NCT07211191

Brief Summary

This study aims to compare cognitive functions and functional vestibulo-ocular reflex (VOR) between e-athletes and non-athletes. Participants aged 17-27 years will complete the Stroop Test, Corsi Block-Tapping Test, and Functional Head Impulse Test (F-HIT) during a single baseline session. Cognitive measures will include attention, response inhibition, and visuospatial memory, while F-HIT will assess dynamic gaze stability. The study uses a cross-sectional design to explore potential differences between groups. Findings are expected to provide preliminary evidence on whether competitive gaming is associated with cognitive advantages or vestibular adaptations.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
36

participants targeted

Target at P25-P50 for all trials

Timeline
Completed

Started May 2021

Shorter than P25 for all trials

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

May 27, 2021

Completed
10 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 6, 2021

Completed
4 months until next milestone

Study Completion

Last participant's last visit for all outcomes

September 23, 2021

Completed
4 years until next milestone

First Submitted

Initial submission to the registry

September 22, 2025

Completed
15 days until next milestone

First Posted

Study publicly available on registry

October 7, 2025

Completed
Last Updated

October 7, 2025

Status Verified

September 1, 2025

Enrollment Period

10 days

First QC Date

September 22, 2025

Last Update Submit

September 30, 2025

Conditions

Keywords

EsportsE-AthletesStroop TestCorsi Block-Tapping TestFunctional Head Impulse Test (F-HIT)Dynamic Visual Acuity

Outcome Measures

Primary Outcomes (1)

  • Stroop Test Part V Completion Time (seconds)

    Completion time on Stroop Part V and errors on Part IV/V, indexing selective attention and inhibition. Participants are shown color-word stimuli and must name ink colors as quickly and accurately as possible.

    Day 1 (Baseline, during a single test session)

Secondary Outcomes (5)

  • Stroop Test Part IV Errors (number of incorrect responses)

    Day 1 (Baseline, during a single test session).

  • Stroop Test Part IV Corrections (number of corrected errors)

    Day 1 (Baseline, during a single test session).

  • Corsi Block-Tapping Test - Forward Span (maximum sequence length)

    Day 1 (Baseline, during a single test session).

  • Corsi Block-Tapping Test - Backward Span (maximum sequence length)

    Day 1 (Baseline, during a single test session).

  • Functional Head Impulse Test (F-HIT) Percent Correct Answers (%CA)

    Day 1 (Baseline, during a single test session).

Study Arms (2)

E-Athletes

Healthy volunteers aged 17-27 years with at least 4 years of competitive esports experience and a minimum of 20 hours per week of training. All had normal or corrected-to-normal vision, normal Montreal Cognitive Assessment (MoCA) scores, and no neurological or psychiatric disorders or neck movement limitations. Participants were adaptable to cognitive and vestibular testing.

Non-Athlete Controls

Healthy volunteers aged 17-27 years with no prior competitive esports or organized sports training. All had normal or corrected-to-normal vision, normal Montreal Cognitive Assessment (MoCA) scores, and no neurological or psychiatric disorders or neck movement limitations. Participants were adaptable to cognitive and vestibular testing.

Eligibility Criteria

Age17 Years - 27 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)
Sampling MethodNon-Probability Sample
Study Population

Healthy young adults (17-27 years), including 18 esports athletes and 18 age-matched non-athlete controls, recruited from a university esports center and surrounding community.

You may qualify if:

  • Age between 17 and 27 years
  • Normal or corrected-to-normal vision
  • Montreal Cognitive Assessment (MoCA) score within normal limits
  • No neurological or psychiatric disorder
  • No neck movement restriction
  • Ability to adapt to cognitive and vestibular tests
  • For e-athlete group: ≥4 years of esports experience and ≥20 hours per week of training
  • For control group: No prior competitive esports or organized sports training

You may not qualify if:

  • Hearing loss or tinnitus affecting functional performance
  • History of dizziness within the last 3 months
  • Active or diagnosed migraine with vestibular involvement
  • Benign paroxysmal positional vertigo (BPPV)
  • History of head trauma
  • Systemic or neurological diseases affecting cognitive or vestibular function
  • Visual impairments not corrected with glasses or lenses

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Istanbul Medipol University

Istanbul, BEYKOZ, 34810, Turkey (Türkiye)

Location

Related Publications (1)

  • Olcek G, Basoglu Y, Basoglu I, Tomac S. Comparison of functional vestibulo-ocular reflex and cognitive functions in e-athletes and non-athletes. BMC Sports Sci Med Rehabil. 2026 Jan 27. doi: 10.1186/s13102-026-01546-7. Online ahead of print.

Study Design

Study Type
observational
Observational Model
CASE CONTROL
Time Perspective
CROSS SECTIONAL
Sponsor Type
OTHER
Responsible Party
SPONSOR INVESTIGATOR
PI Title
Assistant Professor of Audiology

Study Record Dates

First Submitted

September 22, 2025

First Posted

October 7, 2025

Study Start

May 27, 2021

Primary Completion

June 6, 2021

Study Completion

September 23, 2021

Last Updated

October 7, 2025

Record last verified: 2025-09

Locations