AR Vs VR in Burns Dressing Changes
AR vs VR
1 other identifier
interventional
90
0 countries
N/A
Brief Summary
For children with burn injuries, changing their dressings can be one of the most traumatising experiences of their treatment journey. This process is not only distressing for the children but also for their parents and the healthcare professionals involved. Current methods to reduce this trauma include the use of play therapists, but such resources are often limited. There is good evidence that Augmented Reality (AR) and Virtual Reality (VR) can help by providing a distracting and immersive environment that eases pain and fear. However, no studies have yet compared these two modern technologies to see which is more effective
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Feb 2025
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
November 26, 2024
CompletedFirst Posted
Study publicly available on registry
December 6, 2024
CompletedStudy Start
First participant enrolled
February 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 1, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
February 1, 2026
CompletedDecember 6, 2024
November 1, 2024
11 months
November 26, 2024
December 3, 2024
Conditions
Outcome Measures
Primary Outcomes (1)
determine the relative performance
To determine the relative performance of AR and VR in pain and anxiety control during burns dressings changes in comparison to standard of care. Objective measures: Pulse rate, Respiratory rate
2 hours
Study Arms (3)
Standard care
NO INTERVENTIONThis is standard care (what they would normally receive if they were not enrolled into this study)
Participants randomised to wear AR headset
ACTIVE COMPARATORAR headset: MagicLeap 2 - running Divertini's "Watering Plants" world.
Participants randomised to wear VR headset
ACTIVE COMPARATORVR Headset: Oculus Quest 2 - Running SyncVR's Relaxation and Pain control simulations
Interventions
Participants will use an AR headset that employs a distraction game specifically designed for children and young adults undergoing painful procedures.
Participants will utilise a VR headset, running a calming virtual environment or an interactive game during the dressing change.
Eligibility Criteria
You may qualify if:
- Participants presenting with guardians with parental responsibility, who are willing and able to consent to recruitment.
- Aged 4-17 years
- Presenting with burns requiring a dressing change, on their first attendance to the burns clinic.
- Participating child is able to complete the FACES Pain Scale
You may not qualify if:
- Children aged 4 or below
- Those with severe cognitive impairment, visual disorders, facial burns or other conditions preventing the safe use of VR/AR technology.
- Previous 'cybersickness' symptoms (nausea, dizziness).
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
November 26, 2024
First Posted
December 6, 2024
Study Start
February 1, 2025
Primary Completion
January 1, 2026
Study Completion
February 1, 2026
Last Updated
December 6, 2024
Record last verified: 2024-11
Data Sharing
- IPD Sharing
- Will not share