Effects of Virtual Reality Dementia Education on College Students' Knowledge and Attitudes
A Randomized Two-Group Pretest-Posttest Study of Virtual Reality-Based Dementia Education Among College Students
1 other identifier
interventional
129
1 country
1
Brief Summary
Dementia is a growing public health concern, and improving knowledge and attitudes toward dementia is important for reducing stigma and promoting supportive care. Virtual reality (VR) has been increasingly used as an educational tool because it can provide immersive and engaging learning experiences. The purpose of this study is to examine the effects of different types of virtual reality-based dementia education on college students' knowledge of dementia and their attitudes toward people living with dementia. College students were randomly assigned to one of two educational approaches: a VR-360 experience based on real-life scenarios or a computer-generated VR (CG-VR) learning environment. Participants completed questionnaires assessing dementia-related knowledge and attitudes before and after the educational intervention. By comparing changes between the two groups, this study aims to determine whether different VR formats lead to different learning outcomes. The findings of this study may help inform the design of future dementia education programs using immersive technologies.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jun 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
June 11, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 14, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
February 14, 2025
CompletedFirst Submitted
Initial submission to the registry
January 17, 2026
CompletedFirst Posted
Study publicly available on registry
January 26, 2026
CompletedJanuary 26, 2026
January 1, 2026
8 months
January 17, 2026
January 17, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Attitudes Toward Dementia
Attitudes toward dementia were measured using a self-administered questionnaire before and after the intervention.
Baseline (pre-intervention) and immediately after the intervention
Dementia Knowledge
Dementia-related knowledge was assessed using a structured questionnaire before and after the virtual reality-based educational intervention.
Baseline (pre-intervention) and immediately after the intervention
Study Arms (2)
VR-360 Group
EXPERIMENTALParticipants in this arm received a virtual reality 360-degree (VR-360) dementia education intervention based on immersive real-life video scenarios designed to improve dementia-related knowledge and attitudes.
CG-VR Group
EXPERIMENTALParticipants in this arm received a computer-generated virtual reality (CG-VR) dementia education intervention delivered through an interactive virtual learning environment to enhance dementia-related knowledge and attitudes.
Interventions
An immersive virtual reality 360-degree educational program designed to improve dementia-related knowledge and attitudes through real-life video scenarios.
A computer-generated virtual reality educational program designed to enhance dementia-related knowledge and attitudes using an interactive virtual learning environment.
Eligibility Criteria
You may qualify if:
- Individuals aged 20 years and older.
- College students who are able to participate in virtual reality-based teaching activities and complete questionnaire assessments.
- Willingness to participate and provide written informed consent.
You may not qualify if:
- Individuals with visual or auditory impairments that may interfere with virtual reality use.
- Individuals with abnormalities of the head or face that prevent wearing virtual reality equipment.
- Individuals who are unable to adapt to virtual reality devices (e.g., experiencing severe motion sickness).
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Asia Universitylead
Study Sites (1)
University in Central Taiwan
Taichung, Taiwan
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
January 17, 2026
First Posted
January 26, 2026
Study Start
June 11, 2024
Primary Completion
February 14, 2025
Study Completion
February 14, 2025
Last Updated
January 26, 2026
Record last verified: 2026-01
Data Sharing
- IPD Sharing
- Will not share