NCT07214090

Brief Summary

The EPURAVAS "Pilot Study Using Augmented and Virtual Reality to Ease Suffering in Palliative Care" study is designed to investigate a non-medication treatment for complex symptoms in palliative care. The purpose is to assess the clinical effectiveness of Virtual Reality (VR) exposure as a way to relieve the distressing symptoms experienced by individuals receiving specialized palliative care. The study seeks to determine if immersive Passive Exposure Virtual Reality (RVEP) is more effective at providing a significant reduction in pain and anxiety, and a greater overall improvement in well-being and quality of life for patients in complex palliative situations, compared to a control virtual reality approach. In the study, individuals are randomly assigned to one of two groups for a week:

  • Immersive VR: A headset completely surrounds the user in a calming, computer-generated world, aiming to deeply distract the mind from discomfort.
  • Control VR: A different headset allows the user to still see the real room while potentially having some virtual elements added. This acts as a comparison to measure the specific benefits of the deep immersion. Participation involves daily 10-minute VR sessions for seven days. Throughout this time, physiological measurements are safely and continuously recorded using the VR headset and a connected watch. This collects objective information on how the body is reacting-things like brain activity, heart rate, and breathing-to scientifically determine the treatment's impact.

Trial Health

35
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
40

participants targeted

Target at P25-P50 for all trials

Timeline
Completed

Started Oct 2025

Shorter than P25 for all trials

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

October 1, 2025

Completed
1 day until next milestone

First Submitted

Initial submission to the registry

October 2, 2025

Completed
7 days until next milestone

First Posted

Study publicly available on registry

October 9, 2025

Completed
7 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 1, 2026

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

May 1, 2026

Completed
Last Updated

October 9, 2025

Status Verified

October 1, 2025

Enrollment Period

7 months

First QC Date

October 2, 2025

Last Update Submit

October 2, 2025

Conditions

Keywords

Palliative careVirtual Reality Exposure TherapyVirtual RealityPain modulationClinical Efficacy

Outcome Measures

Primary Outcomes (1)

  • Clinical Effectiveness Assessed by ESAS F12 Pain Score

    Clinical effectiveness of the RVEP and RVAT interventions will be evaluated using the ESAS F12 questionnaire. A clinically significant improvement is defined as a reduction of at least 2 points on the numeric pain scale between Day 0 and Day 7. Each subject will be classified as "effective" (yes/no) based on this criterion, allowing comparison of effectiveness percentages between groups.

    Day 0 (J0) to Day 7 (J7)

Secondary Outcomes (11)

  • Presence of Pain Assessed by EEG

    During each session from Day 0 to Day 7

  • Pain Experience Assessed by the French Short Version of the Brief Pain Inventory (QCD in french, or BPI in english)

    Before the first session, Day 7 (J7), and Day 14 (J14)

  • Dropout and Exclusion Rate

    Day 0 to Day 14

  • Emotional and Functional Outcomes - Objective Physiological Data

    Continuously during each session from Day 0 to Day 7

  • Discomfort Symptoms Assessed by ESAS F12

    Before and after each session from Day 0 to Day 7

  • +6 more secondary outcomes

Study Arms (2)

RVAT

The RVAT group serves as the control against which the experimental RVEP method is measured. Individuals in this group use a headset that is designed to be transparent or augmented, allowing them to remain aware of and oriented to their actual environment-the room they are in. While they may see some minimal virtual elements, there is no escape or full immersion into an alternative reality.

Behavioral: Transparent Augmented Reality with Real-World Video Feed Overlay (RVAT)

RVEP

Individuals in this group use a VR headset that creates a full sensory immersion, meaning the real world is completely blocked out. The experience involves being transported into calming, computer-generated environments, such as tranquil nature scenes. The goal of this full immersion is to achieve a deep, passive distraction that effectively shifts attention away from symptoms like pain and anxiety.

Behavioral: Passive Multisensory Virtual Reality Immersion via Head-Mounted Display (RVEP)

Interventions

This intervention uses a transparent augmented virtual reality headset equipped with forward-facing cameras that capture the patient's real-world environment in real time. Transparent virtual and augmented reality overlays computer-generated elements (e.g., visual cues, guidance, or interactive content) onto the live view of the physical environment. This approach maintains a strong anchoring in reality while providing therapeutic visual enhancements, tailored in real-time to the patient's responses. Sessions last 10 minutes and are delivered in a controlled clinical environment, supervised by trained staff.

RVAT

This intervention involves the use of a head-mounted display to immerse the patient in a fully computer-generated virtual environment. The virtual reality passive exposure is designed to distract patients from painful or anxiety-inducing sensations by engaging multiple sensory modalities (visual, auditory, and occasionally tactile). Patients are exposed to relaxing or engaging scenarios, such as natural landscapes or calm immersive scenes, without requiring interaction. Sessions last 10 minutes and are delivered in a controlled clinical environment, supervised by trained staff.

RVEP

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)
Sampling MethodProbability Sample
Study Population

Study participants will be recruited from the palliative care unit or through the mobile palliative care team at Strasbourg University Hospitals.

You may qualify if:

  • Patient ≥ 18 years old
  • Hospitalized in the palliative care unit or followed by the mobile palliative care team of the Strasbourg University Hospitals
  • Estimated life expectancy \> 1 month (Pronopall score calculated based on medical record data)
  • Affiliated with a social security scheme
  • Able to understand the objectives and risks of the trial
  • Able to understand and complete study questionnaires written in French
  • Reachable by phone or email for the entire duration of participation in the study

You may not qualify if:

  • Patient with a psychotic mental illness, followed and treated before the study, and not stabilized
  • Patient with a severe neurological disease, followed and treated before the study, and not stabilized
  • Patient with visual or auditory disorders, or motion sickness, present before the study, that could interfere with the use of virtual reality
  • Patient under legal protection or unable to express their consent

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Central Study Contacts

Study Design

Study Type
observational
Observational Model
CASE ONLY
Time Perspective
PROSPECTIVE
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

October 2, 2025

First Posted

October 9, 2025

Study Start

October 1, 2025

Primary Completion

May 1, 2026

Study Completion

May 1, 2026

Last Updated

October 9, 2025

Record last verified: 2025-10