ALHIV Smartphone Game Study
A Smartphone Game to Increase Engagement in Care Among African Adolescents Living With HIV
2 other identifiers
interventional
120
1 country
1
Brief Summary
This is a cluster-randomized controlled trial that aims to conduct comprehensive feasibility testing of a smartphone game in a sample of 120 adolescents living with HIV (ALHIV) ages 15-21 in Kisumu, Kenya, to determine whether the game influences behavioral mediators of engagement in care and sexual risk avoidance and reduction (including knowledge, attitudes, behavioral intentions, and self-efficacy).
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable hiv
Started Apr 2025
Shorter than P25 for not_applicable hiv
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 26, 2025
CompletedFirst Posted
Study publicly available on registry
April 6, 2025
CompletedStudy Start
First participant enrolled
April 7, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 1, 2026
ExpectedStudy Completion
Last participant's last visit for all outcomes
July 1, 2026
August 20, 2025
August 1, 2025
1.2 years
March 26, 2025
August 18, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (9)
Change in knowledge
Knowledge measures will be assessed via Yes/No//I do not know survey questions and will address ART (antiretroviral therapy), HIV, sexually transmitted infections (STIs), pregnancy, and condoms. Answers to knowledge questions will be coded as 0 or 1, with higher scores indicating more accurate knowledge. Total possible score range is 0-14. A positive value for the change from baseline score will indicate an increase in knowledge from the baseline assessment.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in attitudes
Attitudes will be assessed via Likert survey questions relating to HIV stigma, condoms, sex, and gender. Attitudes items will be scored on a 0-1 scale, with higher scores indicating more desirable attitudes. Total possible score range is 0-14. A positive value for the change from baseline score will indicate an increase in desirable attitudes.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in behavioral intentions
Behavioral intention will be assessed via Likert survey questions. The measure will address intention to avoid risk and to engage in health protective behaviors. Behavioral intention items will be scored on a 0-1 scale with higher scores indicating more intention to partake in health protective behaviors and a positive value for the change from baseline score indicating an increase in intention to engage in health protective behaviors. Total possible score range is 0-9.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in self-efficacy
Self-efficacy will be assessed via a Likert scale, and focus on self-efficacy for condom use; to communicate with a partner about protected sex; to adhere to medication; to fully engage in care and to disclose their HIV status. Self-efficacy will be scored on a 0-1 scale with higher scores indicating stronger self-efficacy. A positive value for the change from baseline score will indicate an increase in self-efficacy since the baseline assessment. Total possible score range is 0-23.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in game acceptability
Acceptability will be assessed among intervention-arm participants via Likert scale questions. Acceptability will be scored on a 0-1 scale with higher scores indicating higher acceptability. Total possible score range is 0-12, with higher score correlating with better study outcome.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in game immersion
Immersion will be assessed among intervention-arm participants via Likert scale questions and focus on identification, transportation, and immersion. Immersion items will be scored on a 0-1 scale with higher scores indicating stronger immersion. Total possible score range is 0-18. Higher score correlates with better study outcome.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in game continued use
Continued use of the intervention over the course of the study will be assessed among intervention-arm participants via both self-report survey questions and analysis of paradata. Survey items will assess self-reported use of the game in hours at each follow-up study timepoint. Paradata analysis will calculate time in hours spent on the app for each intervention-arm participant.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in game demand
Demand for ongoing access to the intervention following study endline will be assessed among intervention-arm participants via Likert scale questions. Demand items will be scored on a 0-1 scale with higher scores indicating stronger demand. Total possible score range is 0-2, and higher score correlates with better study outcome.
Baseline, 9 months post-intervention
Change in game safety
Participants' perceived safety while in possession of the phone and app will be assess among intervention-arm participants via Likert scale questions. These will focus on physical safety as well as comfort with having an HIV-related app on the study phone. Safety items will be scored on a 0-1 scale with higher scores indicating higher perceived safety. Total possible score range is 0-4, and higher score correlates with better study outcome.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Secondary Outcomes (3)
Change in viral load (VL) from baseline
Baseline, mid-point (around 4 months post-intervention), and endline (9 months post-intervention)
Change in attendance at scheduled clinic visits
Baseline, 9 months post-intervention
Change in Retention in care
Baseline, 9 months post-intervention
Study Arms (2)
Intervention Arm
EXPERIMENTALThe intervention is an Android smartphone-based interactive narrative-driven game called MyGoals. Participants will be instructed to play the game for at least 30 minutes for 5 days per week for the first 6 weeks and as desired thereafter.
Control Arm
ACTIVE COMPARATORControl-arm participants will receive the current standard of care offered at their CCC (i.e. HIV care management support and counselling received at the CCC).
Interventions
A smartphone game for ALHIV aged 15-21 yrs MyGoals includes 3 components: 1. A role-playing narrative in which all players make decisions for male and female characters navigating scenarios from adolescence and early adulthood. 2. A series of mini-games to reinforce knowledge, skills and related self-efficacy, explored in the narrative. 3. A metanarrative component, My Story, where players will create an avatar and set personal goals.
A minimum standard of care package will be identified prior to identification and recruitment of CCCs to ensure a comparable and adequate level of care is being offered to all control participants, since implementation of the range of support and care strategies recommended by the Kenya Ministry of Health differs by clinic.
Eligibility Criteria
You may qualify if:
- Aged 15-21 at time of recruitment
- Diagnosed with HIV and aware of HIV status
- Initiated ART at least 6 months prior
- Accesses HIV-related care at intervention arm CCC
- VL above 50 copies/ml at last test, with last test conducted within 12 months prior to recruitment date
You may not qualify if:
- Does not have basic literacy in English (Grade 3-4 on the Flesch-Kincaid Reading Scale)
- Sibling to an adolescent already enrolled in study
- Sibling to adolescent that participated in formative research
- Participant in formative research to inform study
- Participant in any Tumaini game activities
- Enrolled in boarding school
- Last recorded viral load test \>12 months prior to recruitment date
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Emory Universitylead
- National Institute of Mental Health (NIMH)collaborator
Study Sites (1)
KEMRI Clinical Research Centre
Kisumu, 54840, Kenya
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Kate Winskell, PhD
Emory University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
March 26, 2025
First Posted
April 6, 2025
Study Start
April 7, 2025
Primary Completion (Estimated)
July 1, 2026
Study Completion (Estimated)
July 1, 2026
Last Updated
August 20, 2025
Record last verified: 2025-08
Data Sharing
- IPD Sharing
- Will not share