Designing a Virtual Reality Intervention to Improve Physical and Psychological Health in Intensive Care Units
GAMERS
1 other identifier
interventional
30
1 country
1
Brief Summary
The goal of this study is to explore if Virtual Reality helps patients in the cardiothoracic ICU move more and feel better. Participants will be asked to answer a survey about anxiety, depression, and loneliness. The study team will teach participants how to use the VR device and how to play the game. Participants will play the game at least once per day, but can play as much as they want. Study activities include nurse facilitated patient use of VR applications that involve upper body movement (e.g., using arms and hands to dance or hit objects in a virtual reality environment).
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Dec 2024
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
December 4, 2024
CompletedFirst Submitted
Initial submission to the registry
December 9, 2024
CompletedFirst Posted
Study publicly available on registry
January 29, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 1, 2026
ExpectedStudy Completion
Last participant's last visit for all outcomes
August 1, 2026
February 18, 2026
February 1, 2026
1.7 years
December 9, 2024
February 17, 2026
Conditions
Outcome Measures
Primary Outcomes (1)
Feasibility as measured by nursing time required
For each participant, the total nursing time spent (in minutes) setting up and delivering the intervention will be recorded.
up to 6 months
Secondary Outcomes (10)
Usability as measured by patient-reported ease of playing the game
up to 6 months
Usability as measured by patient-reported ease of hand controller use
up to 6 months
Usability as measured by patient-reported wearability of headset
up to 6 months
Usability as measured by patient-reported comfort of headset
up to 6 months
Number of participants who find the intervention acceptable
up to 6 months
- +5 more secondary outcomes
Other Outcomes (2)
Change in BDNF (brain-derived neurotrophic factor) level
Baseline to day 10 or ICU transfer, whichever comes first
Change in TNF (tumor necrosis factor) level
Baseline to day 10 or ICU transfer, whichever comes first
Study Arms (1)
Virtual Reality (VR) intervention
OTHERCohort for observing the effects of the VR intervention on ICU mobility.
Interventions
Commercially-based VR experience used to help move upper extremities to music, similar to dancing or Tai-Chi.
Eligibility Criteria
You may qualify if:
- Adult
- English speaking
- + days ICU admission with limited mobility
You may not qualify if:
- Pregnancy
- Blind/severe visual impairment
- History of seizures
- Intubation/sedation
- Special enteric contact isolation
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Duke Universitylead
Study Sites (1)
Duke University Hospital
Durham, North Carolina, 27710, United States
Study Officials
- PRINCIPAL INVESTIGATOR
Anna E Mall, MSN
Duke University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
December 9, 2024
First Posted
January 29, 2025
Study Start
December 4, 2024
Primary Completion (Estimated)
August 1, 2026
Study Completion (Estimated)
August 1, 2026
Last Updated
February 18, 2026
Record last verified: 2026-02
Data Sharing
- IPD Sharing
- Will not share