Hand-Held Dynamometer Assessment: E-Sports Grip-Asymmetry Index as a Predictor of Wrist Pain
Evaluation of Grip Strength Asymmetry Index in Professional E-Sports Athletes as a Predictive Measure for Wrist Pain
1 other identifier
observational
56
1 country
1
Brief Summary
This cross-sectional study investigates whether a simple Grip-Asymmetry Index (GAI) can predict self-reported wrist pain in professional e-sports athletes. Professional gamers (aged 18-30) who play at least 35 hours per week will be assessed using a Jamar dynamometer to measure maximal grip force in both hands. The study will compare GAI between two groups: those with wrist pain (≥3/10 on Visual Analog Scale during play) and those without pain. A GAI cutoff value for predicting wrist pain risk will be established through ROC analysis, with additional factors such as gaming hours, BMI, and sex incorporated into a multivariable logistic regression model.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for all trials
Started Jun 2025
Shorter than P25 for all trials
1 active site
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
May 10, 2025
CompletedFirst Posted
Study publicly available on registry
May 18, 2025
CompletedStudy Start
First participant enrolled
June 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
December 1, 2025
CompletedMay 18, 2025
May 1, 2025
6 months
May 10, 2025
May 10, 2025
Conditions
Outcome Measures
Primary Outcomes (1)
Grip-Asymmetry Index (GAI)
The Grip-Asymmetry Index is calculated as (Dominant hand grip strength - Non-dominant hand grip strength) / Dominant hand grip strength × 100%. Grip strength is measured in kilograms using a calibrated Jamar hand-held dynamometer following standardized testing protocols. Higher GAI values indicate greater asymmetry between dominant and non-dominant hands.
Measured once at study enrollment
Secondary Outcomes (4)
Maximal grip force in dominant hand
Measured once at study enrollment
Maximal grip force in non-dominant hand
Measured once at study enrollment
Wrist pain intensity during gaming
Assessed at study enrollment, reflecting current pain experience during gaming activities
Weekly gaming hours
Assessed at study enrollment, reflecting average from the past month
Study Arms (2)
Pain Group
Professional e-sports athletes reporting wrist pain ≥3/10 on VAS during play
No-Pain Group
Professional e-sports athletes reporting minimal to no wrist pain (\<3/10 on VAS during play)
Interventions
Professional e-sports athletes who report wrist pain rated at 3 or higher on a 10-point Visual Analog Scale during gaming activities. These participants play video games professionally for at least 35 hours per week, are between 18-30 years old, and have no history of neurologic or rheumatic disease.
Professional e-sports athletes who report minimal to no wrist pain (less than 3 on a 10-point Visual Analog Scale) during gaming activities. These participants play video games professionally for at least 35 hours per week, are between 18-30 years old, and have no history of neurologic or rheumatic disease.
Eligibility Criteria
Professional e-sports athletes between 18-30 years old who compete in organized video gaming competitions and receive compensation for their gaming activities. Participants will be recruited from professional e-sports teams, gaming organizations, and competitive gaming events in the region. The study population will include individuals who play competitive video games for at least 35 hours per week using standard computer peripherals (mouse and keyboard). Both male and female athletes will be eligible, and efforts will be made to recruit a representative sample across different gaming genres (FPS, MOBA, RTS, etc.) and competitive levels.
You may qualify if:
- Professional e-sports athletes (receiving compensation for gaming activities)
- Age between 18 and 30 years
- Gaming for at least 35 hours per week
- For Pain Group: Reports wrist pain rated ≥3/10 on VAS during gaming activities
- For No-Pain Group: Reports minimal to no wrist pain (\<3/10 on VAS) during gaming activities
You may not qualify if:
- History of neurologic disease
- History of rheumatic disease
- Previous wrist surgery
- Recent wrist trauma (within 3 months)
- Use of pain medication within 24 hours of assessment
- Inability to perform grip strength testing
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Outpatient clinic of faculty of physical therapy, Ahram Canadian University
Al Ḩayy Ath Thāmin, Giza Governorate, 3221405, Egypt
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Central Study Contacts
Study Design
- Study Type
- observational
- Observational Model
- OTHER
- Time Perspective
- CROSS SECTIONAL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Lecturer of Physical Therapy
Study Record Dates
First Submitted
May 10, 2025
First Posted
May 18, 2025
Study Start
June 1, 2025
Primary Completion
December 1, 2025
Study Completion
December 1, 2025
Last Updated
May 18, 2025
Record last verified: 2025-05
Data Sharing
- IPD Sharing
- Will not share