from stroke to start of rehabilitation, adverse events, patient satisfaction, and date of discharge. FM-UE at 1 month post-intervention. Randomization and Blinding: Patients will be randomized in a 1:1 ratio to either group, stratified by baseline FM-UE (≤30 vs \>30) to ensure balance between groups for stroke severity. Within each stratum, block randomization will be used. Outcome assessors will be blinded. Sample Size: 50 patients (25 per group). Ethics and Registration: Approved by hospital ethics committee. Significance: This trial will provide evidence on the effectiveness of AI-driven VR therapy for early upper limb rehabilitation in hospitalized stroke patients.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable stroke
Started Mar 2026
Shorter than P25 for not_applicable stroke
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 24, 2026
CompletedStudy Start
First participant enrolled
March 1, 2026
CompletedFirst Posted
Study publicly available on registry
March 6, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 1, 2026
ExpectedStudy Completion
Last participant's last visit for all outcomes
August 1, 2026
March 6, 2026
March 1, 2026
3 months
February 24, 2026
March 4, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Motor function
Fugl-Meyer Assessment
Through study completion, an average of 3 months
Secondary Outcomes (7)
Neurological sequelae
Through study completion, an average of 3 months
Dependence in daily activities
Through study completion, an average of 3 months
Spasticity
Through study completion, an average of 3 months
Muscle strenght
Through study completion, an average of 3 months
Digital biomarkers from VR sessions
Through study completion, an average of 3 months
- +2 more secondary outcomes
Other Outcomes (10)
Age
Through study completion, an average of 3 months
Gender
Through study completion, an average of 3 months
Ethiology of the stroke
Through study completion, an average of 3 months
- +7 more other outcomes
Study Arms (2)
Receive standard rehabilitation
ACTIVE COMPARATORReceive standard rehabilitation plus AI-driven VR therapy
EXPERIMENTALInterventions
AI-drive VR device which improves rehabilitation of upper limb impairment
Standard rehabilitation followed by rehabilitation team and physicians
Eligibility Criteria
You may qualify if:
- Adults ≥18 years
- Confirmed acute or subacute stroke (ischemic or hemorrhagic)
- Upper limb motor deficits
- Admitted to hospital
- Favourable assessment by the rehabilitation service to begin treatment
- Signing of informes consent
You may not qualify if:
- Moderate to severe cognitive impairment.
- Severe global aphasia.
- Language barrier.
- Visual impairment.
- Previous stroke with significant sequelae in upper limb.
- Contraindication for RHB therapy.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Central Study Contacts
Beatriz Villarrubia González Villarrubia, MSc, MD, Dr.
CONTACT
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal investigator. MD. MSc.
Study Record Dates
First Submitted
February 24, 2026
First Posted
March 6, 2026
Study Start
March 1, 2026
Primary Completion (Estimated)
June 1, 2026
Study Completion (Estimated)
August 1, 2026
Last Updated
March 6, 2026
Record last verified: 2026-03