NCT07360171

Brief Summary

The overall goal of this study is to establish the clinical utility and accuracy of markerless motion captures systems for tracking therapy exercises and movement during game play. Specific aims are:

  1. 1.To evaluate the accuracy of the kinematic metrics tracked by marker-less motion capture systems by comparing them to the gold standard marker-based Motion Analysis system.
  2. 2.To assess agreement between exercise repetition counts and clinical assessment scores determined from data collected by the markerless motion capture systems compared to the gold standard marker-based Motion Analysis system and a trained clinician.
  3. 3.To explore the extent to which kinematic metrics collected during gameplay (e.g. smoothness of movement, symmetry index) can discriminate different motor abilities.
  4. 4.To understand children's perspectives on motion capture video games in the context of rehabilitation.

Trial Health

63
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
100

participants targeted

Target at P50-P75 for all trials

Timeline
20mo left

Started Feb 2026

Geographic Reach
1 country

1 active site

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Progress14%
Feb 2026Dec 2027

First Submitted

Initial submission to the registry

January 14, 2026

Completed
8 days until next milestone

First Posted

Study publicly available on registry

January 22, 2026

Completed
10 days until next milestone

Study Start

First participant enrolled

February 1, 2026

Completed
1.9 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 31, 2027

Expected
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 31, 2027

Last Updated

January 30, 2026

Status Verified

January 1, 2026

Enrollment Period

1.9 years

First QC Date

January 14, 2026

Last Update Submit

January 28, 2026

Conditions

Keywords

Home-Based RehabilitationInteractive Video Game TherapyGamified RehabilitationDigital TherapeuticsTele-RehabilitationActive Video GamingMotion Analysis

Outcome Measures

Primary Outcomes (6)

  • Standardized Clinical Assessment: 30 Second Sit To Stand Test

    A measurement that assesses functional lower extremity strength.

    Baseline

  • Standardized Clinical Assessment - Five Times Sit to Stand Test

    The Five Times Sit to Stand Test measures one aspect of transfer skill. The test provides a method to quantify functional lower extremity strength and/or identify movement strategies a patient uses to complete transitional movements.

    Baseline

  • Standardized Clinical Assessment: Paediatric Reach Test

    A modified form of the Functional Reach Test (FRT). The PRT measures side reaching as well as forward reaching in both sitting and standing positions.

    Baseline

  • Standardized Clinical Assessment: Single Leg Stance Test

    Used to assess static postural and balance control

    Baseline

  • Standardized Clinical Assessment: Timed Up and Go

    Assesses mobility, balance, walking ability, and fall risk

    Baseline

  • Sensor Movement Tracking Data

    Joint positions in X-Y-Z coordinate space.

    Baseline

Study Arms (1)

Primary Arm

Participants' sociodemographic data is collected prior to the active component of study session. During the active component, participants will play a collection on movement-based video games that target specific rehabilitation movements. While playing, participants' movements are captured using different technologies including 2D and 3D cameras and marker-based motion capture systems. The games will be played in a randomized order, and the motion data will be collected for the full duration. The participants will be able to rest as needed between each mini game. The overall active game play will be approximately 30 minutes with approximately 10 minutes of walking (3-8 passes on a 5m track for children who are able) and active range of movement measurements.

Device: Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities

Interventions

Participants will play active video games by moving their bodies while their movements are tracked by different sensors.

Primary Arm

Eligibility Criteria

Age5 Years - 24 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)
Sampling MethodNon-Probability Sample
Study Population

Study population will include clients recruited through Holland Bloorview Kids Rehabilitation Hospital as well as through community postings

You may qualify if:

  • Aged 5 to 24 years
  • Sufficient motor skills to successfully play the game (i.e., able to lift hand above shoulder)
  • Able to see and interact with the monitor - minimal visual or auditory impairments
  • Willing to wear reflective stickers on skin and on tight fitting clothing
  • Willing to wear athletic tape around arms and/or legs to secure loose clothing
  • Mobility similar to GMFCS Levels I-III.

You may not qualify if:

  • Any injury/disability that would make moderate exercise unsafe.
  • History of epilepsy aggravated by screen time. For the latter, the child will be eligible to participate if they safely participated in 1 hour of TV/video games per week as reported by the parent.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Holland Bloorview Kids Rehabilitation Hospital

Toronto, Ontario, M4G 1R8, Canada

Location

MeSH Terms

Conditions

Cerebral Palsy

Condition Hierarchy (Ancestors)

Brain Damage, ChronicBrain DiseasesCentral Nervous System DiseasesNervous System Diseases

Study Officials

  • Elaine Biddiss, PhD

    Holland Bloorview Kids Rehabilitation Hospital, Bloorview Research Institute

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Alexander Hodge, BSc

CONTACT

Study Design

Study Type
observational
Observational Model
CASE ONLY
Time Perspective
CROSS SECTIONAL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

January 14, 2026

First Posted

January 22, 2026

Study Start

February 1, 2026

Primary Completion (Estimated)

December 31, 2027

Study Completion (Estimated)

December 31, 2027

Last Updated

January 30, 2026

Record last verified: 2026-01

Data Sharing

IPD Sharing
Will not share

Locations