NCT06944613

Brief Summary

Rehabilitation programmes for children and adolescents with CP or ABI are not easily accessible, which hinders the development of their physical and cognitive abilities. The Covid-19 pandemic has highlighted the need for specific care for these children and their families. As part of the rehabilitation of these children, it is necessary to offer cognitive-motor or spatial navigation rehabilitation programmes incorporating different sensory stimuli (visual, auditory). In this context, new technologies appear to be a relevant solution for offering fun, personalised rehabilitation with the possibility of remote self-education. Virtual reality is commonly used for paediatric rehabilitation, unlike augmented reality, which is a very recent and promising technology. Before studying the effectiveness of a new augmented reality-based programme, it is essential to assess the usability, user experience, acceptance and potential benefits of this type of device in the cognitive-motor rehabilitation of this population. The investigators have developed an exergame, using an augmented reality (AR) headset, which will eventually offer a new form of rehabilitation, both fun and interactive, for children and teenagers with CP or ABIs. Principal Objective: Assessing the usability of an AR exercise game for children with CP or ABI. Secondary Objectives: Evaluating the user experience (attractiveness, emotions) of an AR exergame for children with CP or ABI Evaluating the acceptance of an AR exergame before and after its use in children with CP or ABI To assess the intrinsic motivation associated with AR exercise for CP and ABI children. To assess the fatigue (mental and physical) associated with exercise in RA in children with CP or ABI.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
30

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Nov 2023

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

November 22, 2023

Completed
7 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

November 29, 2023

Completed
11 months until next milestone

First Submitted

Initial submission to the registry

October 23, 2024

Completed
14 days until next milestone

Study Completion

Last participant's last visit for all outcomes

November 6, 2024

Completed
6 months until next milestone

First Posted

Study publicly available on registry

April 25, 2025

Completed
Last Updated

April 25, 2025

Status Verified

April 1, 2025

Enrollment Period

7 days

First QC Date

October 23, 2024

Last Update Submit

April 17, 2025

Conditions

Keywords

Cognitive rehabilitationAugmented reality-based programmeDouble tasksUsers experiences

Outcome Measures

Primary Outcomes (1)

  • System Usability Scale

    The children will score 10 statements using a 5-point Likert scale with anchor points at either end ("Strongly disagree" or "Strongly agree"). The scale employs a numerical rating system, with scores ranging from 0 to 100. A score of 85 or above is typically regarded as 'excellent', 75 or above as 'good', and 50 to 75 as 'fair' or 'correct'. A score below 50 indicates a low level of user satisfaction

    Immediately after the intervention

Secondary Outcomes (5)

  • Semantic user experience

    Immediately after the intervention

  • Emotionnal user experience

    Immediately after the intervention

  • Acceptance

    Before and Immediately after the intervention

  • Motivation

    Immediately after the intervention

  • Fatigue

    Pre-intervention

Study Arms (1)

exergames

OTHER

There are two exergames: corsi and zoo games

Device: Augmented reality-based programme/Microsoft Hololens version 2

Interventions

Participants play two exergames, the aim of this process is to engage cognitive double tasks

exergames

Eligibility Criteria

Age10 Years - 16 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Children with CP or ABI, aged between 10 and 16.
  • Children with sufficient listening comprehension skills
  • Membership of the French social security system
  • Children who have given their consent
  • Obligation to obtain written informed consent from legal representatives

You may not qualify if:

  • Children with a Gross Motor Function Classification System (GMFCS) motor score of over 3
  • Children with contraindications to the use of new technologies (e.g. photosensitive epilepsy)
  • Children with atypical or uncorrected visual and/or hearing impairment
  • Children with unstable medical conditions
  • Simultaneous participation in another research protocol that could have an influence on the evaluation of the PLAR system
  • Refusal by the child or the family

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Julia HAMONET-TORNY

Limoges, 87025, France

Location

MeSH Terms

Conditions

Cerebral PalsyBrain Injuries

Condition Hierarchy (Ancestors)

Brain Damage, ChronicBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesCraniocerebral TraumaTrauma, Nervous SystemWounds and Injuries

Study Officials

  • Julia HAMONEt-TORNY, MD

    Centre Hospitalier Esquirol

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
OTHER
Intervention Model
SINGLE GROUP
Model Details: Cross-sectional pilot study
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Doctor

Study Record Dates

First Submitted

October 23, 2024

First Posted

April 25, 2025

Study Start

November 22, 2023

Primary Completion

November 29, 2023

Study Completion

November 6, 2024

Last Updated

April 25, 2025

Record last verified: 2025-04

Data Sharing

IPD Sharing
Will not share

Locations