Serious Game-Based School Intervention to Enhance Socio-Emotional Competence and Well-Being in European Adolescents
SEL4@ll
Promoting Well-being Among European Adolescents - an Inclusive and Digital Program to Strengthen Social-emotional Competences (SEL4@ll)
2 other identifiers
interventional
500
1 country
1
Brief Summary
The goal of this study is to evaluate whether a digital, game-based social-emotional education intervention (SEL4@ll) can improve socio-emotional competencies, well-being, and inclusion in primary and secondary school students aged 10-16 across four European countries. The main questions it aims to answer are:
- Does participating in the SEL4@ll serious game increase students' socio-emotional competencies, such as self-awareness, empathy, and decision-making?
- Does the program enhance students' sense of well-being and social inclusion within the classroom environment? Researchers will compare outcomes between students who participate in the SEL4@ll intervention and those in the control group who follow standard curricular activities to see if the game-based program leads to significant improvements. Participants will:
- Play a serious game focused on five themed "portals" that develop emotional intelligence, leadership, gratitude, resilience, and justice.
- Complete questionnaires at three different time points (pre-, post-, and follow-up) to assess changes in competencies.
- Take part in focus groups (students) and provide implementation feedback (teachers).
- Engage in teacher-led activities and worksheets designed to support reflection and integration of SEL4@ll content.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Feb 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 20, 2025
CompletedFirst Submitted
Initial submission to the registry
May 16, 2025
CompletedFirst Posted
Study publicly available on registry
July 30, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 15, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
December 20, 2025
CompletedJuly 30, 2025
July 1, 2025
7 months
May 16, 2025
July 22, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Social Skills Improvement System Social and Emotional Learning Brief Scales (Anthony et al., 2020)
The SSIS SEL Brief Scales is a 20-item questionnaire developed to assess social and emotional learning (SEL) competencies in children and adolescents. The items are organized into five domains that align with the core SEL areas defined by the CASEL framework (2020): self-awareness, self-management, social awareness, relationship skills, and responsible decision-making. Each item is rated on a 4-point Likert scale, from 1 (Not True) to 4 (Very True), resulting in a total score ranging from 20 (minimum) to 80 (maximum). Higher scores reflect stronger perceived social and emotional competencies.
Three measurement points: T1 (one week before intervention "baseline"), T2 (after intervention, eight weeks after T1) and T3 (follow-up, three months after T1).
Secondary Outcomes (2)
Questionnaire about student well-being (Hascher et al., 2018)
Three measurement points: T1 (one week before intervention "baseline"), T2 (after intervention, eight weeks after T1) and T3 (follow-up, three months after T1).
Perception of Inclusion Questionnaire (Venetz et al., 2015)
Three measurement points: T1 (one week before intervention "baseline"), T2 (after intervention, eight weeks after T1) and T3 (follow-up, three months after T1).
Study Arms (2)
Playing serious game and using didactic material at school
EXPERIMENTALThe experimental group will play the game and complete pre- and post-game evaluations, as well as a follow-up impact assessment. This will help assess the game's effectiveness in improving socio-emotional competencies and overall well-being.
Only assessment with serious games as the reward
NO INTERVENTIONThe control group will undergo the same evaluations as the experimental group, but will not play the game. They will receive the game as a reward after completing the assessments, allowing for a comparison of results between the two groups.
Interventions
SEL4@ll is a school-based digital intervention targeting students aged 10-16 (Primary and Secondary Education). It combines: (1) a serious game with five missions promoting SEL skills (1/week), playable online at home or school; (2) a digital teacher handbook with classroom activities used 1-2 times per week; and (3) online surveys to assess impact. The program lasts 8 weeks: 2 weeks for pre/post assessments and 6 weeks of gameplay and classroom sessions. Surveys are administered online (3 waves), and optional focus groups are conducted with a subsample of students. Teachers complete an online evaluation after implementation.
Eligibility Criteria
You may qualify if:
- Participants must meet all of the following criteria to be included in the study:
- Be within the target age range (typically 10-16 years old, corresponding to 5th-6th grade of primary or 1st-4th year of secondary education).
- Have written informed consent provided by a parent or legal guardian.
- Complete all three measurement points (pre-test, post-test, and follow-up assessments).
- Attend school regularly (i.e., not chronically absent).
You may not qualify if:
- Participants will be excluded from the study if they:
- Do not obtain parental/legal guardian consent.
- Have significant cognitive, developmental, or language impairments that prevent them from understanding or completing the intervention or assessment tools.
- Are absent for a prolonged period during the implementation phase (e.g., due to illness, transfer, or other reasons).
- Participate in another intervention targeting similar outcomes during the study period, which may confound results.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Valencialead
- Universitat Politècnica de Valènciacollaborator
- University Of Perugiacollaborator
- University of Eastern Finlandcollaborator
- University of Greifswaldcollaborator
- European Unioncollaborator
Study Sites (1)
University of Valencia
Valencia, Valencia, Spain
Related Publications (1)
Schoeps K, Postigo-Zegarra S, Signorelli A, Morganti A, Lozano-Quilis JA, Hoferichter F. SEL4@ll program for social and emotional development among European adolescents: a study protocol for a randomized controlled trial. BMC Psychol. 2025 Nov 28;13(1):1318. doi: 10.1186/s40359-025-03678-w.
PMID: 41316371DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Konstanze Schoeps
University of Valencia
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor of Personality, Evaluation and Psychological Treatments
Study Record Dates
First Submitted
May 16, 2025
First Posted
July 30, 2025
Study Start
February 20, 2025
Primary Completion
September 15, 2025
Study Completion
December 20, 2025
Last Updated
July 30, 2025
Record last verified: 2025-07
Data Sharing
- IPD Sharing
- Will not share