NCT06895330

Brief Summary

The aim of this study was to detect and compare the effects of Virtual Reality and Helfer Skin Tap methods on pain, fear, anxiety, and satisfaction during the administration of Tetanus-Diphtheria vaccine to school-aged children. This study was an experimental randomized controlled trial. The sample was included 138 children in a family health centers aged 13 years who underwent Tetanus-Diphtheria vaccine. The participants were randomly assigned to Virtual Reality, Helfer Skin Tap, and control groups. Each group included 46 children, of whom 23 were female and 23 were male. The State-Trait Anxiety Inventory, Children's Fear Scale and Visual Analog Scale were used to collect the data.

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
138

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started May 2025

Geographic Reach
1 country

1 active site

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

March 19, 2025

Completed
7 days until next milestone

First Posted

Study publicly available on registry

March 26, 2025

Completed
1 month until next milestone

Study Start

First participant enrolled

May 3, 2025

Completed
7 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 3, 2025

Completed
4 months until next milestone

Study Completion

Last participant's last visit for all outcomes

April 15, 2026

Completed
Last Updated

March 26, 2025

Status Verified

March 1, 2025

Enrollment Period

7 months

First QC Date

March 19, 2025

Last Update Submit

March 19, 2025

Conditions

Keywords

painfearanxietysatistactionvirtual realityhelfer skin tapvaccine

Outcome Measures

Primary Outcomes (1)

  • Visual Analog Scale (VAS)

    This scale consists of a 10-cm line (0-10 cm or 0-100 mm). The 0-line on the scale indicates "no pain," and the 10-line indicates "unbearable pain." The child is asked to mark the place that expresses the degree of pain. The distance from the point marked by the child to the 0 line is measured to determine the degree of pain. In children aged 8 and above, the Visual Analog Scale (VAS) is considered the most reliable method.

    The Visual Analog Scale (VAS) will be administered immediately prior to and immediately following the vaccination procedure.

Secondary Outcomes (3)

  • State-Trait Anxiety Inventory (STAI)

    State-Trait Anxiety Inventory (STAI) will be administered immediately prior to and immediately following the vaccination procedure.

  • Children Fear Scale

    Children Fear Scale will be administered immediately prior to and immediately following the vaccination procedure.

  • Satisfaction level

    Satisfaction will be assessed immediately after the vaccination procedure.

Study Arms (2)

Virtual Reality Group

EXPERIMENTAL

A brief orientation regarding the use of the virtual reality headset will be provided to the children. One minute prior to the vaccination procedure, the selected video-either a roller coaster or Formula 1 experience, based on the child's preference-will be initiated through the virtual reality headset. Throughout the procedure, the children will continue to watch the video using the virtual reality headset.

Other: Virtual Reality Group

Helfer Skin Tap Group

EXPERIMENTAL

The Helfer Skin Tap technique is applied to reduce pain and muscle tension during intramuscular injection by stimulating large nerve fibers through rhythmic tapping. After determining the injection site and preparing the skin with alcohol, the area is tapped for approximately 5 seconds using the dominant hand. The syringe is then held in the dominant hand while a "V" shape is formed with the non-dominant hand to tap the skin firmly three times. On the count of three, the needle is inserted at a 90° angle. After aspiration, the medication is injected slowly while gentle tapping continues to maintain muscle relaxation. The procedure concludes with simultaneous needle withdrawal and a final V-shaped tap to minimize discomfort.

Other: Helfer Skin Tap Group

Interventions

A brief orientation regarding the use of the virtual reality headset will be provided to the children. One minute prior to the vaccination procedure, the selected video-either a roller coaster or Formula 1 experience, based on the child's preference-will be initiated through the virtual reality headset. Throughout the procedure, the children will continue to watch the video using the virtual reality headset.

Virtual Reality Group

The Helfer Skin Tap technique is applied to reduce pain and muscle tension during intramuscular injection by stimulating large nerve fibers through rhythmic tapping. After determining the injection site and preparing the skin with alcohol, the area is tapped for approximately 5 seconds using the dominant hand. The syringe is then held in the dominant hand while a "V" shape is formed with the non-dominant hand to tap the skin firmly three times. On the count of three, the needle is inserted at a 90° angle. After aspiration, the medication is injected slowly while gentle tapping continues to maintain muscle relaxation. The procedure concludes with simultaneous needle withdrawal and a final V-shaped tap to minimize discomfort.

Helfer Skin Tap Group

Eligibility Criteria

Age13 Years - 13 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • years
  • being conscious (with the ability to communicate)

You may not qualify if:

  • having a physical and psychological condition
  • taking any analgesics, sedatives, or anticonvulsants in the past 24 hours
  • having chronic or life-threatening disease
  • refusing the virtual reality or helfer skin tap technique intervention during vaccine injection.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Mehmet Akif Ersoy University

Burdur, Turkey (Türkiye)

Location

MeSH Terms

Conditions

AgnosiaAnxiety DisordersPersonal SatisfactionPain

Condition Hierarchy (Ancestors)

Perceptual DisordersNeurobehavioral ManifestationsNeurologic ManifestationsNervous System DiseasesSigns and SymptomsPathological Conditions, Signs and SymptomsMental DisordersBehavior

Study Officials

  • Nihal TASKIRAN

    Aydin Adnan Menderes University

    STUDY CHAIR
  • Seyma KISLALI TAS

    Manisa Soma Family Health Center

    STUDY CHAIR

Central Study Contacts

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Model Details: The participants were randomly assigned to Virtual reality, Helfer skin tap, and control groups.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assistant Professor

Study Record Dates

First Submitted

March 19, 2025

First Posted

March 26, 2025

Study Start

May 3, 2025

Primary Completion

December 3, 2025

Study Completion

April 15, 2026

Last Updated

March 26, 2025

Record last verified: 2025-03

Data Sharing

IPD Sharing
Will not share

Locations