Development and Evaluation of A Game-Based Mobile App for Increasing Physical Activity in Autistic Adults
Gamified Mobile Health for Physical Activity Promotion in Autistic Adults
1 other identifier
interventional
70
1 country
1
Brief Summary
The clinical study aims to develop and test a gamified mobile health app called PuzzleWalk (PW) to promote physical activity (PA) and reduce sedentary behavior (SB) in autistic adults, including those with mild intellectual disabilities (ID). The study addresses the need for tailored interventions in this population, who are at higher risk for lifestyle-related chronic health conditions due to lower PA and higher SB. The upgraded version of PuzzleWalk integrates behavior change techniques and gamification strategies, such as translating step counts into puzzle game playtime, to encourage regular PA and reduce SB. The study will evaluate the app's effectiveness on preventive health behavior changes in real-world settings. The ultimate goal is to create an effective, sustainable, and scientifically validated mobile health tool to improve the health and well-being of autistic adults.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Aug 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
August 19, 2024
CompletedFirst Posted
Study publicly available on registry
August 22, 2024
CompletedStudy Start
First participant enrolled
August 29, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 2, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
July 2, 2025
CompletedJuly 30, 2025
July 1, 2025
10 months
August 19, 2024
July 29, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Changes in MVPA levels
Objective accelerometer-measured MVPA (min/day)
Baseline, 3 weeks, 5 weeks, and 8 weeks
Secondary Outcomes (6)
Changes in self-reported PA
Baseline, 3 weeks, 5 weeks, and 8 weeks
Engagement with the PW app
3 weeks, 5 weeks, and 8 weeks
Changes in light PA levels
Baseline, 3 weeks, 5 weeks, and 8 weeks
Changes in steps
Baseline, 3 weeks, 5 weeks, and 8 weeks
Changes in sedentary time
Baseline, 3 weeks, 5 weeks, and 8 weeks
- +1 more secondary outcomes
Study Arms (1)
PuzzleWalk (Gamified mHealth)
EXPERIMENTALPuzzleWalk integrates gamification strategies and incentivization of walking behaviors to induce target behavior changes. Capitalizing on the distinctive attributes and preferences of autistic adults, PW emphasizes the advantages of visual learning while minimizing the need for undesired face-to-face social interactions. A novel feature is its conversion algorithm that translates daily step counts into playtime for "spot the difference" puzzle games, which leverages the psychological satisfactions of autonomy, relatedness, and competence.
Interventions
Participants will receive visualized instructions about the PW use (e.g., search and download the app on App Store, navigate and understand key features, play puzzle games, and track step counts). During the 6-week intervention period, participants will receive reminders on wearing the accelerometer, using the app for potential incentives, and engaging in regular physical activities for health promotion.
Eligibility Criteria
You may qualify if:
- adults aged 18 to 55 years
- individuals diagnosed with an autism spectrum disroder by a medical professional or self-identify as neurodivergent
- individuals who have regular access to a supported smartphone (iOS 13+ operating system)
You may not qualify if:
- individuals with a moderate-to-profound intellectual disability
- individuals with orthopedic conditions that significantly interfere with independent ambulation (e.g., using a wheelchair or crutches)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Carpenter Sports Building
Newark, Delaware, 19716, United States
Related Publications (1)
Lee D, McNulty L, Kathiravan S, Mauriello ML, Vasudevan V, Bhat A, Obrusnikova I, Suminski R. A Gamified mHealth App to Promote Physical Activity and Reduce Sedentary Behavior in Autistic Adults: Protocol for a Remotely Delivered Pilot Intervention Study. JMIR Res Protoc. 2025 Jul 22;14:e71631. doi: 10.2196/71631.
PMID: 40694837DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Daehyoung Lee, PhD
University of Delaware
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
August 19, 2024
First Posted
August 22, 2024
Study Start
August 29, 2024
Primary Completion
July 2, 2025
Study Completion
July 2, 2025
Last Updated
July 30, 2025
Record last verified: 2025-07
Data Sharing
- IPD Sharing
- Will not share
IPD will not be shared publicly as it will be used for refereed publications.