Immersive v/s Non-immersive Virtual Reality in Enhancing Upper Limb Functions Among Individuals With Subacute Stage Hemiplegia
Immersive Versus Non-immersive Virtual Reality in Enhancing Upper Limb Functions Among Individuals With Subacute Stage Hemiplegia - A Randomized Controlled Trial
1 other identifier
interventional
30
1 country
1
Brief Summary
The goal of this randomized controlled trial is to compare the effectiveness of immersive virtual reality combined with conventional therapy to the effectiveness of non-immersive virtual reality combined with conventional therapy in enhancing upper limb function in subacute hemiplegic stroke patients.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Mar 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 5, 2024
CompletedFirst Submitted
Initial submission to the registry
September 15, 2024
CompletedFirst Posted
Study publicly available on registry
September 26, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 5, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
January 5, 2025
CompletedSeptember 26, 2024
September 1, 2024
10 months
September 15, 2024
September 25, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Fugl-Meyer Assessment for upper extremity (FMA-UE)
A valid, reliable, and comprehensive measurement tool with an intra-rater reliability of ICC 0.96 and interrater reliability of ICC 0.98, used to evaluate motor impairment, balance, sensation, and joint function in the upper extremities after stroke.
From enrollment to the end treatment at 6 weeks
Graded Wolf Motor function test - The WMFT
This test is designed to assess motor function, strength, and coordination in individuals with upper extremity impairments. It is a reliable measure with inter-rater reliability of 0.97 and intra-rater reliability of 0.90.
From enrollment to the end treatment at 6 weeks
Secondary Outcomes (1)
Stroke Specific Quality of Life Scale (SS-QOL)
From enrollment to the end treatment at 6 weeks
Study Arms (2)
Conventional Therapy + Immersive Virtual Reality Therapy
EXPERIMENTAL15 minutes of conventional therapy followed by 45 minutes of immersive virtual reality therapy will be administered to this group referred to as Group 1.
Conventional Therapy + Non Immersive Virtual Reality Therapy
EXPERIMENTAL15 minutes of conventional therapy followed by 45 minutes of non-immersive virtual reality therapy will be administered to this group referred to as Group 2
Interventions
Oculus quest 3 is a standalone virtual reality headset developed by Meta. It offers precise motion tracking and offers an innovative intervention for stroke rehabilitation, enhancing upper limb motor function throug task - specific exercises.
Neofect Smart Board provides non-immersive VR rehabilitation through gamified, task specific exercises to improve upper limb mobility in an interactive way. Tyromotion Myro uses non-immersive VR therapy combining sensor-based feedback and interactive games to enhance fine motor skills.
Eligibility Criteria
You may qualify if:
- Individuals aged 28-55 years.
- Diagnosed with hemiplegia due to stroke.
- ≤ Grade 2 on Modified Ashworth scale.
- ≤ Stage 2 on Brunnstrom stages of motor recovery.
- Score of ≥ 35/36 on Cognitive assessment scale for stroke patients (CASP)
You may not qualify if:
- Contraindications for VR therapy, such as severe motion sickness or photosensitive epilepsy, impaired spatial awareness.
- Pre-existing neurological conditions such as spinal cord injury, Multiple sclerosis and so affecting upper limb function.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Thumbay Physical Therapy and Rehabilitation Hospital
Ajman, 00000, United Arab Emirates
Related Publications (1)
George A, Durairaj SK, Kandakurti PK, Hazari A. Immersive versus non-immersive virtual reality in improving upper limb function among individuals with subacute hemiplegia: a randomized controlled trial. BMC Neurol. 2025 Dec 28. doi: 10.1186/s12883-025-04588-5. Online ahead of print.
PMID: 41455908DERIVED
Study Officials
- PRINCIPAL INVESTIGATOR
Athira George, Master of Physical Therapy
Gulf Medical University
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
September 15, 2024
First Posted
September 26, 2024
Study Start
March 5, 2024
Primary Completion
January 5, 2025
Study Completion
January 5, 2025
Last Updated
September 26, 2024
Record last verified: 2024-09
Data Sharing
- IPD Sharing
- Will not share
Confidentiality of patient data must be maintained as per consent form.