Inclusive Rehabilitation: Virtual Reality as a Tool to Improve the Quality of Life of Dependent Persons
REVIVIR
Feasibility and Usability of Immersive Virtual Reality for People With Dependency
1 other identifier
interventional
172
1 country
1
Brief Summary
The project explores the use of virtual reality (VR) as a tool to improve the quality of life of people with dependence, providing immersive and personalized environments that support physical, neurological and psychological rehabilitation. VR makes it possible to practice complex movements, improve strength and coordination, reduce stress and anxiety, and enhance brain plasticity through adapted simulations that are also motivating and safe for users. This approach facilitates more effective rehabilitation than traditional therapies by allowing repetition and visualization of movements that are difficult to perform in real life. The El Saliente Association, in collaboration with the University of Almeria, leads this initiative that seeks to promote the autonomy, inclusion and emotional well-being of people with dependence. With specific objectives such as improving motor function, stimulating neuroplasticity, reducing pain through immersive distraction and enhancing independence, the project uses VR sessions in controlled environments. In addition, activities that simulate everyday situations will be designed to facilitate the transfer of acquired skills to the real environment. The work plan is divided into design, development, implementation and analysis phases, including participant selection, software development, pilot testing and evaluation of results. At each stage, data will be collected to measure the effectiveness of the intervention, with the ultimate goal of publishing the findings in scientific forums and replicating the experience in other contexts. Day center facilities and a residential complex will provide the necessary spaces and materials to carry out the interventions. Expected outcomes include increased motivation and adherence to therapy, faster functional recovery and an overall improvement in quality of life, including increased self-esteem and reduced anxiety. This project promises a significant advance in the use of technology for inclusive rehabilitation, with benefits not only for patients but also for the advancement of innovative therapeutic solutions in the field of dependency.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Jun 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 7, 2025
CompletedFirst Posted
Study publicly available on registry
April 15, 2025
CompletedStudy Start
First participant enrolled
June 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 28, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
December 28, 2025
CompletedJuly 29, 2025
July 1, 2025
5 months
April 7, 2025
July 28, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Anxiety levels
Anxiety levels will be measured using the Generalized Anxiety Disorder (GAD-7).
At baseline, at 6 weeks and at 2 months.
Secondary Outcomes (6)
Adherence levels
At baseline, at 6 weeks and at 2 months
Functional mobility
At baseline, at 6 weeks and at 2 months
Ability to perform activities of daily living
At baseline, at 6 weeks and at 2 months
Cognitive impairment
At baseline, at 6 weeks and at 2 months
Usability/Acceptability
At 6 weeks and at 2 months
- +1 more secondary outcomes
Study Arms (2)
Intervention group
EXPERIMENTALThe intervention group will receive immersive virtual reality sessions twice a week, for a total of 6 weeks, with sessions lasting no more than 30 minutes.
Control group
ACTIVE COMPARATORThe control group will continue with their usual physiotherapy treatment, which includes aerobic exercises and strength training.
Interventions
The intervention will be carried out with an immersive virtual reality device, specifically, with a head mounted display. Specifically, it is the "MetaQuest 3" model.
The combination of aerobic and strength training is part of the conventional physiotherapy treatment carried out at the center.
Eligibility Criteria
You may qualify if:
- Over 18 years of age
- Patients who agree to participate in the study and sign the informed consent form.
You may not qualify if:
- Those with severe visual impairment, vertigo, epilepsy or psychosis, and who may interfere with the normal performance of interactive voice response (IVR) tasks, will be excluded as a precaution.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Asociación "El Saliente"
Almería, Andalusia, 04007, Spain
MeSH Terms
Interventions
Intervention Hierarchy (Ancestors)
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Ph.D.
Study Record Dates
First Submitted
April 7, 2025
First Posted
April 15, 2025
Study Start
June 1, 2025
Primary Completion
October 28, 2025
Study Completion
December 28, 2025
Last Updated
July 29, 2025
Record last verified: 2025-07
Data Sharing
- IPD Sharing
- Will not share