NCT07250971

Brief Summary

This study is designed as a non-pharmacological, interventional clinical research project to evaluate the feasibility, safety, and implementation of virtual reality (VR)-based psychoeducational and psychotherapeutic interventions for individuals with anxiety and/or depression. Participants include children, adolescents, and adults who meet DSM-5 diagnostic criteria or present with subthreshold symptoms associated with functional impairment and who decline pharmacological treatment. A total of 40 participants are planned to receive five weekly individual VR sessions conducted under the supervision of a psychiatrist or clinical psychologist. The VR intervention will be administered using Meta Quest 2 headsets and will include modules focused on relaxation and breathing exercises, exposure-based tasks, coping strategies for anxiety and procrastination, study skills (e.g., Pomodoro technique), sleep hygiene, and psychoeducation about healthy behaviors. Each session will last approximately 20-40 minutes and will be conducted in a controlled clinical environment to ensure participant safety. Anxiety and depression levels will be assessed before and after the intervention using validated clinical scales, including the Hamilton Depression Rating Scale and the Beck Depression Inventory. Side effects such as dizziness, nausea, and disorientation will be monitored throughout the study. The primary objective is to evaluate feasibility, implementation, and acceptability of VR-based interventions in a clinical mental health setting. Secondary objectives include exploring pre-post changes in anxiety and depression scores and documenting safety and tolerability of the VR intervention.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
40

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Jul 2025

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

July 9, 2025

Completed
1 month until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 15, 2025

Completed
1 month until next milestone

Study Completion

Last participant's last visit for all outcomes

September 15, 2025

Completed
2 months until next milestone

First Submitted

Initial submission to the registry

November 17, 2025

Completed
9 days until next milestone

First Posted

Study publicly available on registry

November 26, 2025

Completed
Last Updated

November 26, 2025

Status Verified

November 1, 2025

Enrollment Period

1 month

First QC Date

November 17, 2025

Last Update Submit

November 25, 2025

Conditions

Keywords

Virtual RealityPsychotherapyPsychoeducationNon-Pharmacological TreatmentMental HealthAdolescentsDepressionAnxietyDigital TherapeuticsImmersive Therapy

Outcome Measures

Primary Outcomes (1)

  • Change in Depression Severity Measured by Hamilton Depression Rating Scale (HAM-D)

    Depression severity will be measured using the Hamilton Depression Rating Scale (HAM-D) before and after completion of the five-session VR intervention. The total score ranges from 0 to 52, with higher scores indicating greater depressive symptom severity. A decrease in total score represents clinical improvement.

    Baseline and Week 5 (end of intervention)

Study Arms (1)

Virtual Reality-Based Psychotherapeutic and Psychoeducational Intervention

EXPERIMENTAL

All participants received a virtual reality (VR)-based psychotherapeutic and psychoeducational program consisting of five weekly individual sessions lasting 20-40 minutes each. The intervention included modules on relaxation and breathing exercises, exposure, coping strategies, study skills, and sleep hygiene. Sessions were delivered using Meta Quest 2 headsets under professional supervision.

Behavioral: Virtual Reality-Based Psychotherapeutic Program

Interventions

A behavioral intervention delivered through virtual reality (VR) technology designed to reduce symptoms of anxiety and depression. The program included immersive psychoeducational and psychotherapeutic content focusing on relaxation, exposure, coping skills, and healthy routines. Each participant completed five supervised weekly sessions using Meta Quest 2 headsets.

Virtual Reality-Based Psychotherapeutic and Psychoeducational Intervention

Eligibility Criteria

Age12 Years - 22 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • Diagnosis of anxiety and/or depression according to DSM-5 criteria, or presence of subthreshold symptoms associated with functional impairment.
  • Age between 12 and 25 years.
  • No psychopharmacological treatment within the past 12 months.
  • Voluntary participation and written informed consent for the virtual reality sessions.
  • Sufficient cognitive capacity to understand and engage with VR-based interventions.
  • Referred by a qualified mental health professional for non-pharmacological therapy.

You may not qualify if:

  • History of epilepsy, hypertension, or neurological/cardiovascular conditions that contraindicate the use of virtual reality.
  • Presence of psychotic disorder or severe cognitive impairment.
  • Stent placement in cerebral or cardiac vessels.
  • Current or past-year use of psychiatric medication.
  • Refusal or inability to tolerate virtual reality exposure.
  • Any medical or psychiatric condition that prevents safe participation in VR sessions.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Istanbul Aydın University, Department of Child and Adolescent Psychiatry

Istanbul, Turkey (Türkiye)

Location

MeSH Terms

Conditions

Anxiety DisordersDepressive DisorderPsychological Well-BeingDepression

Condition Hierarchy (Ancestors)

Mental DisordersMood DisordersPersonal SatisfactionBehaviorBehavioral Symptoms

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Masking Details
This study was conducted as an open-label design. Neither participants nor investigators were blinded to the intervention. All participants received the same virtual reality (VR)-based psychotherapeutic and psychoeducational sessions, and both the participants and supervising clinicians were fully aware of the intervention content and duration. No masking procedures were implemented, as the behavioral nature of the study required active participant engagement with the VR program.
Purpose
TREATMENT
Intervention Model
SINGLE GROUP
Model Details: All participants received the same virtual reality (VR)-based psychotherapeutic and psychoeducational intervention consisting of five weekly sessions. Each session included relaxation, exposure, coping skills, and psychoeducation modules delivered through Meta Quest 2 headsets under professional supervision. There were no control or comparison groups. A pre-test-post-test design was used to measure changes in anxiety and depression symptoms before and after the VR intervention.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assist. Prof. Dr.

Study Record Dates

First Submitted

November 17, 2025

First Posted

November 26, 2025

Study Start

July 9, 2025

Primary Completion

August 15, 2025

Study Completion

September 15, 2025

Last Updated

November 26, 2025

Record last verified: 2025-11

Data Sharing

IPD Sharing
Will not share

Individual participant data (IPD) will not be shared due to privacy and ethical considerations involving sensitive mental health information.

Locations