This Study Explores How Short-term Immersive VR With Exercises and Ergonomic Training Can Reduce Neck Pain, Improve Movement, Strength, and Work Productivity in Computer Users Who Are at High Risk Due to Prolonged Screen Time and Poor Posture.
VR ROM
Effect of Short Term Immersive VR Intervention With Exercises and Ergonomic Training on Neck Pain, Cervical ROM, Neck Endurance, Neck Disability and Work Productivity Among Computer Users.
1 other identifier
interventional
30
1 country
1
Brief Summary
The goal of this clinical trial is to learn if a short-term immersive Virtual Reality (VR) intervention, combined with exercises and ergonomic training, can help treat neck pain in computer users. It will also explore how safe and effective this approach is. The main questions it aims to answer are: Does immersive VR with exercise and ergonomic training reduce neck pain and disability? Does it improve cervical range of motion, neck muscle endurance, and work productivity? Researchers will compare the effects before and after the intervention to see how well it works for managing neck pain in computer users. Participants will: Use immersive VR exercises and receive ergonomic training over a short period Attend assessment sessions to measure pain, movement, endurance, and work productivity Follow specific guidelines for posture and workplace adjustments during the study
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Apr 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
April 1, 2025
CompletedFirst Submitted
Initial submission to the registry
April 30, 2025
CompletedFirst Posted
Study publicly available on registry
May 8, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 30, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
June 30, 2025
CompletedMay 8, 2025
April 1, 2025
2 months
April 30, 2025
April 30, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
The Numeric Pain Rating Scale
The Numeric Pain Rating Scale asks individuals to rate their pain intensity on a scale from 0 (no pain) to 10 (worst pain imaginable), with higher numbers indicating greater pain severity. The Numeric Pain Rating Scale (NPRS) demonstrates robust psychometric properties across multiple studies, making it a valuable tool for pain assessment in clinical practice. It exhibits excellent test-retest reliability, with coefficients ranging from 0.72 to 0.95 and intraclass correlation coefficients of 0.82 to 0.95 across various patient populations. Additionally, the NPRS is highly acceptable to patients due to its simplicity, can be administered verbally or in writing.
3 weeks
Cervical Range of Motion
Cervical range of motion (CROM) is a clinically critical outcome measure for assessing neck dysfunction, treatment efficacy, and rehabilitation progress. CROM measurments provide objective, quantifiable data to assess neck dysfunction severity, monitor rehabilitation progress, and evaluate treatment effectiveness, enabling clinicians to tailor interventions and predict recovery outcomes in patients with musculoskeletal or neurological conditions.
3 weeks
Secondary Outcomes (4)
The Neck Disability Index
3 weeks
Computer Workstation Ergonomics Self-Assessment Checklist
3 weeks
Work Productivity and Activity Impairment Questionnaire
3 weeks
System usability scale (SUS) (applicable for group B)
3 weeks
Study Arms (2)
Group A - Therapeutic exercises and Ergonomic training.
EXPERIMENTALAn initial ergonomic assessment of all the participants' workstation will be done using the Computer Workstation Self-Assessment Checklist to identify potential risk factors for neck pain and dysfunction. Numeric pain rating values, Neck muscle endurance, cervical range of motion, neck disability index and work productivity score will be measured and recorded for each participant. This group will receive therapeutic exercises including stretching and active exercises. Recommendations for adjustments to the chair, desk, and equipment layout would also be given to optimize comfort and efficiency and reduce neck pain due to improper workstation design. The session will last for 15 minutes. Follow up 2 days in a week over the 3-week period will be done to make necessary adjustments, and reinforce the ergonomic principles. All outcome measure will be attained again at the end of the 3 week period.
Group B: Therapeutic exercises Ergonomic Training, and Immersive VR therapy.
EXPERIMENTALAn initial ergonomic assessment of all the participants' workstation will be done using the Computer Workstation Self-Assessment Checklist to identify potential risk factors for neck pain and dysfunction. Numeric pain rating values, Neck muscle endurance, cervical range of motion, neck disability index and work productivity score will be measured and recorded for each participant. The participants of this group will be given all the trainings as Group A along with the addition of immersive VR. This task will be delivered through the Human XR device Oculus Quest 3. The VR module will involve participants to engage in targeted cervical movements (flexion, extension, rotation) to attain therapeutic objectives through visual cues. Group B will be given VR therapy for an additional 20 minutes. Follow up 2 days in a week over the 3-week period will be done for the participant to use the immersive VR mode. All outcome measure will be attained again at the end of the 3 week period.
Interventions
Therapeutic exercises including stretching and active exercises for neck and shoulder.
Recommendations for adjustments to the chair, desk, and equipment to optimize comfort and efficiency and reduce unnecessary stress and loading on neck muscles.
Meta Quest 3 is a standalone virtual reality headset by Meta Platforms featuring a slimmer design, higher-resolution dual LCD displays, improved performance with the Snapdragon XR2 Gen 2 chip, and advanced mixed reality capabilities through color passthrough cameras and a depth sensor.
Eligibility Criteria
You may qualify if:
- Computer users of age 18 to 50 years old with history of more than 6 hours of screen time. (9)
- Complaints of neck pain.
You may not qualify if:
- Individuals having complains of vertigo
- Radiating pain
- Balance issues
- Motion sickness
- Recent cervical fractures/dislocations or whiplash injuries
- Complaints of photosensitivity
- Complaints of frequent headaches
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Thumbay Medicity, Al Jurf, Ajman
Ajman, United Arab Emirates
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
April 30, 2025
First Posted
May 8, 2025
Study Start
April 1, 2025
Primary Completion
May 30, 2025
Study Completion
June 30, 2025
Last Updated
May 8, 2025
Record last verified: 2025-04