NCT06962982

Brief Summary

The goal of this clinical trial is to learn if a short-term immersive Virtual Reality (VR) intervention, combined with exercises and ergonomic training, can help treat neck pain in computer users. It will also explore how safe and effective this approach is. The main questions it aims to answer are: Does immersive VR with exercise and ergonomic training reduce neck pain and disability? Does it improve cervical range of motion, neck muscle endurance, and work productivity? Researchers will compare the effects before and after the intervention to see how well it works for managing neck pain in computer users. Participants will: Use immersive VR exercises and receive ergonomic training over a short period Attend assessment sessions to measure pain, movement, endurance, and work productivity Follow specific guidelines for posture and workplace adjustments during the study

Trial Health

55
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
30

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Apr 2025

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
enrolling by invitation

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

April 1, 2025

Completed
29 days until next milestone

First Submitted

Initial submission to the registry

April 30, 2025

Completed
8 days until next milestone

First Posted

Study publicly available on registry

May 8, 2025

Completed
22 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 30, 2025

Completed
1 month until next milestone

Study Completion

Last participant's last visit for all outcomes

June 30, 2025

Completed
Last Updated

May 8, 2025

Status Verified

April 1, 2025

Enrollment Period

2 months

First QC Date

April 30, 2025

Last Update Submit

April 30, 2025

Conditions

Keywords

ergonomic trainingneck paincervical ROMneck enduranceneck disabilitywork productivitycomputer users

Outcome Measures

Primary Outcomes (2)

  • The Numeric Pain Rating Scale

    The Numeric Pain Rating Scale asks individuals to rate their pain intensity on a scale from 0 (no pain) to 10 (worst pain imaginable), with higher numbers indicating greater pain severity. The Numeric Pain Rating Scale (NPRS) demonstrates robust psychometric properties across multiple studies, making it a valuable tool for pain assessment in clinical practice. It exhibits excellent test-retest reliability, with coefficients ranging from 0.72 to 0.95 and intraclass correlation coefficients of 0.82 to 0.95 across various patient populations. Additionally, the NPRS is highly acceptable to patients due to its simplicity, can be administered verbally or in writing.

    3 weeks

  • Cervical Range of Motion

    Cervical range of motion (CROM) is a clinically critical outcome measure for assessing neck dysfunction, treatment efficacy, and rehabilitation progress. CROM measurments provide objective, quantifiable data to assess neck dysfunction severity, monitor rehabilitation progress, and evaluate treatment effectiveness, enabling clinicians to tailor interventions and predict recovery outcomes in patients with musculoskeletal or neurological conditions.

    3 weeks

Secondary Outcomes (4)

  • The Neck Disability Index

    3 weeks

  • Computer Workstation Ergonomics Self-Assessment Checklist

    3 weeks

  • Work Productivity and Activity Impairment Questionnaire

    3 weeks

  • System usability scale (SUS) (applicable for group B)

    3 weeks

Study Arms (2)

Group A - Therapeutic exercises and Ergonomic training.

EXPERIMENTAL

An initial ergonomic assessment of all the participants' workstation will be done using the Computer Workstation Self-Assessment Checklist to identify potential risk factors for neck pain and dysfunction. Numeric pain rating values, Neck muscle endurance, cervical range of motion, neck disability index and work productivity score will be measured and recorded for each participant. This group will receive therapeutic exercises including stretching and active exercises. Recommendations for adjustments to the chair, desk, and equipment layout would also be given to optimize comfort and efficiency and reduce neck pain due to improper workstation design. The session will last for 15 minutes. Follow up 2 days in a week over the 3-week period will be done to make necessary adjustments, and reinforce the ergonomic principles. All outcome measure will be attained again at the end of the 3 week period.

Behavioral: Therapeutic ExercisesBehavioral: Ergonomic Training

Group B: Therapeutic exercises Ergonomic Training, and Immersive VR therapy.

EXPERIMENTAL

An initial ergonomic assessment of all the participants' workstation will be done using the Computer Workstation Self-Assessment Checklist to identify potential risk factors for neck pain and dysfunction. Numeric pain rating values, Neck muscle endurance, cervical range of motion, neck disability index and work productivity score will be measured and recorded for each participant. The participants of this group will be given all the trainings as Group A along with the addition of immersive VR. This task will be delivered through the Human XR device Oculus Quest 3. The VR module will involve participants to engage in targeted cervical movements (flexion, extension, rotation) to attain therapeutic objectives through visual cues. Group B will be given VR therapy for an additional 20 minutes. Follow up 2 days in a week over the 3-week period will be done for the participant to use the immersive VR mode. All outcome measure will be attained again at the end of the 3 week period.

Behavioral: Therapeutic ExercisesBehavioral: Ergonomic TrainingDevice: Human XR device - Oculus Quest 3

Interventions

Therapeutic exercises including stretching and active exercises for neck and shoulder.

Group A - Therapeutic exercises and Ergonomic training.Group B: Therapeutic exercises Ergonomic Training, and Immersive VR therapy.

Recommendations for adjustments to the chair, desk, and equipment to optimize comfort and efficiency and reduce unnecessary stress and loading on neck muscles.

Group A - Therapeutic exercises and Ergonomic training.Group B: Therapeutic exercises Ergonomic Training, and Immersive VR therapy.

Meta Quest 3 is a standalone virtual reality headset by Meta Platforms featuring a slimmer design, higher-resolution dual LCD displays, improved performance with the Snapdragon XR2 Gen 2 chip, and advanced mixed reality capabilities through color passthrough cameras and a depth sensor.

Group B: Therapeutic exercises Ergonomic Training, and Immersive VR therapy.

Eligibility Criteria

Age18 Years - 60 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64)

You may qualify if:

  • Computer users of age 18 to 50 years old with history of more than 6 hours of screen time. (9)
  • Complaints of neck pain.

You may not qualify if:

  • Individuals having complains of vertigo
  • Radiating pain
  • Balance issues
  • Motion sickness
  • Recent cervical fractures/dislocations or whiplash injuries
  • Complaints of photosensitivity
  • Complaints of frequent headaches

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Thumbay Medicity, Al Jurf, Ajman

Ajman, United Arab Emirates

Location

MeSH Terms

Conditions

Neck Pain

Interventions

Exercise Therapy

Condition Hierarchy (Ancestors)

PainNeurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and Symptoms

Intervention Hierarchy (Ancestors)

RehabilitationAftercareContinuity of Patient CarePatient CareTherapeuticsPhysical Therapy Modalities

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Purpose
TREATMENT
Intervention Model
PARALLEL
Model Details: participants will be randomly divided into two groups
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

April 30, 2025

First Posted

May 8, 2025

Study Start

April 1, 2025

Primary Completion

May 30, 2025

Study Completion

June 30, 2025

Last Updated

May 8, 2025

Record last verified: 2025-04

Locations