NCT06858514

Brief Summary

Objective: This study was planned to determine the effect of gamification-based virtual reality and escape room teaching methods on nursing students' skill learning and self-confidence levels in subcutaneous injection skill training. Type of Research: Randomized controlled experimental research Sample of the Study: The sample of the study will consist of 54 first-year nursing students enrolled in the Fundamentals of Nursing course at Aydın Adnan Menderes University Faculty of Nursing in the spring semester of the 2025-2026 academic year. Place and Time of the Study: The study is planned to be conducted at Aydın Adnan Menderes University Faculty of Nursing between March 03, 2025 and January 31, 2026. Materials and Method: "Student Information Form", 'SC Injection Skill Checklist', 'Subcutaneous Injection Knowledge Test', 'Self-Confidence Scale' and 'Playful Experience Scale for Gamification' will be used to collect the data. The students forming the sample will be randomized into 3 groups, 2 experimental and 1 control group, with 18 students in each group. First, the subject of subcutaneous injection application will be explained theoretically to all students for 90 minutes. After the completion of the theoretical explanation, the students in Experimental Group 1 will be taught the skill of subcutaneous injection application in the laboratory environment using the Gamification-Based Virtual Reality Application + Demonstration method, the students in Experimental Group 2 will be taught the Escape Room + Demonstration method, and the students in the Control Group will be taught the subcutaneous injection application skill in the laboratory environment using only the Demonstration method. After the completion of the theoretical lecture and laboratory applications according to their group, the subcutaneous injection application skill levels of the students in all three groups will be evaluated first in the laboratory environment with the Objective Structured Clinical Examination (OSCE) and then in the clinical environment using the Subcutaneous Injection Application Skill Checklist. Students' self-confidence levels will be determined by self-report method using the Self-Confidence Scale after all clinical applications are completed. Descriptive (number, percentage, mean, standard deviation, minimum-maximum) and comparative statistics (Chi-Square Test, Mann Whitney U Test, ANOVA, Student t, Wilcoxon Test) will be used to analyze the data. A p value less than 0.05 will be accepted for statistical significance.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
54

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Mar 2025

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

March 3, 2025

Completed
1 day until next milestone

First Submitted

Initial submission to the registry

March 4, 2025

Completed
1 day until next milestone

First Posted

Study publicly available on registry

March 5, 2025

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 1, 2025

Completed
3 months until next milestone

Study Completion

Last participant's last visit for all outcomes

September 10, 2025

Completed
Last Updated

October 3, 2025

Status Verified

March 1, 2025

Enrollment Period

3 months

First QC Date

March 4, 2025

Last Update Submit

September 30, 2025

Conditions

Keywords

virtual realityEscape roomSubcutaneous ınjection

Outcome Measures

Primary Outcomes (1)

  • Skill Evaluation

    In the first stage, after the first clinical practice of the skills training, the subcutaneous skills learning levels of all students will be evaluated on the model in the laboratory environment. The assessment will be done by Objective Structured Clinical Examination (OSCE). OSCE, which is an approach used to evaluate skill performance, is a valid strategy used to assess students' readiness to perform the expected practices and skills at the desired level during clinical practice.In the second stage, all students will be evaluated in the second clinical practice one week after the completion of the theoretical skills training, laboratory practices according to their group and the first clinical practice. The second subcutaneous injection practice of the students in all three groups on patients in clinical practice will be evaluated by the researchers in accordance with the skill checklists.

    Once, 15 days after the theoretical lecture and laboratory practice.

Secondary Outcomes (1)

  • Confidence

    once, up to 6 weeks (when the research is fınıshed)

Study Arms (3)

virtual reality group

EXPERIMENTAL

* 24 hours after the theoretical lecture, a demonstration will be given to the students in the laboratory environment by the researcher under the supervision of the advisor, * All students will be allowed to practice on low-realistic models (task trainer) under the supervision of the instructor, * After the laboratory practice, the "Student Information Form" and "Subcutaneous Injection Knowledge Test" will be applied to the students, * Students will be provided with Oculus 2 Interactive Virtual Reality Goggles to play the virtual reality gamification before clinical practice (within 7 days). * After completing the game, the student will be asked to fill out the "Playful Experience Scale for Gamification" and "Subcutaneous Injection Knowledge Test",

Other: Virtual reality

Escape room

EXPERIMENTAL

24 hours after the theoretical lecture, a demonstration will be given to the students in the laboratory environment by the researcher under the supervision of the advisor, * All students will be allowed to practice on low-realistic models (task trainer) under the supervision of the instructor, * After the laboratory application, "Student Information Form" and "Subcutaneous Injection Knowledge Test" will be applied to the students, * Before entering the rooms, students will be informed about the "Escape Room Game Rules" by distributing forms on which the relevant articles are written, * After explaining the rules of the game to the students and answering their questions, the students will be randomly divided into three groups with six people in each group, * Each group will be given a name of its own choosing, * Each group will be placed in 3 separate simulation rooms (to prevent groups from being affected by each other) * Students will first try to complete their assigned activity

Other: Escape room

Control group

NO INTERVENTION

* 24 hours after the theoretical lecture, a demonstration of the application in the laboratory environment will be carried out by the researcher under the supervision of the advisor, * It will be ensured that all students will perform the application on low-real models (task trainer) under the supervision of the instructor. * "Student Information Form" and "Subcutaneous Injection Knowledge Test" will be applied to the students All students (all groups) will perform the first subcutaneous injection in the clinical setting under the supervision of the course instructor before proceeding to the evaluation phase. This stage is an application carried out in line with the scope of the course and thus the risk of patient harm during the evaluation phase will be reduced.

Interventions

Students will watch a video about subcutaneous injection or students will play a about subcutaneous injection by virtual reality glasses.

virtual reality group

Students will perform crossword puzzles, word hunt and matching activities related to subcutaneous injection practice.

Escape room

Eligibility Criteria

Age18 Years - 45 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

You may qualify if:

  • not graduated from health vocational high school.
  • had no previous training in SC injection administration.
  • no clinical experience.
  • Participated in all theoretical and laboratory courses and all stages of the research on the dates when the SC injection subject was taught.
  • To be a student of nursing department.
  • who volunteer to participate in the research

You may not qualify if:

  • students not participating in the evaluation phase.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Adnan Menderes University

Aydin, Şehzadeler, 45020, Turkey (Türkiye)

Location

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Model Details: A Randomized Controlled Trial
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Aydin Adnan Menderes University

Study Record Dates

First Submitted

March 4, 2025

First Posted

March 5, 2025

Study Start

March 3, 2025

Primary Completion

June 1, 2025

Study Completion

September 10, 2025

Last Updated

October 3, 2025

Record last verified: 2025-03

Data Sharing

IPD Sharing
Will share

The data that support the findings of this study are available on request form the corresponding author.

Shared Documents
STUDY PROTOCOL, SAP, ICF
Time Frame
end of the study
Access Criteria
The data that support the findings of this study are available on request form the corresponding author.

Locations