The Effects of Virtual Reality-Based Practical Training on Physical Therapy Students
VR-STAMP
2 other identifiers
interventional
52
1 country
1
Brief Summary
The purpose of this study is to investigate the effects of virtual reality (VR)-based education and video watching-based education on physical therapy students' learning satisfaction, technology acceptance, learning motivation, and learning achievement during musculoskeletal special test training. As technology continues to evolve, tech-assisted learning has emerged as a notable approach in modern education. Among these technologies, VR has gained significant attention for its ability to provide immersive and interactive learning environments for both educators and students. VR applications have expanded into the medical field and are increasingly integrated into health science education. Recently, VR tools have moved beyond desktop-based systems to more accessible platforms like mobile apps and head-mounted displays. In medical education, 3D environments enable engaging and self-directed learning that helps learners understand anatomical structures and build confidence in practical skills. In physical therapy, practical education is important, as therapists must accurately choose and perform special tests. Studies suggest that VR-based training is effective in practical education in physical therapy. Although VR has been applied in rehabilitation for stroke and osteoarthritis patients, VR-based educational research targeting undergraduate physical therapy students is lacking. This study hypothesizes that VR-based practical education is more effective than traditional video watching-based education in improving students' learning satisfaction, technology acceptance, learning motivation, and learning achievement. Participants will be randomly assigned to a VR-based experimental group or a video watching-based control group.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Apr 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
April 16, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 22, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
May 22, 2024
CompletedFirst Submitted
Initial submission to the registry
May 1, 2025
CompletedFirst Posted
Study publicly available on registry
June 4, 2025
CompletedJune 24, 2025
April 1, 2025
1 month
May 1, 2025
June 18, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Learning Satisfaction
The learning satisfaction scale consists of 19 items in total and is divided into three parts. It consists of three items on experience with the system, seven items on feelings about the system, and nine items on satisfaction with the learning approach. The reliability of the learning satisfaction survey used in this experiment is .91 with a cronbach 's α value. The learning satisfaction survey items were composed of a 7-point Likert scale.
Immediately before and after intervention
Secondary Outcomes (3)
Technology Acceptance
Immediately before and after intervention
Learning Motivation
Immediately before and after intervention
Learning Achievement
Immediately before and after intervention
Study Arms (2)
Virtual Reality-based practical education
EXPERIMENTALBefore the start of the experiment, the participants in the experimental group were provided with instructions on the usage and safety precautions of the head-mounted display (HMD; Pico 4 Enterprise, Pico Technology, China, 2022). All participants were given a disposable facial hygiene cover for the HMD to ensure hygienic use, and those who wore glasses were also instructed on how to properly wear the device. Each participant adjusted the HMD to fit their head size and used hand controllers to sequentially select and perform four target musculoskeletal special tests: the Pronator Teres Test, Hawkins-Kennedy Test, Yergason's Test, and Neer's Test. Each VR video lasted approximately 3 to 4 minutes and was designed to allow 180° rotation. Participants engaged in the VR training once per day. After the session, post-tests were conducted to assess learning satisfaction, technology acceptance, learning motivation, and learning achievement.
Video Watching-based practical education
ACTIVE COMPARATORThe control group received the same musculoskeletal special test content through traditional video-watching instruction. The participants watched the videos while seated individually in a laboratory at S University. Each video lasted approximately 3 to 4 minutes, and the training was conducted once per day. Pre- and post-tests were administered to evaluate learning satisfaction, technology acceptance, learning motivation, and learning achievement.
Interventions
VR-based practical education is an interactive learning method that utilizes virtual reality, where participants engage in a 3D environment for learning.
Video Watching-based practical education is a passive learning method, where information is delivered solely through video viewing.
Eligibility Criteria
You may qualify if:
- students enrolled in the Department of Physical Therapy at S University in Seoul, South Korea
- individuals who had received prior instruction on the four tests included in the study
- those who did not report any of the 16 SSQ items at the "severe" symptom level
- those who fully understood the purpose and procedures of the study and agreed to participate by providing informed consent.
You may not qualify if:
- Individuals who have not learned about the four tests included in the study
- those with health issues that limit the use of VR equipment
- those who do not consent to participate in the study
- those who report 'severe' symptoms on any of the 16 items of the Simulator Sickness Questionnaire (SSQ)
- individuals with disabilities, or pregnant women
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Sahmyook University
Seoul, Dongdaemoon-gu, 01795, South Korea
Study Officials
- PRINCIPAL INVESTIGATOR
Hyoshil Yoon, Ph.D. Candidate
Sahmyook University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Masking Details
- Participants were unaware of their group assignment (VR-based or video-based education) to minimize bias.
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Ph.D. Student and Principal Investigator
Study Record Dates
First Submitted
May 1, 2025
First Posted
June 4, 2025
Study Start
April 16, 2024
Primary Completion
May 22, 2024
Study Completion
May 22, 2024
Last Updated
June 24, 2025
Record last verified: 2025-04
Data Sharing
- IPD Sharing
- Will not share
The research results will be published through a journal.