Effects of Virtual Reality on Functional Balance in Children With Cerebral Palsy (GMFCS III-IV)
Evaluation of a Rehabilitation Intervention Using Immersive Virtual Reality to Improve Functional Balance in Children and Adolescents With Cerebral Palsy (GMFCS III-IV)
1 other identifier
interventional
40
0 countries
N/A
Brief Summary
This study proposes a randomized clinical trial to evaluate the effectiveness of an immersive virtual reality (VR)-based rehabilitation intervention on functional balance in children and adolescents (5-20 years) with cerebral palsy (CP), at GMFCS levels III-IV. The experimental group will receive VR therapy using Meta Quest 3 headsets over 6 weeks, compared to a control group receiving conventional balance physiotherapy during the same period. The primary objective is to determine whether VR therapy improves functional balance, assessed using the Early Clinical Assessment of Balance (ECAB). Secondary objectives include evaluating perceived quality of life (PedsQL) and treatment adherence over the 6-week intervention period.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Mar 2026
Shorter than P25 for not_applicable
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
July 11, 2025
CompletedFirst Posted
Study publicly available on registry
July 22, 2025
CompletedStudy Start
First participant enrolled
March 1, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 1, 2026
ExpectedStudy Completion
Last participant's last visit for all outcomes
September 1, 2026
July 22, 2025
July 1, 2025
3 months
July 11, 2025
July 11, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Functional Balance: ECAB Scale (Early Clinical Assessment of Balance)
This is a validated scale that assesses postural control in children and adolescents with cerebral palsy. It includes two components: * Head and trunk control * Balance in sitting and standing Total score: 0 to 100 points, with higher scores indicating better functional balance. Assessment by: A physical therapist blinded to the assigned group (independent evaluator).
Week 0 (baseline) Week 7 (post-intervention) Week 13 (follow-up)
Secondary Outcomes (1)
Perceived Quality of Life: PedsQL 4.0 Questionnaire (cerebral palsy-specific version, in Spanish)
Week 0 (baseline) Week 7 (post-intervention)
Other Outcomes (1)
Treatment Adherence: Attendance and Compliance Record
Diary
Study Arms (2)
Experimental Group (EG): Intervention with Immersive Virtual Reality (VR)
EXPERIMENTAL* Participants in the Experimental Group will receive a rehabilitation intervention focused on improving functional balance using immersive virtual reality (VR). * The intervention will be delivered using Meta Quest 3 headsets, a stand-alone, wireless, high-definition device that allows for a fully immersive experience. * Sessions will last 30 minutes, three times a week, for six weeks (total: 18 sessions). * Activities within the virtual environment are designed to promote: Postural control Static and dynamic balance Motor coordination * The physical therapist will supervise each session and adapt the activities according to the participant's abilities and progress. * Immediate feedback will be provided through the interactive elements of the virtual environment, which increases the child or adolescent's motivation and active participation.
Control Group (CG): Intervention with Conventional Balance Therapy
ACTIVE COMPARATOR* Participants in the Control Group will receive a standardized conventional physical therapy program focused on balance training. * This treatment is based on traditional exercises recognized within pediatric physical therapy to improve postural and functional control in children and adolescents with cerebral palsy. * Sessions will also last 30 minutes, three times per week, for six weeks (total: 18 sessions), and will be taught by different pediatric physical therapists than those who treat the Experimental Group, to avoid cross-contamination between groups. * Exercises will include: Sitting and standing training Balance training on different surfaces Functional activities with manual support or technical aids \- The goal is to offer an effective therapeutic intervention comparable in time, frequency, and intensity to the Experimental Group, but without the use of VR technology.
Interventions
The intervention consists of a rehabilitation program based on Immersive Virtual Reality (IVR), specifically designed to improve functional balance in children and adolescents with GMFCS levels III and IV cerebral palsy, between 5 and 20 years of age. The Meta Quest 3 device will be used, a standalone, wireless, high-definition immersive virtual reality system. This device allows the user to fully immerse themselves in interactive virtual environments, blocking out external stimuli and offering an immersive, motivating, and controlled experience.
The Control Group (CG) will receive a standardized conventional physical therapy program focused on balance training, with the goal of improving postural and functional control in children and adolescents with GMFCS levels III and IV cerebral palsy, between 5 and 20 years of age. This treatment is based on traditional exercises recognized within pediatric physical therapy for balance training and is designed to be comparable in time, frequency, and intensity to the experimental group (virtual reality), but without the use of immersive technology.
Eligibility Criteria
You may qualify if:
- Age: Children and adolescents between 5 and 20 years old.
- Diagnosis: Medically confirmed diagnosis of cerebral palsy.
- Functional level: Classified as GMFCS (Gross Motor Function Classification System) level III or IV.
- Cognitive ability: Ability to understand basic instructions and participate in interactive activities.
- Medical stability: No uncontrolled seizures in the past 6 months, No recent orthopedic surgeries in the past 6 months, No botulinum toxin administration in the past 3 months, No serious cardiac or respiratory problems that would prevent light exercise.
- Informed consent: Signature of informed consent by a parent or legal guardian.
- Assent of the minor (if applicable): Verbal or written assent from the participant when age or developmentally appropriate.
You may not qualify if:
- Severe sensory impairments that interfere with virtual reality (VR): Profound visual impairment (blindness or severely reduced visual acuity that cannot be corrected), severe deafness without compensation through hearing aids (VR relies heavily on visual and auditory stimuli).
- Simultaneous participation in another intensive motor rehabilitation program during the 6-week study period to avoid confounding effects. Standard conventional therapy will be permitted.
- Extreme fear or intolerance to VR technology: If, after a brief initial session, the participant exhibits panic, severe dizziness, or other clear signs of discomfort, they will be excluded for safety and well-being reasons.
- New or uncontrolled medical instability: Any condition that may jeopardize patient safety during the intervention (e.g., acute infections, extreme pain, recent fractures).
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Bartolome Puerta Arroyolead
- Rocío Martín Valerocollaborator
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Doctorando Universidad Málaga
Study Record Dates
First Submitted
July 11, 2025
First Posted
July 22, 2025
Study Start
March 1, 2026
Primary Completion (Estimated)
June 1, 2026
Study Completion (Estimated)
September 1, 2026
Last Updated
July 22, 2025
Record last verified: 2025-07