NCT07026630

Brief Summary

Acquired brain injury (ABI) individuals have shown greater engagement and functional recovery when trained in virtual reality (VR)-assisted rehabilitation therapies. After developing an activities of daily living (ADL)-focused VR system in a prior study, this related follow-up study aims to test the efficacy and impact of this VR system on upper-limb rehabilitation outcomes of ABI individuals when routinely integrated into treatment plans.

Trial Health

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Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Timeline
12mo left

Started Nov 2025

Geographic Reach
1 country

1 active site

Status
withdrawn

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Progress34%
Nov 2025May 2027

First Submitted

Initial submission to the registry

June 5, 2025

Completed
13 days until next milestone

First Posted

Study publicly available on registry

June 18, 2025

Completed
5 months until next milestone

Study Start

First participant enrolled

November 1, 2025

Completed
1.5 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 1, 2027

Expected
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

May 1, 2027

Last Updated

December 8, 2025

Status Verified

December 1, 2025

Enrollment Period

1.5 years

First QC Date

June 5, 2025

Last Update Submit

December 1, 2025

Conditions

Outcome Measures

Primary Outcomes (1)

  • Fugl-Meyer Assessment for Upper Extremity

    The Fugl-Meyer Assessment (FMA) is a physical performance impairment index that evaluates motor recovery. Domains of motor function, sensation, balance, range of motion, and pain are measured on a 3-point ordinal scale. The upper extremity (UE) section score ranges from 0 to 66, with higher scores indicating less impairment.

    Baseline (pre-intervention), Week 6, and End-of-Study (post-intervention, Week 13)

Secondary Outcomes (2)

  • Stroke Impact Scale

    Baseline (pre-intervention) and End-of-Study (post-intervention, Week 13)

  • Lawton Instrumental Activities of Daily Living

    Baseline (pre-intervention) and End-of-Study (post-intervention, Week 13)

Other Outcomes (1)

  • Mini-Mental State Examination

    Baseline (pre-intervention)

Study Arms (1)

ADL-Focused Virtual Reality

EXPERIMENTAL

Participants will receive 24 one-hour rehabilitation sessions with a licensed occupational therapist trained in stroke recovery and with the VR system. Each therapy session will include range of motion and general strengthening activities as well as 20-30 minutes of the intervention (ADL-focused upper-limb virtual reality training). The goal is to complete rehabilitative training in 12 weeks, with each participant training two times per week.

Device: Cooking In the Kitchen

Interventions

The virtual reality (VR) training tool simulates cooking, an activity of daily living (ADL). The layout of VR environments intentionally place ingredients, tools, and the recipe book far away from the user to require gross upper-limb physical movements. Successful step completion requires reaching to obtain ingredients or turn book pages, grabbing to hold or release objects, and chopping, scooping, stirring, and pouring motions to prepare food items. The VR tool includes three versions of varying graphical complexity: Simple, Standard, and Complex. Complexity is controlled by stimuli count and detail level. For example, Simple features an empty room with monotone colors, basic shapes, and no extra features. In contrast, Complex resembles a fully-fledged kitchen with color patterns, textures, background details, and sounds.

ADL-Focused Virtual Reality

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • acquired brain injury with upper extremity impairment
  • Fugl-Meyer Assessment of Upper Extremity (FMA-UE) score of 20 points or more
  • able to follow commands and instructions
  • least 2 months post-stroke, in the subacute or chronic recovery phase

You may not qualify if:

  • \- contraindications that increase susceptibility to VR-related adverse events and/or prevent completion of training tasks, such as seizures, epilepsy, visual acuity deficits (besides glasses), vertigo, nystagmus, motion sensitivity, or other non-ABI conditions that impede upper limb movement

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Indiana University Health, Neurorehabilitation & Robotics

Indianapolis, Indiana, 46202, United States

Location

MeSH Terms

Conditions

Stroke

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular Diseases

Study Officials

  • Hee-Tae Jung, Ph.D.

    Indiana University, Luddy School of Informatics, Computing, and Engineering

    PRINCIPAL INVESTIGATOR
  • Peter Altenburger, Ph.D., PT

    Indiana University, School of Health & Human Sciences; Indiana University Health, Center for Advanced Neurorehabilitation

    PRINCIPAL INVESTIGATOR
0

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
TREATMENT
Intervention Model
SINGLE GROUP
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assistant Professor, Health Informatics

Study Record Dates

First Submitted

June 5, 2025

First Posted

June 18, 2025

Study Start

November 1, 2025

Primary Completion (Estimated)

May 1, 2027

Study Completion (Estimated)

May 1, 2027

Last Updated

December 8, 2025

Record last verified: 2025-12

Locations