Screen Culture's Impact on Generation Z Adolescents' Physical Activity, Posture and Well-being in Egypt
1 other identifier
observational
532
1 country
1
Brief Summary
Ubiquitous adoption of screen-based technologies has transformed the behavioral and physiological environment of Generation Z youth. In Egypt, where digital adoption speeds up with apace urbanisation, teens (13-18) have greater exposure to computers, mobile phones, and other screen-based devices. Growing evidence points towards excessive viewing of screens in compromised well-being, including sleep issues, inactive lifestyles, weight loss/gain, and musculoskeletal disturbances. Contextual evidence for the Egyptian teenager is scarce. This study fills the gap by investigating the multi-dimensional influence of screen culture on physical well-being, focusing on sleep quality, body mass index (BMI), posture, physical activity, and disability outcomes.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for all trials
Started Jul 2025
Shorter than P25 for all trials
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
July 15, 2025
CompletedFirst Submitted
Initial submission to the registry
November 14, 2025
CompletedFirst Posted
Study publicly available on registry
November 25, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 1, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
January 30, 2026
CompletedMay 4, 2026
April 1, 2026
6 months
November 14, 2025
April 30, 2026
Conditions
Outcome Measures
Primary Outcomes (3)
sleep disturbance severity
Scale Used: Insomnia Severity Index (ISI) Description: The ISI is a 7-item self-report questionnaire that assesses the severity of insomnia and its impact on daily functioning. Each item is scored on a 0-4 scale, with total scores ranging from 0 to 28. Higher scores indicate more severe sleep disturbance.
1 day
body awareness
Scale Used: Q-BAPHYP Description: The body awareness component of the Q-BAPHYP scale assesses an individual's awareness of their body position, movement, and physical sensations. It may include items related to: Recognition of poor posture Awareness of physical discomfort during screen use Sensitivity to bodily signals (e.g., fatigue, muscle tension) Attention to ergonomic positioning
1 Day
Pediatric Quality of Life
Scale Used: PedsQL™ (Pediatric Quality of Life Inventory) Description: The PedsQL™ is a modular instrument designed to measure health-related quality of life in children and adolescents. It covers multiple dimensions of well-being across: Physical Functioning (e.g., ability to engage in physical activities) Emotional Functioning (e.g., feeling anxious or sad) Social Functioning (e.g., interactions with peers) School Functioning (e.g., ability to concentrate and attend school)
1 Day
Secondary Outcomes (1)
Postural Habits
1 Day
Study Arms (1)
Adolesence
Age: 13-18 years (adolescence as per WHO standards). * Nationality: Egyptian residents. * Language Proficiency: Ability to read and comprehend English (the questionnaires are in English).
Interventions
BMI Measurement: Self-report height/weight (compared with age/sex standard BMI percentiles).
Screen Time Questionnaire (QUEST): Assess length, purpose, and pattern of device use.
Insomnia Severity Index (ISI): 7-item sleep disturbance severity measure (score range: 0-28).
Q-BAPHYP: 20-item scale measuring body awareness, postural habits, and ergonomic behaviors.
Eligibility Criteria
Generation Z Adolescences (Age 13 to 18)
You may qualify if:
- Age: 13-18 years (adolescence as per WHO standards).
- Nationality: Egyptian residents.
- Language Proficiency: Ability to read and comprehend English (the questionnaires are in English).
- Screen Use: ≥1 screen device used frequently (e.g., smartphone, laptop, tablet).
You may not qualify if:
- Can not o read and comprehend English language Do not have a routine of a screen time
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Sinai Universitylead
Study Sites (1)
Sinai University
Ismailia, 11749, Egypt
Related Publications (5)
Priftis N, Panagiotakos D. Screen Time and Its Health Consequences in Children and Adolescents. Children (Basel). 2023 Oct 8;10(10):1665. doi: 10.3390/children10101665.
PMID: 37892328RESULTFan H, Yan J, Yang Z, Liang K, Chen S. Cross-sectional associations between screen time and the selected lifestyle behaviors in adolescents. Front Public Health. 2022 Sep 27;10:932017. doi: 10.3389/fpubh.2022.932017. eCollection 2022.
PMID: 36238246RESULTBadran M. Young people and the digital divide in Egypt: an empirical study. Eurasian Econ Rev. 2014;4:223-50.
RESULTArmaneous A, Atta H, ElKhatib A, Kamal A, Sallam S. Internet Addiction among Egyptian Teens during COVID-19 Pandemic. Open Access Maced J Med Sci. 2024;12:388-97.
RESULTStiglic N, Viner RM. Effects of screentime on the health and well-being of children and adolescents: a systematic review of reviews. BMJ Open. 2019 Jan 3;9(1):e023191. doi: 10.1136/bmjopen-2018-023191.
PMID: 30606703RESULT
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- observational
- Observational Model
- COHORT
- Time Perspective
- CROSS SECTIONAL
- Target Duration
- 1 Day
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Lecturer , Principal Investigator
Study Record Dates
First Submitted
November 14, 2025
First Posted
November 25, 2025
Study Start
July 15, 2025
Primary Completion
January 1, 2026
Study Completion
January 30, 2026
Last Updated
May 4, 2026
Record last verified: 2026-04