Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities
MOCAP
1 other identifier
observational
100
1 country
1
Brief Summary
The overall goal of this study is to establish the clinical utility and accuracy of markerless motion captures systems for tracking therapy exercises and movement during game play. Specific aims are:
- 1.To evaluate the accuracy of the kinematic metrics tracked by marker-less motion capture systems by comparing them to the gold standard marker-based Motion Analysis system.
- 2.To assess agreement between exercise repetition counts and clinical assessment scores determined from data collected by the markerless motion capture systems compared to the gold standard marker-based Motion Analysis system and a trained clinician.
- 3.To explore the extent to which kinematic metrics collected during gameplay (e.g. smoothness of movement, symmetry index) can discriminate different motor abilities.
- 4.To understand children's perspectives on motion capture video games in the context of rehabilitation.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for all trials
Started Feb 2026
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
January 14, 2026
CompletedFirst Posted
Study publicly available on registry
January 22, 2026
CompletedStudy Start
First participant enrolled
February 1, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 31, 2027
ExpectedStudy Completion
Last participant's last visit for all outcomes
December 31, 2027
January 30, 2026
January 1, 2026
1.9 years
January 14, 2026
January 28, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (6)
Standardized Clinical Assessment: 30 Second Sit To Stand Test
A measurement that assesses functional lower extremity strength.
Baseline
Standardized Clinical Assessment - Five Times Sit to Stand Test
The Five Times Sit to Stand Test measures one aspect of transfer skill. The test provides a method to quantify functional lower extremity strength and/or identify movement strategies a patient uses to complete transitional movements.
Baseline
Standardized Clinical Assessment: Paediatric Reach Test
A modified form of the Functional Reach Test (FRT). The PRT measures side reaching as well as forward reaching in both sitting and standing positions.
Baseline
Standardized Clinical Assessment: Single Leg Stance Test
Used to assess static postural and balance control
Baseline
Standardized Clinical Assessment: Timed Up and Go
Assesses mobility, balance, walking ability, and fall risk
Baseline
Sensor Movement Tracking Data
Joint positions in X-Y-Z coordinate space.
Baseline
Study Arms (1)
Primary Arm
Participants' sociodemographic data is collected prior to the active component of study session. During the active component, participants will play a collection on movement-based video games that target specific rehabilitation movements. While playing, participants' movements are captured using different technologies including 2D and 3D cameras and marker-based motion capture systems. The games will be played in a randomized order, and the motion data will be collected for the full duration. The participants will be able to rest as needed between each mini game. The overall active game play will be approximately 30 minutes with approximately 10 minutes of walking (3-8 passes on a 5m track for children who are able) and active range of movement measurements.
Interventions
Participants will play active video games by moving their bodies while their movements are tracked by different sensors.
Eligibility Criteria
Study population will include clients recruited through Holland Bloorview Kids Rehabilitation Hospital as well as through community postings
You may qualify if:
- Aged 5 to 24 years
- Sufficient motor skills to successfully play the game (i.e., able to lift hand above shoulder)
- Able to see and interact with the monitor - minimal visual or auditory impairments
- Willing to wear reflective stickers on skin and on tight fitting clothing
- Willing to wear athletic tape around arms and/or legs to secure loose clothing
- Mobility similar to GMFCS Levels I-III.
You may not qualify if:
- Any injury/disability that would make moderate exercise unsafe.
- History of epilepsy aggravated by screen time. For the latter, the child will be eligible to participate if they safely participated in 1 hour of TV/video games per week as reported by the parent.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Holland Bloorview Kids Rehabilitation Hospital
Toronto, Ontario, M4G 1R8, Canada
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Elaine Biddiss, PhD
Holland Bloorview Kids Rehabilitation Hospital, Bloorview Research Institute
Central Study Contacts
Study Design
- Study Type
- observational
- Observational Model
- CASE ONLY
- Time Perspective
- CROSS SECTIONAL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
January 14, 2026
First Posted
January 22, 2026
Study Start
February 1, 2026
Primary Completion (Estimated)
December 31, 2027
Study Completion (Estimated)
December 31, 2027
Last Updated
January 30, 2026
Record last verified: 2026-01
Data Sharing
- IPD Sharing
- Will not share