Study Stopped
IRB disapproved the study protocol on 13-Nov-2025
Activities of Daily Living (ADL) Virtual Reality (VR) for Acquired Brain Injury (ABI) Upper-Limb Rehabilitation
Validating the Efficacy of Activities of Daily Living (ADL)-Focused Virtual Reality (VR) in Upper-Limb Rehabilitation for Acquired Brain Injury (ABI) Individuals: A Pilot Clinical Trial
1 other identifier
interventional
N/A
1 country
1
Brief Summary
Acquired brain injury (ABI) individuals have shown greater engagement and functional recovery when trained in virtual reality (VR)-assisted rehabilitation therapies. After developing an activities of daily living (ADL)-focused VR system in a prior study, this related follow-up study aims to test the efficacy and impact of this VR system on upper-limb rehabilitation outcomes of ABI individuals when routinely integrated into treatment plans.
Trial Health
Trial Health Score
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Started Nov 2025
1 active site
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Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
June 5, 2025
CompletedFirst Posted
Study publicly available on registry
June 18, 2025
CompletedStudy Start
First participant enrolled
November 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2027
ExpectedStudy Completion
Last participant's last visit for all outcomes
May 1, 2027
December 8, 2025
December 1, 2025
1.5 years
June 5, 2025
December 1, 2025
Conditions
Outcome Measures
Primary Outcomes (1)
Fugl-Meyer Assessment for Upper Extremity
The Fugl-Meyer Assessment (FMA) is a physical performance impairment index that evaluates motor recovery. Domains of motor function, sensation, balance, range of motion, and pain are measured on a 3-point ordinal scale. The upper extremity (UE) section score ranges from 0 to 66, with higher scores indicating less impairment.
Baseline (pre-intervention), Week 6, and End-of-Study (post-intervention, Week 13)
Secondary Outcomes (2)
Stroke Impact Scale
Baseline (pre-intervention) and End-of-Study (post-intervention, Week 13)
Lawton Instrumental Activities of Daily Living
Baseline (pre-intervention) and End-of-Study (post-intervention, Week 13)
Other Outcomes (1)
Mini-Mental State Examination
Baseline (pre-intervention)
Study Arms (1)
ADL-Focused Virtual Reality
EXPERIMENTALParticipants will receive 24 one-hour rehabilitation sessions with a licensed occupational therapist trained in stroke recovery and with the VR system. Each therapy session will include range of motion and general strengthening activities as well as 20-30 minutes of the intervention (ADL-focused upper-limb virtual reality training). The goal is to complete rehabilitative training in 12 weeks, with each participant training two times per week.
Interventions
The virtual reality (VR) training tool simulates cooking, an activity of daily living (ADL). The layout of VR environments intentionally place ingredients, tools, and the recipe book far away from the user to require gross upper-limb physical movements. Successful step completion requires reaching to obtain ingredients or turn book pages, grabbing to hold or release objects, and chopping, scooping, stirring, and pouring motions to prepare food items. The VR tool includes three versions of varying graphical complexity: Simple, Standard, and Complex. Complexity is controlled by stimuli count and detail level. For example, Simple features an empty room with monotone colors, basic shapes, and no extra features. In contrast, Complex resembles a fully-fledged kitchen with color patterns, textures, background details, and sounds.
Eligibility Criteria
You may qualify if:
- acquired brain injury with upper extremity impairment
- Fugl-Meyer Assessment of Upper Extremity (FMA-UE) score of 20 points or more
- able to follow commands and instructions
- least 2 months post-stroke, in the subacute or chronic recovery phase
You may not qualify if:
- \- contraindications that increase susceptibility to VR-related adverse events and/or prevent completion of training tasks, such as seizures, epilepsy, visual acuity deficits (besides glasses), vertigo, nystagmus, motion sensitivity, or other non-ABI conditions that impede upper limb movement
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Indiana Universitylead
- Indiana University Healthcollaborator
Study Sites (1)
Indiana University Health, Neurorehabilitation & Robotics
Indianapolis, Indiana, 46202, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Hee-Tae Jung, Ph.D.
Indiana University, Luddy School of Informatics, Computing, and Engineering
- PRINCIPAL INVESTIGATOR
Peter Altenburger, Ph.D., PT
Indiana University, School of Health & Human Sciences; Indiana University Health, Center for Advanced Neurorehabilitation
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor, Health Informatics
Study Record Dates
First Submitted
June 5, 2025
First Posted
June 18, 2025
Study Start
November 1, 2025
Primary Completion (Estimated)
May 1, 2027
Study Completion (Estimated)
May 1, 2027
Last Updated
December 8, 2025
Record last verified: 2025-12